Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| You Killed My Father, Prepare To Die | Chosen Skill Feat |
The character is able to overcome a crippling injury through sheer willpower and toughness to complete their fight or mission. When focused on the task, their will is locked into finishing the conflict, ignoring their pain from injury conditions without any aid from the Force until success or failure. Even if The character is successful, they will collapse from exhaustion and need medical attention. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Equite |
2013/08/17 / 2026/05/15 |
| Grab Them By The Horns | Chosen Skill Feat |
A life of wrangling creatures builds a unique kind of muscle and resilience. When subduing or grappling a target, The character can use their their Creature Handling skill in place of their Martial Arts. Related Skills/Powers: Creature Handling and Martial Arts Prerequisites: Rank Tier: Journeyman |
2023/12/29 / 2026/05/15 |
| It’s A “Job Creation Station” | Chosen Skill Feat |
Having learned from their experiences representing the Brotherhood to skeptical audiences, The character may gain an advantage when using Charm or Deception to put a creative spin on a situation. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 2 |
2024/04/14 / 2026/05/15 |
| Jar'Kai | Chosen Skill Feat |
The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers. Related Skills/Powers: Dual Wielding and Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2026/05/15 |
| Lightfooted | Chosen Skill Feat |
The art of sneaking often involves bypassing more than just organic eyes. Knowing the tricks of the trade, The character can disable or bypass electronic sensors, tripwires, and cameras using their Stealth Skill in place of their Slicing Skill. Related Skills/Powers: Slicing and Stealth Prerequisites: Rank: Equite 2 |
2023/11/08 / 2026/05/15 |
| I Know a Guy | Chosen Skill Feat |
Drawing on the Brotherhood's vast network of contacts throughout the galaxy, The character may meet with one of these capable contacts and attempt to barter with them in exchange for an item or service needed to help overcome a specific challenge that The character is trying to handle. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 5 |
2024/04/14 / 2026/05/15 |
| You Know Who I Represent | Chosen Skill Feat |
Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8 |
2024/04/14 / 2026/05/15 |
| There's Always A Bigger Fish | Chosen Skill Feat |
The character has spent a significant amount of time in space on the bridge of capital ships, and is able to use the knowledge they have gained in Capital Ship Operations to be able and pilot capital ships. The character may use their Operations Skill in place of Piloting when piloting ships of Corvette classification or larger. Related Skills/Powers: Operations and Piloting Prerequisites: Rank: Equite 3 |
2024/08/29 / 2026/05/15 |
| Guerilla Warfare | Chosen Skill Feat |
The character has learned how to keep to the shadows in time of conflict. While utilizing a Guerilla Warfare style, they can use their Stealth Skill in place of their Tactics Skill. Related Skills/Powers: Stealth and Tactics Prerequisites: Rank: Equite 3 |
2025/03/29 / 2026/05/15 |
| Shadow Warfare | Chosen Skill Feat |
The character has trained in leading soldiers for stealth operations. They can use their Leadership Skill in place of their Stealth Skill while commanding a troop unseen strikes. Related Skills/Powers: Leadership and Stealth Prerequisites: Rank: Equite 1 |
2025/03/29 / 2026/05/15 |
| Two and Two is Five | Chosen Skill Feat |
The character’s intelligence has been honed to look for cracks in statements from others. They can use their Intellect Skill in place of their Perception Skill to counter someone using Deception. Related Skills/Powers: Intellect Prerequisites: Rank: Equite 1 |
2025/05/04 / 2026/05/15 |
| Inside My Head | Chosen Skill Feat |
The character has honed their perception to stay grounded in reality. They can use their Perception Skill in place of their Intellect Skill when trying to counter Telepathy. Related Skills/Powers: Perception Prerequisites: Rank: Journeyman 4 |
2025/05/04 / 2026/05/15 |
| Dun Moch | Chosen Skill Feat |
Anyone can taunt an opponent in a duel, but a master of Dun Moch knows how to take verbal insults and turn them into a deadly weapon. When incorporated into their Lightsaber Forms, Bladed Weapons, and Blunt Weapons, The character seeks to read their opponent like an open book and erode their will to fight. With grandiose flair, displays of the Force, and precise, pinpoint verbal jabs, these insults hurled are not just words in the wind but are a sharpened blade in their own right. The character will then gamble on the openings presented in hopes of their opponent's guard slipping. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Rank: Equite 2 |
2015/10/07 / 2026/05/15 |
| Unimpressed | Chosen Skill Feat |
The character has learned to steel their mind against the most charming of people, resisting the pull to do what a charmer desires. They can use their Resolve Skill in place of their Perception to counter the effects of Charm Related Skills/Powers: Resolve Prerequisites: Rank: Equite 1 |
2025/05/04 / 2026/05/15 |
| Environmental Camouflage | Chosen Skill Feat |
Through extensive survival training, The character has learned how to use terrain, foliage, and natural features to disappear into the environment around them. The character can use their Survival Skill in place of their Stealth Skill. Related Skills/Powers: Survival Prerequisites: |
2026/03/16 / 2026/05/15 |
| Classic Misdirection | Chosen Skill Feat |
The character spends a great deal of time observing those under their command. They are capable of motivating those under their command with just the right word or phrase based on their observations as opposed to simply being charismatic. The character can use their Deception Skill in place of their Leadership Skill. Related Skills/Powers: Deception and Leadership Prerequisites: Rank Tier: Equite |
2013/08/17 / 2026/05/15 |
| Linguistic Liar | Chosen Skill Feat |
The character is an experienced liar and saboteur, and their vocal cords are just one more weapon in their arsenal. They might not have spent a lot of time studying other languages, but they has picked up a few tricks along the way. The character can replace their Linguistics Skill with their Deception Skill in order to mimic or impersonate other languages when attempting to pull some sort of con. While this ability might be used to their advantage, The character can easily find trouble if they unwittingly pulls the trick on someone who can actually understand whatever nonsense they is saying. Related Skills/Powers: Deception and Linguistics Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2026/05/15 |
| Parkour! | Chosen Skill Feat |
When in pursuit of a target or fleeing an adversary, The character is exceptionally talented at acrobatically navigating obstacles that they may encounter with their Athletics Skill without the aid of the Force. This can range from vaulting over speeders, jumping off of merchant awnings, or scaling up buildings using seemingly random footholds. While chasing a target The character gets a +1 Skill Point bonus to their Athletics Skill to navigate these obstacles (to a maximum of +5). Related Skills/Powers: Athletics and Perception Prerequisites: Rank: Journeyman 2 |
2015/08/09 / 2026/05/15 |
| Won't Attract The Worm | Chosen Skill Feat |
The character has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. They are able to balance their weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide. Related Skills/Powers: Athletics Prerequisites: Society Rank: INQ: X: Chief Inquisitor |
2015/09/24 / 2026/05/15 |
| Sleeping Rancor | Chosen Skill Feat |
The martial techniques of the secret style of Hij'kata are designed to subdue an opponent peacefully and with minimal harm. So long as they are aiming to disable their opponent without striking or otherwise directly harming them, The character gets a +1 Skill Point bonus to Martial Arts (to a maximum of +5). Related Skills/Powers: Martial Arts Prerequisites: Rank: Journeyman 2 |
2016/05/21 / 2026/05/15 |