Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Tools Of The Trade II | Granted Default Feat |
The character has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +1 Skill Point bonus to Miscellaneous Weapons Skill even when improvising on the fly and unprepared (up to a maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: (Discipline: Hunter and Rank Tier: Equite (exact)) or (Discipline: Mandaboo and Rank Tier: Equite (exact)) |
2016/08/02 / 2021/12/21 |
Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 |
Crystal Ascendant: Unstoppable Force | Granted Default Feat |
Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities. Related Skills/Powers: Stamina Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Chameleon III | Granted Default Feat |
A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Elder |
2016/08/02 / 2023/11/18 |
A Warrior's Call | Granted Default Feat |
The character has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to their Intimidation Skill (up to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Trophy: Spoils to the Victor, level 12 |
2023/04/19 / 2023/05/07 |
Checkmate III | Granted Default Feat |
The character has become adept at thinking through scenarios of any kind when matching wits against an opposing leader’s strategies. This grants The character a +2 Skill Point bonus to Intellect whenever they formulate a plan or strategy against any adversary, familiar or alien (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: (Discipline: Director and Rank Tier: Elder) or (Discipline: The Doctor and Rank Tier: Elder) or (Discipline: Fence and Rank Tier: Elder) or (Discipline: Keen Intellectual and Rank Tier: Elder) |
2016/08/02 / 2021/12/21 |
Crystal Ascendant: Can't Touch This | Granted Default Feat |
Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements. Related Skills/Powers: Amplification and Athletics Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Dowsing III | Granted Default Feat |
There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes. Related Skills/Powers: Sense Prerequisites: (Discipline: Arcanist and Rank Tier: Elder) or (Discipline: Jedi Operative and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) |
2015/08/09 / 2023/12/13 |
Keen Eye III | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: (Discipline: Infiltrator and Rank Tier: Elder) or (Discipline: Keen Intellectual and Rank Tier: Elder) or (Discipline: Techno Raider and Rank Tier: Elder) |
2016/08/02 / 2021/12/21 |
Checkmate II | Granted Default Feat |
The character has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants them a +2 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: (Discipline: Director and Rank Tier: Equite (exact)) or (Discipline: The Doctor and Rank Tier: Equite (exact)) or (Discipline: Fence and Rank Tier: Equite (exact)) or (Discipline: Keen Intellectual and Rank Tier: Equite (exact)) |
2016/08/02 / 2021/12/21 |
Keen Eye I | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: (Discipline: Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact)) or (Discipline: Techno Raider and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
Mechu-deru III | Granted Default Feat |
The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders. Related Skills/Powers: Mechanics and Telepathy Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder) |
2015/08/09 / 2021/12/21 |
Iron Pillar III | Granted Default Feat |
An Elder Juggernaut is seldom knocked off their feet, even when they is not able to plant them. The character can momentarily steel their body at will like a sheet of Mandalorian Iron in order to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Unyielding Tempest and Rank Tier: Elder) or (Discipline: Tank and Rank Tier: Elder) or (Discipline: Forcewarden and Rank Tier: Elder) or (Discipline: Anchorite and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Ghosting II | Granted Default Feat |
The character has become more efficient at using Force Cloak while moving anywhere between a slow crawl or a light jog as long as they are maintaining focus. The faster the movement, the more concentration that they requires to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and The character uncloaks momentarily whenever they attack or strike. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Discipline: Sith Avatar and Rank Tier: Equite (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Equite (exact)) or (Discipline: Valkyrie and Rank Tier: Equite (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Equite (exact)) |
2013/08/09 / 2021/12/21 |
Dowsing II | Granted Default Feat |
Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability. Related Skills/Powers: Sense Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Jedi Operative and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact)) |
2015/08/09 / 2023/12/13 |
Mechu-deru I | Granted Default Feat |
As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control. Related Skills/Powers: Mechanics and Telepathy Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2021/12/21 |
Silver Tongue III | Granted Default Feat |
The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5). Related Skills/Powers: Charm, Intimidation, and Leadership Prerequisites: (Discipline: Director and Rank Tier: Elder) or (Discipline: Orator and Rank Tier: Elder) or (Discipline: Master Naur'alor and Rank Tier: Elder) or (Discipline: Noblesse D'épée and Rank Tier: Elder) or (Discipline: Pirate Broadcaster and Rank Tier: Elder) |
2016/08/02 / 2023/11/13 |
Technocrat | Granted Default Feat |
As a member of The Technocratic Guild, The character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Stamina skills by +1. Related Skills/Powers: Athletics, Might, and Stamina Prerequisites: Faction: The Technocratic Guild |
2017/09/28 / 2021/12/16 |
Ghosting I | Granted Default Feat |
The character has learned to utilize their Force Cloak even while in motion. While moving slowly and deliberately, The character can maintain the translucent veil as long as they can maintain focus on the task. The character uncloaks momentarily whenever they attacks or strikes. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Journeyman (exact)) or (Discipline: Night Mother and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Journeyman (exact)) |
2013/08/06 / 2021/12/21 |
Silvertongue | Granted Default Feat |
Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10 |
2024/04/14 / 2024/04/14 |