Character Sheet Reference

Displaying feats 401 - 420 of 467 in total
Feat Type / Location Description Created / Updated
Just A Flesh Wound I Chosen Skill Feat

The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their injuries by utilizing whatever materials are available.

Related Skills/Powers: Medicine and Survival

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/11 / 2026/05/15
Let Them Hate, So Long As They Fear Chosen Skill Feat

The character has become adept at using fear and threats as a leader. They may replace their Leadership Skill with their Intimidation skill when encouraging subordinates to follow their lead.

Related Skills/Powers: Intimidation and Leadership

Prerequisites: Rank Tier: Novitiate

2013/08/12 / 2026/05/15
Stay A While And Listen Chosen Skill Feat

The character is skillful at divining how to use, manipulate, and/or identify ancient artifacts they encounters and can use their Investigation Skill instead of requiring a relevant Lore Topic.

Related Skills/Powers: Investigation and Lore

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2026/05/15
I Made These II Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using up to two weapons of their own creation. (The weapons must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Equite

2023/11/13 / 2026/05/15
Fear Will Keep Them In Line Chosen Skill Feat

The character has become adept at using fear and threats in diplomatic discussions. They may use their Intimidation Skill in place of their Charm Skill when engaging in the act of a negotiation.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank Tier: Novitiate

2013/08/11 / 2026/05/15
Cry No More Chosen Skill Feat

The character has an innate ability to understand how individuals react in different situations. When attempting to elicit an emotional response, The character may replace their Deception Skill with their Charm Skill.

Related Skills/Powers: Charm and Deception

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2026/05/15
To The Pain Chosen Skill Feat

The character has the ability to, even while crippled or fatigued, use their Deception Skill to mask their injuries for a short period of time and deliver an appropriate bluff, hiding their injured or debilitated area.

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Equite

2013/08/17 / 2026/05/15
Trick Shots Chosen Skill Feat

When using a ranged weapon such as a Blaster, Slugthrower, or Throwing Knives, The character can calculate bullet or bolt trajectories with a mixture of spatial awareness, a general knowledge of projectile physics, and instinct. They can take advantage of tricks such as ricocheting or reflecting shots around corners or obstacles when the situation calls for it.

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank Tier: Equite

2013/08/17 / 2026/05/15
Assess The Situation Chosen Skill Feat

The character is extremely skilled at scanning an area for information. The character can replace their Perception Skill with their Investigation Skill for the purposes of quickly gathering information on a situation.

Related Skills/Powers: Investigation and Perception

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2026/05/15
Elusive Prey Chosen Skill Feat

The character has managed to stay alive by knowing how to watch their own back. The character gets a +1 Skill Point bonus to their Survival Skill when covering their tracks to avoid being followed (to a maximum of +5).

Related Skills/Powers: Survival

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2026/05/15
Kneecapper Chosen Skill Feat

With a well aimed blow, The character gets a +1 Skill Point bonus to their Blunt Weapons Skill when attempting to cripple a foe with a successful melee swing, thus slowing the foe's movement for a handful of seconds (to a maximum of +5).

Related Skills/Powers: Blunt Weapons

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2026/05/15
You Can't Stop The Signal Chosen Skill Feat

When hacking into communications systems or relays specifically, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5).

Related Skills/Powers: Slicing

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2026/05/15
Jury-rig I Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a short while and break down quickly, but can come in handy in a pinch.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/21 / 2026/05/15
Familiar Steel Chosen Skill Feat

The character has trained vigorously with their specific melee weapon of choice, and suffers no penalty when wielding a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored melee weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Dual Wielding, Lightsaber, and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2026/05/15
Resistance Is Futile Chosen Skill Feat

The character is so well known for their track record in leading successful combat operations that they can leverage their name, alias, or title alone to intimidate enemy forces into doubting their own chances of success. The character can use their Tactics Skill in place of their Intimidation Skill when bluffing or attempting to unnerve an enemy's forces.

Related Skills/Powers: Intimidation and Tactics

Prerequisites: Rank: Equite 3

2015/08/09 / 2026/05/15
Ivory Tower Chosen Skill Feat

The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time.

Related Skills/Powers: Intellect and Resolve

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2026/05/15
Sociopath Chosen Skill Feat

While not actually feeling or relating to the emotions of others, The character is able to see and understand them, allowing The character to replace their Charm Skill with their Deception Skill.

Related Skills/Powers: Charm and Deception

Prerequisites: Rank: Journeyman 3

2015/08/09 / 2026/05/15
You May Have Heard Of Me Chosen Skill Feat

The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5).

Related Skills/Powers: Intimidation

Prerequisites: Rank: Equite 3

2015/08/09 / 2026/05/15
You Got a Bogey On Your Tail Chosen Skill Feat

The character has a knack for instinctively detecting, without the Force, when an enemy starfighter is trying to target or draw a bead on them from behind.

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2026/05/15
Down Scope Chosen Skill Feat

The character has a knack for lining up their shots when they has their feet firmly planted and can focus, increasing their accuracy when prone or stationary. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2026/05/15