Character Sheet Reference

Displaying feats 401 - 420 of 529 in total
Feat Type / Location Description Created / Updated
Unyielding Defense Chosen Skill Feat

The character knows that often the best offense is a good defense. They know where to dig their trenches, where to hide their capitol vessels, and know how to dismantle the most ferocious offensive. When planning a defensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Do A Barrel Roll! Chosen Skill Feat

The character has a knack for instinctively dodging incoming fire by executing acrobatic maneuvers right before an otherwise lethal strike would blow their ship to pieces.

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
Elusive Prey Chosen Skill Feat

The character has managed to stay alive by knowing how to watch their own back. The character gets a +1 Skill Point bonus to their Survival Skill when covering their tracks to avoid being followed (to a maximum of +5).

Related Skills/Powers: Survival

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Walk Like An Ewok Chosen Skill Feat

The character has trained to stay alive in the wilderness, to live off the land, utilize nature's bounteous gifts. When utilizing items found in nature to use makeshift weaponry, The character can use their Survival Skill in place of their Miscellaneous Weapons Skill.

Related Skills/Powers: Miscellaneous Weapons and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Eagle Eye Chosen Skill Feat

The character has been trained to keep an eye on a target even in a crowd. The character can use their Stealth Skill in place of their Perception Skill in order to follow a mark from a safe distance without being detected.

Related Skills/Powers: Perception and Stealth

Prerequisites: Society Rank: INQ: IV: Apprentice Inquisitor

2015/09/24 / 2023/11/08
Kneecapper Chosen Skill Feat

With a well aimed blow, The character gets a +1 Skill Point bonus to their Blunt Weapons Skill when attempting to cripple a foe with a successful melee swing, thus slowing the foe's movement for a handful of seconds (to a maximum of +5).

Related Skills/Powers: Blunt Weapons

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/17
You Can't Stop The Signal Chosen Skill Feat

When hacking into communications systems or relays specifically, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5).

Related Skills/Powers: Slicing

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/16
Jury-rig I Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a short while and break down quickly, but can come in handy in a pinch.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/21 / 2021/12/16
Woodland Ranger Chosen Skill Feat

The character’s in-depth experience with survival in the wilds has granted them an intimate familiarity with the natural patterns of a variety of untamed environments. Broken twigs, twisted foliage, disturbed wildlife; they know the signs of traversed wilderness, and may use their Survival Skill in place of their Perception Skill for the purpose of tracking another sentient through untamed land.

Related Skills/Powers: Perception and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Fed Troops Happy Troops Chosen Skill Feat

The character understands that leadership is not all about rousing speeches on the front line, and has excellent attention to detail when it comes to commanding military units. As a result, they gets a +1 Skill Point bonus to their Leadership Skill when managing logistics such as supply lines, communication channels and recruitment (to a maximum of +5).

Related Skills/Powers: Leadership

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
To The Pain Chosen Skill Feat

The character has the ability to, even while crippled or fatigued, use their Deception Skill to mask their injuries for a short period of time and deliver an appropriate bluff, hiding their injured or debilitated area.

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Equite

2013/08/17 / 2023/11/08
Crooked Smile Chosen Skill Feat

The character has received specialized training in using their Charm as a means of lulling a target into a false sense of security that can be capitalized on at the opportune moment. The character can earn a target's trust without the need of manipulation or mind tricks, focusing solely on their ability to connect on an emotional level.

Related Skills/Powers: Charm

Prerequisites: Society Rank: INQ: VIII: Inquisitor

2015/09/24 / 2023/11/08
Blood Bath Chosen Skill Feat

Deep down, The character enjoys the bloody gore that comes with treating serious injuries. Be it the challenge of fixing, the urgent time crunch, or just a sense of deep down sadism, they thrive here. While attempting to address serious life threatening injuries of others, The character gets a +1 Skill Point bonus to their Medicine (to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
Is That The Best You Got? Chosen Skill Feat

The character is so adept at Intimidation that they is often able to understand and cope with many interrogation methods that would be used against them. When being tortured for information, The character can replace their Resolve Skill with their Intimidation Skill.

Related Skills/Powers: Intimidation and Resolve

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08
Grab Them By The Horns Chosen Skill Feat

A life of wrangling creatures builds a unique kind of muscle and resilience. When subduing or grappling a target, The character can use their their Creature Handling skill in place of their Martial Arts.

Related Skills/Powers: Creature Handling and Martial Arts

Prerequisites: Rank Tier: Journeyman

2023/12/29 / 2023/12/29
Poison Weapons Chosen Skill Feat

The character is skilled in coating their weapons with poison and has trained to use them effectively in combat without fear of accidentally poisoning themself.

Related Skills/Powers: Bladed Weapons and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
Envoy Preparation Chosen Skill Feat

The character has developed a knack for being prepared for things to go wrong on a given mission or contract. Thanks to this level of preparation, however, The character can “swap out” one piece of Equipment or Backpack item for something else that they own. Once swapped, however, the original item will not be accessible.

Prerequisites: Trophy: Players Gonna Play, level 6

2023/02/16 / 2023/03/05
Envoy Intuition Chosen Skill Feat

The character’s time working with the Envoy Corps has given they a knack for reading tells or attempts at deception. The character gains a +1 Skill bonus to Investigation or Perception when determining someone's true intent (to a maximum of +5).

Related Skills/Powers: Investigation and Perception

Prerequisites: Trophy: Players Gonna Play, level 8

2023/02/16 / 2023/03/05
Golden Envoy Aptitude Chosen Skill Feat

Experienced Envoys tend to share a common trait in their success: work smarter, not harder. This calm approach to problem solving during missions gives The character a +1 Skill bonus to Intellect whenever faced with a puzzle, riddle, or scheme designed to hinder their progression or egress (to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Trophy: You Can Certainly Try, level 2

2023/02/16 / 2023/03/05
Whip It Good Chosen Skill Feat

The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip.

Related Skills/Powers: Lightsaber and Miscellaneous Weapons

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2021/12/16 / 2023/11/08