Character Sheet Reference

Displaying feats 261 - 280 of 529 in total
Feat Type / Location Description Created / Updated
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: Discipline: Defender and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/21
Nautolan: Fear in the Water Granted Default Feat

Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, The character can more readily read other people.

Prerequisites: Species: Nautolan

2013/08/13 / 2021/12/16
Battle Mind I Granted Default Feat

A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure.

Related Skills/Powers: Resolve

Prerequisites: Discipline: Sorcerer and Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/21
Trandoshan: I Got Betta! Granted Default Feat

Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, The character can grow back a severed arm or leg that will function as it once did.

Prerequisites: Species: Trandoshan

2013/08/13 / 2021/12/16
Skakoan: Shifty Scientists Granted Default Feat

Well known as members of the Techno Union during the Clone Wars, the Skakoan people have a reputation as amoral scientists and engineers. The character often has to deal with this stereotype in {{gender:his/her/their}} general life in the galaxy at large.

Prerequisites: Species: Skakoan

2020/08/13 / 2021/12/16
Ugnaught: It's Off To Work We Go Granted Default Feat

Ugnaughts are known for their resilience and hard work. In the face of exhaustion, The character can summon their second wind, increasing his stamina by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight.

Related Skills/Powers: Stamina

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Duros: Duro the Explorer Granted Default Feat

Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly.

Prerequisites: Species: Duros

2013/08/13 / 2021/12/16
Zygerrian: The Master's Whip Granted Default Feat

Zygerrians are known for their species' reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. The character is often victim of these stereotypes of his species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it.

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16
Ugnaught: Prized But Worthless Granted Default Feat

Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others.

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Wookiee: Let the Wookiee Win Granted Default Feat

Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.

Related Skills/Powers: Might

Prerequisites: Species: Wookiee

2013/08/13 / 2021/12/16
Zygerrian: Victory or Death Granted Default Feat

Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. The character is better at hiding insecurities and projecting confidence with steady Resolve during tenuous situations like negotiations or deals.

Related Skills/Powers: Resolve

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16
Rattataki: Gladiator Granted Default Feat

Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, The character possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.

Prerequisites: Species: Rattataki

2013/08/13 / 2021/12/16
Togorian: For Honor Granted Default Feat

Togorians have a reputation for being stubborn and having an unwavering sense of honor. The character feels an ingrained pull to oppose acts or courses of action which violate his personal moral code even in the face of fierce opposition.

Prerequisites: Species: Togorian

2019/03/05 / 2021/12/16
Skakoan: Under Pressure Granted Default Feat

Due to the unique atmosphere of Skako Minor, The character must utilize a special pressurized suit to function in most standard atmospheres. This suit helps The character survive in normally dangerous environments, including short stints in the vacuum of space. However, any damage to the suit can cause permanent physiological issues or even death.

Prerequisites: Species: Skakoan

2020/08/13 / 2021/12/16
Cathar: Blood Hunt Granted Default Feat

As a natural predator, The character can use their inherent abilities to their advantage when stalking a target. Possessing a feline grace to move about silently, The character is efficient at stalking and hunting quarries.

Prerequisites: Species: Cathar

2013/08/13 / 2021/12/16
Seeking I Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2).

Related Skills/Powers: Perception

Prerequisites: Discipline: Seeker and Rank Tier: Journeyman (exact)

2013/08/14 / 2021/12/21
Seeking II Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite (exact) and Discipline: Seeker

2013/08/14 / 2021/12/21
Zelosian: Horticulturist Granted Default Feat

Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting.

Prerequisites: Species: Zelosian

2013/08/13 / 2021/12/16
Seeking III Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Elder and Discipline: Seeker

2013/08/14 / 2021/12/21
Surge III Granted Default Feat

They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect.

Related Skills/Powers: Stamina

Prerequisites: Rank Tier: Elder and Discipline: Juggernaut

2013/08/10 / 2021/12/21