Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Demolitions Expert | Chosen Skill Feat |
The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5). Related Skills/Powers: Explosives Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2026/05/15 |
| Trick Shots | Chosen Skill Feat |
When using a ranged weapon such as a Blaster, Slugthrower, or Throwing Knives, The character can calculate bullet or bolt trajectories with a mixture of spatial awareness, a general knowledge of projectile physics, and instinct. They can take advantage of tricks such as ricocheting or reflecting shots around corners or obstacles when the situation calls for it. Related Skills/Powers: Blasters and Slugthrowers Prerequisites: Rank Tier: Equite |
2013/08/17 / 2026/05/15 |
| Explosive Chicken | Chosen Skill Feat |
The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill. Related Skills/Powers: Explosives and Intimidation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2026/05/15 |
| You Can't Stop The Signal | Chosen Skill Feat |
When hacking into communications systems or relays specifically, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5). Related Skills/Powers: Slicing Prerequisites: Rank Tier: Novitiate |
2013/08/21 / 2026/05/15 |
| Familiar Steel | Chosen Skill Feat |
The character has trained vigorously with their specific melee weapon of choice, and suffers no penalty when wielding a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored melee weapons. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Bladed Weapons, Blunt Weapons, Dual Wielding, Lightsaber, and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2013/08/17 / 2026/05/15 |
| Resistance Is Futile | Chosen Skill Feat |
The character is so well known for their track record in leading successful combat operations that they can leverage their name, alias, or title alone to intimidate enemy forces into doubting their own chances of success. The character can use their Tactics Skill in place of their Intimidation Skill when bluffing or attempting to unnerve an enemy's forces. Related Skills/Powers: Intimidation and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2026/05/15 |
| You May Have Heard Of Me | Chosen Skill Feat |
The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Rank: Equite 3 |
2015/08/09 / 2026/05/15 |
| Right Between The Lines | Chosen Skill Feat |
The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2026/05/15 |
| Rising Phoenix | Chosen Skill Feat |
The character has trained specifically with Jetpacks and Booster Boots, learning how to use them with their body's movements. The instilled knowledge of how to move their body while airborne allows The character to use their Athletics Skill in place of their Piloting Skill while using jetpacks and boosters. Related Skills/Powers: Athletics and Piloting Prerequisites: Rank: Equite 2 |
2021/12/16 / 2026/05/15 |
| Second Skin II | Chosen Skill Feat |
The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result. Related Skills/Powers: Athletics and Stamina Prerequisites: Rank Tier: Equite |
2021/12/16 / 2026/05/15 |
| The Force is With Me | Chosen Skill Feat |
Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill. Related Skills/Powers: Sense Prerequisites: Rank: Journeyman 4 |
2013/08/17 / 2026/05/15 |
| Blood Bath | Chosen Skill Feat |
Deep down, The character enjoys the bloody gore that comes with treating serious injuries. Be it the challenge of fixing, the urgent time crunch, or just a sense of deep down sadism, they thrive here. While attempting to address serious life threatening injuries of others, The character gets a +1 Skill Point bonus to their Medicine (to a maximum of +5). Related Skills/Powers: Medicine Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2026/05/15 |
| Knuckle Fists | Chosen Skill Feat |
Adept at the martial arts, The character has trained to enhance their blows with fist based weapons. The character can swap their Martial Arts Skill in place of their Miscellaneous Weapons Skill when fighting with knuckler weapons. Related Skills/Powers: Martial Arts and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2024/07/07 / 2026/05/15 |
| Spoken Probing | Chosen Skill Feat |
It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information. Related Skills/Powers: Intimidation and Investigation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2026/05/15 |
| They Came From Behind | Chosen Skill Feat |
The character knows that danger can strike from any direction, especially when sitting in the cockpit. They have learned to keep their head on a swivel while flying and may use their Piloting Skill in place of their Perception Skill for the purpose of locating enemy ships. Related Skills/Powers: Perception and Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2026/05/15 |
| Thingamajig | Chosen Skill Feat |
Many take powered equipment for granted, leaving the functionality to the magic genius of others. The character knows this all too well, and has learned it doesn't take much to dress up something to fool the less mechanically inclined. The character can use their Mechanics Skill in place of their Deception Skill when attempting to oversell the work they've done. Related Skills/Powers: Deception and Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2026/05/15 |
| Freight Train | Chosen Skill Feat |
The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their Might Skill in place of their Athletics Skill. Related Skills/Powers: Athletics and Might Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2026/05/15 |
| Poison Weapons | Chosen Skill Feat |
The character is skilled in coating their weapons with poison and has trained to use them effectively in combat without fear of accidentally poisoning themself. Related Skills/Powers: Bladed Weapons and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2026/05/15 |
| Whip It Good | Chosen Skill Feat |
The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip. Related Skills/Powers: Lightsaber and Miscellaneous Weapons Prerequisites: Order Group: Force Sensitives and Rank: Equite 4 |
2021/12/16 / 2026/05/15 |
| Pistol-cuffs | Chosen Skill Feat |
The character has chosen the questionable tactic of using their pistol as a up-close-and-personal weapon when in close proximity to their opponent. The character can replace their Blunt Weapons Skill with their Blaster or Slugthrower Skills when using their blaster or slugthrower as a melee weapon during close combat. Related Skills/Powers: Blasters, Blunt Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2026/05/15 |