Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Battle Haste II | Granted Default Feat |
The frenzy of battle drives The character into a willing fury that they has learned to harness. Their rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike more swiftly and more accurately. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Balance Bringer) or (Rank Tier: Equite (exact) and Discipline: Kyatarun Dragoon) or (Rank Tier: Equite (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Equite (exact) and Discipline: Matukai Adept) or (Rank Tier: Equite (exact) and Discipline: Immortal) or (Rank Tier: Equite (exact) and Discipline: Fury) or (Rank Tier: Equite (exact) and Discipline: Mandalorian Nightsister) |
2013/08/10 / 2021/12/21 |
Well Trained III | Granted Default Feat |
The character has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Ninja) |
2024/09/25 / 2024/09/25 |
Smooth Operator II | Granted Default Feat |
The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: (Rank Tier: Equite (exact) and Discipline: Ace) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Aviator) or (Rank Tier: Equite (exact) and Discipline: Mandalorian Fly-Girl) or (Rank Tier: Equite (exact) and Discipline: Weaponsmith) or (Rank Tier: Equite (exact) and Discipline: Director of Tactical Engineering) |
2016/08/02 / 2021/12/21 |
Battle Mind II | Granted Default Feat |
The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter. Related Skills/Powers: Resolve Prerequisites: (Rank Tier: Equite (exact) and Discipline: Sorcerer) or (Rank Tier: Equite (exact) and Discipline: Unyielding Tempest) or (Rank Tier: Equite (exact) and Discipline: Sith Blademaster) or (Rank Tier: Equite (exact) and Discipline: Temporal Operative) or (Rank Tier: Equite (exact) and Discipline: Cloak and Flair) |
2015/08/09 / 2021/12/21 |
Devil’s Sight | Granted Default Feat |
As a member of The Shadowseers, The character has learned to live in the shadows. Molded by the darkness, they have developed Force-enhanced vision, allowing them to see clearly even in pitch darkness. Prerequisites: Faction: The Shadowseers |
2022/04/28 / 2022/05/30 |
Iron Pillar I | Granted Default Feat |
Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Juggernaut) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest) or (Rank Tier: Journeyman (exact) and Discipline: Tank) or (Rank Tier: Journeyman (exact) and Discipline: Forcewarden) or (Rank Tier: Journeyman (exact) and Discipline: Anchorite) |
2013/08/10 / 2021/12/21 |
Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: (Rank Tier: Equite (exact) and Discipline: Sorcerer) or (Rank Tier: Equite (exact) and Discipline: Balance Bringer) or (Rank Tier: Equite (exact) and Discipline: Rex Tempestas) or (Rank Tier: Equite (exact) and Discipline: Force Sage) |
2021/12/16 / 2024/01/30 |
Faceless I | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Shadow) or (Rank Tier: Journeyman (exact) and Discipline: Soaring Songbird) |
2013/08/10 / 2021/12/21 |
Surge III | Granted Default Feat |
They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk) or (Rank Tier: Elder and Discipline: Matukai Adept) or (Rank Tier: Elder and Discipline: Stormwalker) or (Rank Tier: Elder and Discipline: Sith Fleshweaver) or (Rank Tier: Elder and Discipline: Loup-Garou) or (Rank Tier: Elder and Discipline: Sith Fleshweaver) or (Rank Tier: Elder and Discipline: Peacekeeper) |
2013/08/10 / 2021/12/21 |
Primal Bond I | Granted Default Feat |
The character's affinity for reaching out to the minds of animals has been honed. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +4). Related Skills/Powers: Creature Control Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soothsayer) or (Rank Tier: Journeyman (exact) and Discipline: Arcane Shepherd) or (Rank Tier: Journeyman (exact) and Discipline: Wayseer) |
2024/09/25 / 2024/09/25 |
Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: (Rank Tier: Elder and Discipline: Sorcerer) or (Rank Tier: Elder and Discipline: Balance Bringer) or (Rank Tier: Elder and Discipline: Rex Tempestas) or (Rank Tier: Elder and Discipline: Force Sage) |
2021/12/16 / 2024/01/30 |
Intergalactic I | Granted Default Feat |
The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points. Related Skills/Powers: Linguistics Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Pirate Broadcaster) |
2016/08/02 / 2021/12/21 |
Battlefield Awareness III | Granted Default Feat |
Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Elder and Discipline: Marauder) or (Rank Tier: Elder and Discipline: Force Warrior) or (Rank Tier: Elder and Discipline: Jedi Battlemaster) or (Rank Tier: Elder and Discipline: Force Crusader) or (Rank Tier: Elder and Discipline: Force Sleuth) or (Rank Tier: Elder and Discipline: Peacekeeper) |
2013/08/10 / 2022/06/25 |
On The Trail I | Granted Default Feat |
When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Discipline: Hunter and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 |
Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 |
Force Interrogation III | Granted Default Feat |
The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation. This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Rank Tier: Elder and Discipline: Fury) or (Rank Tier: Elder and Discipline: Force Crusader) |
2013/08/14 / 2025/05/05 |
Jedi Ace III | Granted Default Feat |
The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5). Related Skills/Powers: Piloting and Precognition Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Soaring Songbird) |
2024/09/25 / 2024/09/25 |
Tools Of The Trade II | Granted Default Feat |
The character has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +1 Skill Point bonus to Miscellaneous Weapons Skill even when improvising on the fly and unprepared (up to a maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: (Rank Tier: Equite (exact) and Discipline: Hunter) or (Rank Tier: Equite (exact) and Discipline: Mandaboo) |
2016/08/02 / 2021/12/21 |
Tools Of The Trade III | Granted Default Feat |
The character has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +2 Skill Point bonus to Miscellaneous Weapons when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: (Rank Tier: Elder and Discipline: Hunter) or (Rank Tier: Elder and Discipline: Mandaboo) |
2016/08/02 / 2021/12/21 |
Force Interrogation II | Granted Default Feat |
The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes. This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: Fury and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Force Crusader) |
2013/07/20 / 2025/05/05 |