Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Lightning Deflection II | Chosen Force Feat |
The character has a deeper understanding of the Force Lightning power, and can now both dissipate an incoming short burst, but also bounce the power away from them. Unable to properly target a location, this chaotic reflection of Force Lightning is very taxing and requires intense focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Rank: Elder 1 (exact) and Order Group: Force Sensitives |
2024/02/16 / 2024/02/16 |
Lightning Deflection III | Chosen Force Feat |
The character has a mastered defensive tactics against the might of Force Lightning. Not only can they dissipate the energy but they can accurately bounce that lightning towards any target of their choice. This ability is taxing and requires focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives |
2024/02/16 / 2024/02/16 |
Lightning Deflection I | Chosen Force Feat |
The character has learned how to ground themselves against the might of Force Lightning. This incredibly taxing and high-focus defensive measure lets him dissipate an incoming short burst of Force Lightning harmlessly into the ground, rather than suffer its painful effects. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2024/02/16 / 2024/02/16 |
Deflect This | Chosen Force Feat |
While using Lightsaber-resistant weapons (Beskar, Phrik, Sith Alchemy), The character can use their relevant related Skill (Bladed, Blunt, Miscellaneous) in place of their Lightsaber Skill for the sole purpose of deflecting and redirecting incoming blaster fire. Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Miscellaneous Weapons Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2020/01/22 / 2024/03/29 |
Creature Sense I | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with Domesticated Creatures only. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2025/04/06 / 2025/04/06 |
Creature Sense II | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with Domesticated and Tameable Creatures only. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2025/04/06 / 2025/04/06 |
Creature Sense III | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with any owned creatures. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2025/04/06 / 2025/04/06 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand and water can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: (Rank: Equite 3 (exact) and Order Group: Force Sensitives) or (Rank: Equite 4 (exact) and Order Group: Force Sensitives) |
2021/12/16 / 2025/04/30 |
Free Fall | Chosen Force Feat |
The character can use their Gravitation power to orient an object's gravitational pull in a different direction, allowing it to fall counter to the normal downward pull. Related Skills/Powers: Gravitation Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/02 / 2025/05/02 |
Chem Dealer I | Chosen Force Feat |
The character is capable of carrying one extra power-level-appropriate ichor potion (to a maximum of three). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Chem Dealer II | Chosen Force Feat |
The character is capable of carrying two extra power-level-appropriate ichor potions (to a maximum of four). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space I | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store one additional item (to a maximum of four) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space II | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store two additional items (to a maximum of five) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Unseen Servant | Chosen Force Feat |
The character can maintain a single Wraith whose form is determined by their current skill level in Necromancy without an active concentration. This Wraith cannot participate in combat. Note: This is not an additional Wraith from the power. Related Skills/Powers: Necromancy Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Strings for Thee | Chosen Force Feat |
The character has learned to split their Possession ability between two targets relative to their skill in the power. This is still just as draining as using the ability for one person would be. Related Skills/Powers: Possession Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Preservation Override | Chosen Force Feat |
{member}} has learned how to take their Possession of another being to a new level, allowing them to override the target’s self-preservation instincts, letting The character place their target in very dangerous or even deadly situations, including combat. Related Skills/Powers: Possession Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Fire Armor | Chosen Force Feat |
The character can use their ability of Pyrokinesis to safely coat their armor or clothing with fire without ruining their attire or causing damage to themselves. Related Skills/Powers: Pyrokinesis Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Fire Weapons | Chosen Force Feat |
The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can impact the blades of lightsabers and the bolts from blasters and slug throwers. Related Skills/Powers: Pyrokinesis Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Long Shot | Chosen Force Feat |
The character can use their Teleportation power to move a skill-level appropriate object a greater distance, up to 200 meters within line of sight. Related Skills/Powers: Teleportation Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Blind Shot | Chosen Force Feat |
The character can transport a skill-level appropriate object to a space not within line of sight but runs the risk of death or serious injury by attempting to appear in a place that is physically open. Related Skills/Powers: Teleportation Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |