Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Gand: This One Gand | Granted Default Feat |
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, The character finds the first-person form of address to be arrogant, and often downplays their personal achievements. Prerequisites: Species: Gand |
2013/12/01 / 2021/12/16 |
Medley III | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: Discipline: Weapons Specialist and Rank Tier: Elder |
2015/08/31 / 2022/05/16 |
Human: Eye Of The Tiger | Granted Default Feat |
As a Human, The character can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, The character is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveler. Prerequisites: Species: Human |
2015/08/08 / 2021/12/16 |
Skakoan: Under Pressure | Granted Default Feat |
Due to the unique atmosphere of Skako Minor, The character must utilize a special pressurized suit to function in most standard atmospheres. This suit helps The character survive in normally dangerous environments, including short stints in the vacuum of space. However, any damage to the suit can cause permanent physiological issues or even death. Prerequisites: Species: Skakoan |
2020/08/13 / 2021/12/16 |
Human: Just Another Face | Granted Default Feat |
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, The character is otherwise just another mug in a sea of faces. Prerequisites: Species: Human |
2013/08/13 / 2021/12/16 |
Medley II | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: Discipline: Weapons Specialist and Rank Tier: Equite (exact) |
2015/08/31 / 2022/05/16 |
Kiffar: Psychometry | Granted Default Feat |
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. The character also shares this talent, and can use it to find hidden clues that wouldn't otherwise be obtainable. Prerequisites: Species: Kiffar |
2014/01/09 / 2021/12/16 |
Cathar: Blood Hunt | Granted Default Feat |
As a natural predator, The character can use their inherent abilities to their advantage when stalking a target. Possessing a feline grace to move about silently, The character is efficient at stalking and hunting quarries. Prerequisites: Species: Cathar |
2013/08/13 / 2021/12/16 |
Togruta: Echolocation | Granted Default Feat |
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, The character can ultrasonically sense the proximity and movement of physical objects around them. Prerequisites: Species: Togruta |
2013/12/01 / 2021/12/16 |
Ghosting II | Granted Default Feat |
The character has become more efficient at using Force Cloak while moving anywhere between a slow crawl or a light jog as long as they are maintaining focus. The faster the movement, the more concentration that they requires to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and The character uncloaks momentarily whenever they attack or strike. Related Skills/Powers: Force Cloak Prerequisites: Discipline: Shadow and Rank Tier: Equite (exact) |
2013/08/09 / 2021/12/21 |
Seeking I | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2). Related Skills/Powers: Perception Prerequisites: Discipline: Seeker and Rank Tier: Journeyman (exact) |
2013/08/14 / 2021/12/21 |
Aleena: Bite Size | Granted Default Feat |
Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. While this makes them better suited towards scouting and moving about unseen, their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form species, or utilizing their Stamina to cover the same distances or carry out tasks that require physical stamina. Related Skills/Powers: Might and Stamina Prerequisites: Species: Aleena |
2015/09/11 / 2021/12/16 |
Nautolan: Fear in the Water | Granted Default Feat |
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, The character can more readily read other people. Prerequisites: Species: Nautolan |
2013/08/13 / 2021/12/16 |
Order Feat: Jedi | Granted Default Feat |
The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses. Prerequisites: Order Group: Jedis |
2015/08/31 / 2021/12/16 |
Seeking II | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4). Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite (exact) and Discipline: Seeker |
2013/08/14 / 2021/12/21 |
Dowsing III | Granted Default Feat |
There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes. Related Skills/Powers: Sense Prerequisites: Discipline: Arcanist and Rank Tier: Elder |
2015/08/09 / 2023/12/13 |
Umbaran: Devil's Dance | Granted Default Feat |
The character, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use their Deception skill to deceive those around them when not under duress. However, due to this dishonest culture and The character’s darker sense of humor, they find it more difficult to relate to other people’s emotions and good intentions. Related Skills/Powers: Deception Prerequisites: Species: Umbaran |
2015/08/08 / 2023/11/08 |
Zeltron: Sun's Getting Real Low | Granted Default Feat |
The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Intimidation. Related Skills/Powers: Charm and Intimidation Prerequisites: Species: Zeltron |
2014/01/09 / 2023/11/10 |
Zelosian: Horticulturist | Granted Default Feat |
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting. Prerequisites: Species: Zelosian |
2013/08/13 / 2021/12/16 |
Duros: Adventure Time! | Granted Default Feat |
The character is more likely to be adventurous and gregarious due to their cultural heritage as a Duros. While this makes The character a more exciting person to be around, it can sometimes get The character and their friends into trouble. That’s how you know it’s an adventure. Prerequisites: Species: Duros |
2015/08/08 / 2021/12/16 |