Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Accelerated Healing I | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require. Related Skills/Powers: Healing Prerequisites: (Order Group: Force Sensitives and Rank Tier: Novitiate (exact)) or (Order Group: Force Sensitives and Rank Tier: Journeyman (exact)) or (Order Group: Force Sensitives and Rank Tier: Equite (exact)) |
2013/07/20 / 2024/01/19 |
| Telekinetic Strike III | Chosen Force Feat |
The character can further specialize their Telekinetic power. The character can create both a directional punching like attack, as well as they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are knocked back from either attack and those within one meter are staggered. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/08/13 / 2021/12/16 |
| Accelerated Healing II | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in one quarter the time it would typically require. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2024/01/19 |
| Use The Force, Luke I | Chosen Force Feat |
The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. While focused, they can alter trajectory of a single large projectile weapon (rockets, torpedoes) off its natural trajectory and guide it into a narrow or hard to hit opening. Related Skills/Powers: Piloting and Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
| Reflexive Counter | Chosen Force Feat |
The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own. Related Skills/Powers: Precognition Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/07/20 / 2021/12/16 |
| Leaf On The Wind | Chosen Force Feat |
The character has learned to be a leaf in the wind, calming their mind and attuning their sensitivity with Precognition to the point that they is granted the ability to feel out potential obstacles while flying a ship, vehicle, or jetpack. Related Skills/Powers: Precognition Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/08/17 / 2023/11/13 |
| Matter Bender II | Chosen Force Feat |
The character has mastered Telekinesis beyond particle control of sand and water, and has learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine-grained particles. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 |
2023/01/31 / 2025/04/30 |
| Rampage III | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow or Stun are not merely cast aside but usable to extend the duration of Rage without additional fatigue or drain. The character still experiences fatigue when their Rage has ended based on their normalized usage of it. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2025/08/22 |
| Force-Link | Chosen Force Feat |
The character can forge a strong connection to between two Force-users, granting them the ability to communicate across vast distances as if standing in front of one another. The result is a tangible presence where each sees the other as if they were in the same space, though with no control over when or how this will occur. Related Skills/Powers: Telepathy Prerequisites: Order Group: Force Sensitives and Rank: Elder 4 |
2018/01/16 / 2021/12/16 |
| Memory Meld | Chosen Force Feat |
The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5). Related Skills/Powers: Telepathy Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
| Force Drain I | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2020/01/22 / 2025/05/28 |
| A Soul for a Soul | Chosen Force Feat |
Modifying their Healing Force Power, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2020/01/22 / 2025/05/28 |
| Force Drain III | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes half as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2025/05/28 |
| Creature Sense I | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with Domesticated Creatures only. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2025/04/06 / 2025/04/06 |
| We Are Legion II | Chosen Force Feat |
The character can spread his Creature Control power to two or more creatures with scaled focus and concentration respective to the type of creatures. Related Skills/Powers: Creature Control Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
| Crystal Ascendant: Can't Touch This | Granted Default Feat |
Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements. Related Skills/Powers: Amplification and Athletics Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
| Silver Tongue I | Granted Default Feat |
The character is comfortable when speaking in front of others, and has a knack for picking up on subtle shifts in the crowd to suit their direction. This allows them to use any one of their Leadership, Intimidation, or Charm Skills at +1 Skill point higher when addressing a small group or crowd (to a maximum of +4). Related Skills/Powers: Charm, Intimidation, and Leadership Prerequisites: (Discipline: Director and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) or (Discipline: Master Naur'alor and Rank Tier: Journeyman (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Journeyman (exact)) or (Discipline: Pirate Broadcaster and Rank Tier: Journeyman (exact)) or (Discipline: The Phoenix of Kyataru and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2023/11/13 |
| Battlefield Awareness II | Granted Default Feat |
Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact)) or (Discipline: Peacekeeper and Rank Tier: Equite (exact)) or (Discipline: Necro'lor and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
| Hexing II | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry or even non-combat droids that are powered by an electrical circuit or have built-in targeting or guidance system. The character requires a visual on target and a focusing gesture or cue. Related Skills/Powers: Telekinesis Prerequisites: (Discipline: Techweaver and Rank Tier: Equite (exact)) or (Discipline: Jedi Operative and Rank Tier: Equite (exact)) or (Discipline: Forcejack and Rank Tier: Equite (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Equite (exact)) |
2015/08/09 / 2021/12/21 |
| Chameleon II | Granted Default Feat |
The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact) |
2016/08/02 / 2023/11/18 |