Character Sheet Reference

Displaying feats 201 - 220 of 464 in total
Feat Type / Location Description Created / Updated
Deep Bond I Chosen Force Feat

The character has formed a lasting bond with a single Domesticated creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2013/08/17 / 2021/12/16
Rage Against The Machine Chosen Force Feat

The character has developed a particular disdain for those of the mechanical nature. As such, when fighting against droids, The character can use their Rage Force Power, the exhaustion they experiences at its end is equivalent to half the amount they would experience otherwise.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2021/12/16 / 2021/12/16
Psychometry II Chosen Force Feat

The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. The objects frequency of use has little impact on the amount of details that can be sensed by The character. This action requires low levels of concentration, making it potentially difficult to use in the middle of combat.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Force Meld II Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. Their further mastery of the Force has also led to them being able to negate consequences from disturbances to their emotional state or the Force.

Related Skills/Powers: Battle Meditation

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Psychometry I Chosen Force Feat

The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. This works better if the object is used frequently, revealing more or less details. This action requires deep concentration, making it harder to employ in combat.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/16
Telekinetic Strike III Chosen Force Feat

The character can further specialize their Telekinetic power. The character can create both a directional punching like attack, as well as they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are knocked back from either attack and those within one meter are staggered.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2013/08/13 / 2021/12/16
Your Weapons... You Will Not Need Them Chosen Force Feat

Prior to conflict, and so long as The character has no weapon drawn and no weapon visible, they may use their Mind Trick to disarm an opponent who has yet to attack.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/08/13 / 2021/12/16
Prestidigitation Chosen Force Feat

The character is well practiced in the art of minor illusions. A flash of sparks, quick sound effects, and small illusory items are among the many tricks up their sleeve. For the purpose of conjuring these parlor trickesque illusions, The character gets a +1 Skill Point bonus to their Illusion Skill (to a maximum of +5).

Related Skills/Powers: Illusion

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Field Triage II Chosen Force Feat

The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including deep cuts and broken bones.

Related Skills/Powers: Control Self and Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
False Cloak Chosen Force Feat

The character has learned to shed their concealing Force Cloak behind them, leaving it just ever so slightly out of pure invisibility. While maintaining concentration they can leave this subtly noticeable print of their person in place, as a suitable distraction for others to find.

Related Skills/Powers: Force Cloak

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3

2021/12/16 / 2021/12/16
More Than A Feeling Chosen Force Feat

The character can pull more concrete details from complicated visions from their Farsight Power. While not able to fully read the messages, they can extract keywords, phrases, or feelings and interpret them into true foresight.

Related Skills/Powers: Farsight

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/08/17 / 2021/12/16
Lightning Deflection II Chosen Force Feat

The character has a deeper understanding of the Force Lightning power, and can now both dissipate an incoming short burst, but also bounce the power away from them. Unable to properly target a location, this chaotic reflection of Force Lightning is very taxing and requires intense focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage.

Related Skills/Powers: Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 (exact)

2024/02/16 / 2024/02/16
Lightning Deflection III Chosen Force Feat

The character has a mastered defensive tactics against the might of Force Lightning. Not only can they dissipate the energy but they can accurately bounce that lightning towards any target of their choice. This ability is taxing and requires focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage.

Related Skills/Powers: Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank: Elder 2

2024/02/16 / 2024/02/16
Accelerated Healing I Chosen Force Feat

The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require.

Related Skills/Powers: Healing

Prerequisites: (Order Group: Force Sensitives and Rank Tier: Novitiate (exact)) or (Order Group: Force Sensitives and Rank Tier: Journeyman (exact)) or (Order Group: Force Sensitives and Rank Tier: Equite (exact))

2013/07/20 / 2024/01/19
Darksight Chosen Force Feat

The character has spent so long in the darkness that they knows its varying levels, and just how deep it can be. When they uses Darkness, they can still navigate the darkness without suffering a penalty.

Related Skills/Powers: Darkness

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2024/01/30
Rampage II Chosen Force Feat

When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow or Stun are cast aside. The character still experiences the same fatigue when their Rage has ended but no longer experiences the effects of those debilitating Powers.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2025/08/22
Leaf On The Wind Chosen Force Feat

The character has learned to be a leaf in the wind, calming their mind and attuning their sensitivity with Precognition to the point that they is granted the ability to feel out potential obstacles while flying a ship, vehicle, or jetpack.

Related Skills/Powers: Precognition

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2013/08/17 / 2023/11/13
Rampage I Chosen Force Feat

When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow or Stun are cast aside until the rampage has run its course. The character still experiences the same fatigue of their Rage as well as the effects of those debilitating powers when their Rage has ended.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2013/08/17 / 2025/08/22
Dampen II Chosen Force Feat

Rather than focusing on an individual, The character has learned to project the effects of Suppression over a larger area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness.

Related Skills/Powers: Suppression

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2025/02/23
Shield Wall I Chosen Force Feat

The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2013/08/17 / 2021/12/16