Character Sheet Reference

Displaying feats 201 - 220 of 467 in total
Feat Type / Location Description Created / Updated
Deep Bond II Chosen Force Feat

The character has formed a lasting bond with a single Domesticated or Tameable creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2026/05/15
Telekinetic Strike III Chosen Force Feat

The character can further specialize their Telekinetic power. The character can create both a directional punching like attack, as well as they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are knocked back from either attack and those within one meter are staggered.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2013/08/13 / 2026/05/15
Energy Dispersion Chosen Force Feat

The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2017/02/11 / 2026/05/15
Telekinetic Strike I Chosen Force Feat

The character can focus their Telekinesis into a directional attack that mirrors an invisible, powerful cross-punch that goes beyond a simple Force push or shove, but requires a gesture regardless of skill.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 3 (exact)

2015/08/09 / 2026/05/15
Blinded By The Light Chosen Force Feat

The character has a keen understanding of their Blinding and can use the power without having to shield their own eyes or look away.

Related Skills/Powers: Blinding

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2026/05/15
'Tis But A Scratch Chosen Force Feat

The character can continue fighting even if one or more of their appendages is severed. Of course, they can't swing a weapon they can no longer wield. This is an advanced application of Control Self and lasts only as long as The character can maintain focus.

Related Skills/Powers: Control Self

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2013/08/17 / 2026/05/15
Your Weapons... You Will Not Need Them Chosen Force Feat

Prior to conflict, and so long as The character has no weapon drawn and no weapon visible, they may use their Mind Trick to disarm an opponent who has yet to attack.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/08/13 / 2026/05/15
Quey'tek Meditation Chosen Force Feat

The character's ability with Concealment allows them to not only conceal their Force signature in some way, but to actually appear either as an adherent to the Dark or Light path, they wishes.

Related Skills/Powers: Concealment

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2014/01/25 / 2026/05/15
Static Shock IV Chosen Force Feat

As an Elder The character has mastered their Force Lightning Power being able to split the stream to multiple targets, chain outward from a single target, and even maintain a sustained attack all without losing any power.

Related Skills/Powers: Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2013/08/17 / 2026/05/15
Pay No Attention To The Man Behind The Curtain Chosen Force Feat

The character knows how to put a dramatic flare on their projections. When using Illusion, they can expand their influence to a broader audience than normal, making it easier to fool small crowds.

Related Skills/Powers: Illusion

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2026/05/15
I Know That Feel, Bro Chosen Force Feat

The character can use their Sense Power to augment their Charm Skill. By reading their target's thoughts and aligning with their emotions, they can easily relate to anyone, regardless of stark conflict in personality or sense of justice. The character gets a +1 Skill Point boost to their Charm Skill (to a maximum of +5) when augmenting with their Sense Force Power.

Related Skills/Powers: Charm and Sense

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/08/17 / 2026/05/15
Static Shock II Chosen Force Feat

The character can not only extended the duration of their Force Lightning into a continuous string that loses strength rapidly after the initial burst, but they can also split their Force Lightning into two streaks to hit two targets concurrently at half power.

Related Skills/Powers: Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2015/08/09 / 2026/05/15
We Are Legion I Chosen Force Feat

The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact)

2013/08/17 / 2026/05/15
Plasma Manipulation II Chosen Force Feat

With further training, The character has moved beyond the ability to merely hold a blaster bolt in place with Telekinesis. Now, they can deflect and bounce blaster bolts that come towards them with a simple handle gesture.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2023/12/22 / 2026/05/15
Enhanced Sight II Chosen Force Feat

The character can use the Force to augment their vision to not only see better in the dark and hazes but further distances as well. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2023/04/24 / 2026/05/15
Manchurian Candidate Chosen Force Feat

The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2013/08/21 / 2026/05/15
A Soul for a Soul Chosen Force Feat

Modifying their Healing Force Power, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2026/05/15
Force-Link Chosen Force Feat

The character can forge a strong connection to between two Force-users, granting them the ability to communicate across vast distances as if standing in front of one another. The result is a tangible presence where each sees the other as if they were in the same space, though with no control over when or how this will occur.

Related Skills/Powers: Telepathy

Prerequisites: Order Group: Force Sensitives and Rank: Elder 4

2018/01/16 / 2026/05/15
Matter Bender II Chosen Force Feat

The character has mastered Telekinesis beyond particle control of sand and water, and has learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine-grained particles.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Elder 1

2023/01/31 / 2026/05/15
Field Triage I Chosen Force Feat

The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with mild cuts, bruises, and cracked bones.

Related Skills/Powers: Control Self and Healing

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact)

2015/08/09 / 2026/05/15