Character Sheet Reference

Displaying feats 121 - 140 of 529 in total
Feat Type / Location Description Created / Updated
Enhanced Sight I Chosen Force Feat

The character can use the Force to augment their vision to see better in the dark or through fog and hazes that would normally hinder line of sight. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2015/08/09 / 2023/04/24
Enhanced Sight II Chosen Force Feat

The character can use the Force to augment their vision to not only see better in the dark and hazes but further distances as well. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2023/04/24 / 2023/04/24
Envoy Intuition Chosen Skill Feat

The character’s time working with the Envoy Corps has given they a knack for reading tells or attempts at deception. The character gains a +1 Skill bonus to Investigation or Perception when determining someone's true intent (to a maximum of +5).

Related Skills/Powers: Investigation and Perception

Prerequisites: Trophy: Players Gonna Play, level 8

2023/02/16 / 2023/03/05
Envoy Preparation Chosen Skill Feat

The character has developed a knack for being prepared for things to go wrong on a given mission or contract. Thanks to this level of preparation, however, The character can “swap out” one piece of Equipment or Backpack item for something else that they own. Once swapped, however, the original item will not be accessible.

Prerequisites: Trophy: Players Gonna Play, level 6

2023/02/16 / 2023/03/05
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
Epicanthix: Not Listening When You Say Granted Default Feat

The Epicanthix have a rare genetic resistance to mental intrusion from the Force. The character has higher Resolve against intrusions of the mind through the Force, such as Force Interrogation and Telepathy, but not against Mind Trick, Illusion, or Terror.

Prerequisites: Species: Epicanthix

2015/08/08 / 2021/12/16
Epicanthix: Talk With Your Fists Granted Default Feat

Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for The character to obtain what they want through diplomatic means, but they finds it easier to threaten and bluff.

Prerequisites: Species: Epicanthix

2015/08/08 / 2021/12/16
Escape Artist Chosen Force Feat

The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Slow, Stasis, or even a Telekinetic grip.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Ewok: Pint Size Granted Default Feat

Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. However, this also means that their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form Species. This also holds true for utilizing their Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.

Prerequisites: Species: Ewok

2017/05/18 / 2021/12/16
Ewok: Yub Nub! Granted Default Feat

Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, The character has a penchant for succeeding in situations that would overwhelm or terrify other beings.

Prerequisites: Species: Ewok

2017/05/18 / 2021/12/16
Explosive Chicken Chosen Skill Feat

The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill.

Related Skills/Powers: Explosives and Intimidation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Eyes Wide Shut Chosen Force Feat

The character has lost the use of physical sight and learned instead how to see through the Force, much like the Miraluka. This allows them to live and exist seamlessly with the other sentient beings of the galaxy without stumbling into obstacles blindly. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2015/09/12 / 2021/12/16
Faceless I Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Discipline: Shadow and Rank Tier: Journeyman (exact)

2013/08/10 / 2021/12/21
Faceless II Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s partial concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Discipline: Shadow and Rank Tier: Equite (exact)

2013/08/10 / 2021/12/21
Faceless III Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Discipline: Shadow and Rank Tier: Elder

2013/08/10 / 2021/12/21
Falleen: Simply Irresistible Granted Default Feat

The character can utilize their natural pheromones to make them appear irresistible to any gender of any species. When coupled with their exotic appearance, The character can more easily ply Deception on those who are unprepared.

Related Skills/Powers: Deception

Prerequisites: Species: Falleen

2013/08/13 / 2023/11/08
Falleen: Superior By Nature Granted Default Feat

The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, The character considers themself to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.

Prerequisites: Species: Falleen

2015/08/08 / 2021/12/16
False Cloak Chosen Force Feat

The character has learned to shed their concealing Force Cloak behind them, leaving it just ever so slightly out of pure invisibility. While maintaining concentration they can leave this subtly noticeable print of their person in place, as a suitable distraction for others to find.

Related Skills/Powers: Force Cloak

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3

2021/12/16 / 2021/12/16
Familiar Steel Chosen Skill Feat

The character has trained vigorously with their specific melee weapon of choice, and suffers no penalty when wielding a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored melee weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Dual Wielding, Lightsaber, and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2023/11/13
Fear Will Keep Them In Line Chosen Skill Feat

The character has become adept at using fear and threats in diplomatic discussions. They may use their Intimidation Skill in place of their Charm Skill when engaging in the act of a negotiation.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank Tier: Novitiate

2013/08/11 / 2023/11/08