Character Sheet Reference

Displaying feats 21 - 40 of 467 in total
Feat Type / Location Description Created / Updated
True Colors Chosen Skill Feat

The character can replace their Perception Skill with their Charm Skill to see through an act of deception by picking up on intent rather than investigative clues. This requires concentration, making it difficult to employ in combat.

Related Skills/Powers: Charm and Perception

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2026/05/15
Creature Affinity II Chosen Skill Feat

The character has a seemingly natural and easier time controlling and/or connecting with two categories of creatures, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature categories must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Equite

2021/12/16 / 2026/05/15
Lightning Reflexes Chosen Skill Feat

The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Journeyman

2013/07/20 / 2026/05/15
Quick Draw Chosen Skill Feat

The character is known for shooting first and has a knack for quick-drawing their ranged weapon as quickly and naturally as blinking, often giving them the edge in a conventional standoff.

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2026/05/15
Just Ones and Zeroes Chosen Skill Feat

The character understands how a droid thinks, and is able to leverage that understanding in arguing with them. The character can use their Slicing Skill in place of their Deception Skill when engaging in a verbal exchange with artificial intelligence.

Related Skills/Powers: Deception and Slicing

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2026/05/15
Just The Two Of Us II Chosen Skill Feat

The character has formed a lasting bond with a single Domesticated or Tameable creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2026/05/15
The Force is With Me Chosen Skill Feat

Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill.

Related Skills/Powers: Sense

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2026/05/15
Demolitions Expert Chosen Skill Feat

The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5).

Related Skills/Powers: Explosives

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2026/05/15
Explosive Chicken Chosen Skill Feat

The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill.

Related Skills/Powers: Explosives and Intimidation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2026/05/15
Keen Mind II Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last year that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2026/05/15
Shake What Your Mama Gave Ya Chosen Skill Feat

The character employs many tactics when trying to get what they want, but their favorite tool is their body. When specifically using seduction tactics to coerce someone, The character gains a +1 Skill Point bonus to their Deception Skill while attempting to leverage their ‘figure’ as an advantage (to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2026/05/15
A Big Stick Chosen Skill Feat

A big stick can be a big motivator. The character can use their Blunt Weapons Skill in place of their Intimidation Skill when threatening an opponent while holding a blunt weapon.

Related Skills/Powers: Blunt Weapons

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2026/05/15
Artistic Machinery Chosen Skill Feat

The character values the beauty of things, including in things they have built with their Mechanics Skill. When working to make one of these options more pretty or artistic The character can use their Crafting Skill in place of their Mechanics Skill.

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2026/05/15
Built Bridges Chosen Skill Feat

Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill.

Related Skills/Powers: Charm and Leadership

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2026/05/15
Guns Akimbo Chosen Skill Feat

The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2026/05/15
Run And Gun Chosen Skill Feat

The character is more accurate firing while mobile and on the run than they are setting their feet and stationary. While in motion, The character's accuracy is increased. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2013/08/21 / 2026/05/15
The System, Is Down Chosen Skill Feat

The character has trained on the common security system, and knows how to quickly break in to disable cameras and locks. If unharassed and not distracted, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5) while disabling cameras or locks.

Related Skills/Powers: Slicing

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2026/05/15
Home Into The Black Chosen Skill Feat

The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2026/05/15
Always Have An Exit Chosen Skill Feat

The character has fantastic three-dimensional visualization. In the heat of battle, they can focus on finding an exit route and gets a +1 Skill Point bonus to their Astrogation Skill while looking for a way out (to a maximum of +5).

Related Skills/Powers: Astrogation

Prerequisites: Rank: Journeyman 3

2021/12/16 / 2026/05/15
I See What You Did There Chosen Skill Feat

The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2026/05/15