Character Sheet Reference

Displaying feats 121 - 140 of 529 in total
Feat Type / Location Description Created / Updated
Skakoan: Shifty Scientists Granted Default Feat

Well known as members of the Techno Union during the Clone Wars, the Skakoan people have a reputation as amoral scientists and engineers. The character often has to deal with this stereotype in {{gender:his/her/their}} general life in the galaxy at large.

Prerequisites: Species: Skakoan

2020/08/13 / 2021/12/16
Lurmen: There’s Always Another Way Granted Default Feat

Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with his species, The character is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give The character an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Feeorin: Well Aged Granted Default Feat

Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. The character does not suffer from the effects of aging past the point of maturity.

Prerequisites: Species: Feeorin

2021/11/17 / 2021/12/16
Ugnaught: It's Off To Work We Go Granted Default Feat

Ugnaughts are known for their resilience and hard work. In the face of exhaustion, The character can summon their second wind, increasing his stamina by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight.

Related Skills/Powers: Stamina

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Nagai: Soothing Siren Granted Default Feat

The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made The character better at Charming. However, the soothing tones make it more difficult to motivate others into action.

Related Skills/Powers: Charm

Prerequisites: Species: Nagai

2021/11/04 / 2023/11/19
Kaminoan: Genetic Template Granted Default Feat

Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for The character to differentiate themself from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture.

Prerequisites: Species: Kaminoan

2018/01/20 / 2021/12/16
Clawdite: Pragmatic Granted Default Feat

Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. The character holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.

Prerequisites: Species: Clawdite

2015/08/08 / 2021/12/16
Coynite: Lion's Mane Granted Default Feat

The character recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus The character respects other species with long hair and shaggy coats. However, The character frowns on bald or hairless beings.

Prerequisites: Species: Coynite

2015/08/08 / 2021/12/16
Duros: Duro the Explorer Granted Default Feat

Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly.

Prerequisites: Species: Duros

2013/08/13 / 2021/12/16
Ewok: Pint Size Granted Default Feat

Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. However, this also means that their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form Species. This also holds true for utilizing their Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.

Prerequisites: Species: Ewok

2017/05/18 / 2021/12/16
Anzat: Addictive Tendencies Granted Default Feat

While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, The character is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.

Prerequisites: Species: Anzat

2015/08/08 / 2021/12/16
Neti: Natural Stamina Granted Default Feat

As a Neti, The character does not sleep, eat or consume large amounts of water. They has no biological need to rest and can thus push themself through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that they are in. The more broad spectrum light that they are exposed to, the longer they can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as The character will become exhausted and weak if deprived of sunlight for extremely long periods of time.

Prerequisites: Species: Neti

2013/08/13 / 2021/12/16
Draethos: Yabba Dabba Do Granted Default Feat

The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, The character has trouble with understanding changes in other societies.

Prerequisites: Species: Draethos

2015/08/08 / 2021/12/16
Epicanthix: Talk With Your Fists Granted Default Feat

Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for The character to obtain what they want through diplomatic means, but they finds it easier to threaten and bluff.

Prerequisites: Species: Epicanthix

2015/08/08 / 2021/12/16
Epicanthix: Not Listening When You Say Granted Default Feat

The Epicanthix have a rare genetic resistance to mental intrusion from the Force. The character has higher Resolve against intrusions of the mind through the Force, such as Force Interrogation and Telepathy, but not against Mind Trick, Illusion, or Terror.

Prerequisites: Species: Epicanthix

2015/08/08 / 2021/12/16
Bpfasshi: Jedi Contempt Granted Default Feat

Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, The character is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.

Prerequisites: Species: Bpfasshi

2013/12/01 / 2021/12/16
Kaleesh: Rattlesnake Granted Default Feat

Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for The character to conduct diplomatic relations and can lead to difficulty in social settings.

Prerequisites: Species: Kaleesh

2015/08/08 / 2021/12/16
Shi'ido: Who Am I? Granted Default Feat

Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. The character often has a difficult time assimilating with other species of the Galaxy when in their natural form. The reliance on assuming other sentient identities often leaves The character to question their own.

Prerequisites: Species: Shi'ido

2015/08/08 / 2021/12/16
Ugnaught: Prized But Worthless Granted Default Feat

Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others.

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Ghosting III Granted Default Feat

The character can move freely when using Force Cloak. The faster the movement, the more concentration that they requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. The character still uncloaks momentarily before they attacks or strikes.

Related Skills/Powers: Force Cloak

Prerequisites: Discipline: Shadow and Rank Tier: Elder

2013/08/09 / 2021/12/21