Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Unrelenting Offensive | Chosen Skill Feat |
The character knows its best to strike while the iron is hot, and life has taught them one thing; the best defense is a good offense. They know how to probe a foe’s fortifications, target the gaps in an enemy fleet, and, of course, that overwhelming numbers is the key to every victory. When planning an offensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5). Related Skills/Powers: Tactics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Hippocratic | Chosen Skill Feat |
The character's training in Medicine has led to them learn the mantra "Do No Harm". To this end, they have learned to use their medical studies to attempt to incapacitate an opponent. The character can use their Medicine Skill in place of their Martial Arts Skill while attempting to subdue, but not kill an opponent. Related Skills/Powers: Martial Arts and Medicine Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Run And Gun | Chosen Skill Feat |
The character is more accurate firing while mobile and on the run than they are setting their feet and stationary. While in motion, The character's accuracy is increased. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5). Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2013/08/21 / 2021/12/16 |
Golden Envoy Aptitude | Chosen Skill Feat |
Experienced Envoys tend to share a common trait in their success: work smarter, not harder. This calm approach to problem solving during missions gives The character a +1 Skill bonus to Intellect whenever faced with a puzzle, riddle, or scheme designed to hinder their progression or egress (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Trophy: You Can Certainly Try, level 2 |
2023/02/16 / 2023/03/05 |
Unyielding Defense | Chosen Skill Feat |
The character knows that often the best offense is a good defense. They know where to dig their trenches, where to hide their capitol vessels, and know how to dismantle the most ferocious offensive. When planning a defensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5). Related Skills/Powers: Tactics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
In A Pinch | Chosen Skill Feat |
The character has experience with the frantic pacing that occurs on the battlefield. Perfectly at home, they can stay focused on the task at hand. This grants The character a +1 Skill Point bonus to their Mechanic Skill they are trying to make an urgent repair while under fire (to a maximum of +5). Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
The System, Is Down | Chosen Skill Feat |
The character has trained on the common security system, and knows how to quickly break in to disable cameras and locks. If unharassed and not distracted, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5) while disabling cameras or locks. Related Skills/Powers: Slicing Prerequisites: Rank Tier: Novitiate |
2013/08/21 / 2021/12/16 |
Whip It Good | Chosen Skill Feat |
The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip. Related Skills/Powers: Lightsaber and Miscellaneous Weapons Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives |
2021/12/16 / 2023/11/08 |
Space Battle Meditation II | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small space battle around capital ship that they are stationed on. This area of effect can contain multiple capital ships. Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Space Battle Meditation I | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small range around a capital ship that they are stationed on. This area of affect covers the capital ship, and small ships flying in the immediate vicinity around it Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Shield Wall III | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They can move slowly with the barrier in any direction, but must maintain focus to sustain the effect. Related Skills/Powers: Barrier Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Telekinetic Strike III | Chosen Force Feat |
The character can further specialize their Telekinetic power. The character can create both a directional punching like attack, as well as they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are knocked back from either attack and those within one meter are staggered. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/08/13 / 2021/12/16 |
Force Scream II | Chosen Force Feat |
The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 10 feet of the direction The character is facing. This does not damage the user. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Force Scream I | Chosen Force Feat |
The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 5 feet of the direction The character is facing. This attack does minor damage to the user. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Rage Against The Machine | Chosen Force Feat |
The character has developed a particular disdain for those of the mechanical nature. As such, when fighting against droids, The character can use their Rage Force Power, the exhaustion they experiences at its end is equivalent to half the amount they would experience otherwise. Related Skills/Powers: Rage Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Deep Bond I | Chosen Force Feat |
The character has formed a lasting bond with a single Domesticated creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Control Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Accelerated Healing I | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require. Related Skills/Powers: Healing Prerequisites: (Rank Tier: Novitiate (exact) and Order Group: Force Sensitives) or (Rank Tier: Journeyman (exact) and Order Group: Force Sensitives) or (Rank Tier: Equite (exact) and Order Group: Force Sensitives) |
2013/07/20 / 2024/01/19 |
Psychometry II | Chosen Force Feat |
The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. The objects frequency of use has little impact on the amount of details that can be sensed by The character. This action requires low levels of concentration, making it potentially difficult to use in the middle of combat. Related Skills/Powers: Sense Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Psychometry I | Chosen Force Feat |
The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. This works better if the object is used frequently, revealing more or less details. This action requires deep concentration, making it harder to employ in combat. Related Skills/Powers: Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2015/08/09 / 2021/12/16 |
Force Meld II | Chosen Force Feat |
The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. Their further mastery of the Force has also led to them being able to negate consequences from disturbances to their emotional state or the Force. Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |