Character Sheet Reference

Displaying feats 101 - 120 of 453 in total
Feat Type / Location Description Created / Updated
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
On The Trail I Granted Default Feat

When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Journeyman (exact)

2016/08/02 / 2021/12/21
Crystal Ascendant: Unstoppable Force Granted Default Feat

Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities.

Related Skills/Powers: Stamina

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
A Warrior's Call Granted Default Feat

The character has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to their Intimidation Skill (up to a maximum of +5).

Related Skills/Powers: Intimidation

Prerequisites: Trophy: Spoils to the Victor, level 12

2023/04/19 / 2023/05/07
Hotfix I Granted Default Feat

The character can keep a cool head under pressure when working to repair malfunctioning technology. They can make lightning-quick repairs to small, active machinery such as speeders while under duress, and can even tackle larger machinery found on starfighters as long as they are powered-down or not in flight.

Related Skills/Powers: Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Journeyman (exact)

2016/08/02 / 2021/12/21
Smooth Operator III Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting. The character’s worldly experience also grants them a +2 Skill Point bonus to Piloting when operating any kind of vehicle or ship (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Rank Tier: Elder and Discipline: Ace) or (Rank Tier: Elder and Discipline: Soldier) or (Rank Tier: Elder and Discipline: Aviator) or (Rank Tier: Elder and Discipline: Mandalorian Fly-Girl) or (Rank Tier: Elder and Discipline: Weaponsmith)

2016/08/02 / 2021/12/21
Crystal Ascendant: Can't Touch This Granted Default Feat

Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements.

Related Skills/Powers: Amplification and Athletics

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Elder and Discipline: Arcanist) or (Rank Tier: Elder and Discipline: Jedi Operative) or (Rank Tier: Elder and Discipline: Force Sleuth)

2015/08/09 / 2023/12/13
Snap Judgement Granted Default Feat

The character's experience in Combat Center judgments has honed their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics.

Prerequisites: Trophy: Pays to Critique, level 12

2023/04/19 / 2025/04/21
Chameleon I Granted Default Feat

Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Journeyman (exact)

2016/08/02 / 2023/11/18
Keen Eye I Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Discipline: Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Mechu-deru III Granted Default Feat

The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Rank Tier: Elder and Discipline: Techweaver) or (Rank Tier: Elder and Discipline: Sith Avatar) or (Rank Tier: Elder and Discipline: Cybermancer)

2015/08/09 / 2021/12/21
Improvise, Adapt, Overcome Granted Default Feat

In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly.

Related Skills/Powers: Perception and Tactics

Prerequisites: Society Rank: GMRG: XII

2023/11/01 / 2024/02/20
Faceless II Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s partial concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Rank Tier: Equite (exact) and Discipline: Shadow

2013/08/10 / 2021/12/21
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Arcanist) or (Rank Tier: Equite (exact) and Discipline: Jedi Operative) or (Rank Tier: Equite (exact) and Discipline: Force Sleuth)

2015/08/09 / 2023/12/13
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Techweaver) or (Rank Tier: Journeyman (exact) and Discipline: Sith Avatar) or (Rank Tier: Journeyman (exact) and Discipline: Cybermancer)

2015/08/09 / 2021/12/21
Silver Tongue III Granted Default Feat

The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: (Rank Tier: Elder and Discipline: Director) or (Rank Tier: Elder and Discipline: Orator) or (Rank Tier: Elder and Discipline: Master Naur'alor) or (Rank Tier: Elder and Discipline: Noblesse D'épée)

2016/08/02 / 2023/11/13
Technocrat Granted Default Feat

As a member of The Technocratic Guild, The character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Stamina skills by +1.

Related Skills/Powers: Athletics, Might, and Stamina

Prerequisites: Faction: The Technocratic Guild

2017/09/28 / 2021/12/16
Ghosting I Granted Default Feat

The character has learned to utilize their Force Cloak even while in motion. While moving slowly and deliberately, The character can maintain the translucent veil as long as they can maintain focus on the task. The character uncloaks momentarily whenever they attacks or strikes.

Related Skills/Powers: Force Cloak

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Shadow) or (Rank Tier: Journeyman (exact) and Discipline: Night Mother) or (Rank Tier: Journeyman (exact) and Discipline: Sith Avatar) or (Rank Tier: Journeyman (exact) and Discipline: Hyōbao Vilissës)

2013/08/06 / 2021/12/21
Silvertongue Granted Default Feat

Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10

2024/04/14 / 2024/04/14