Character Sheet Reference

Displaying feats 121 - 140 of 418 in total
Feat Type / Location Description Created / Updated
They Came From Behind Chosen Skill Feat

The character knows that danger can strike from any direction, especially when sitting in the cockpit. They have learned to keep their head on a swivel while flying and may use their Piloting Skill in place of their Perception Skill for the purpose of locating enemy ships.

Related Skills/Powers: Perception and Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Spoken Probing Chosen Skill Feat

It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information.

Related Skills/Powers: Intimidation and Investigation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2023/11/08
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Digital Defusal Chosen Skill Feat

Explosives can get complicated. More than a mere detonator and payload, many explosive devices come with robust wiring and computer systems to manage just when, and how they go off. The character can use their Slicing Skill in place of their Explosives Skill when attempting to disarm a complicated explosive device.

Related Skills/Powers: Explosives and Slicing

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2024/07/21
Flex This Hard Chosen Skill Feat

The character has physically conditioned themself to the point that a mere flex of their musculature is enough to deter untrained opponents. The character may use their Might Skill in place of their Intimidation Skill when leveraging their strength to deter an opponent.

Related Skills/Powers: Might

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Spinning Is A Good Trick Chosen Skill Feat

The character has a flair for the spectacular be it dangerous flips, rolls, or spins as an evasive maneuver. The character gets a +1 Skill Point bonus to their Piloting Skill when trying to evade attacks (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Starry Breadcrumbs Chosen Skill Feat

The character has excellent visual memory and navigational skills regarding star charts. More importantly, they know exactly where their home system is in relation to everywhere else. No matter where you are in space, as long as you can spend adequate time observing the stars or get a glance at a map, you will have no trouble determining a route back to a familiar system.

Related Skills/Powers: Astrogation

Prerequisites: Rank: Equite 2

2021/12/16 / 2021/12/16
Tactical Positioning Chosen Skill Feat

The character is experienced in fighting multiple opponents in melee combat, and has developed a knack for positioning themselves to fight one at a time. They gets a +1 Skill Point bonus to their Athletics Skill when moving around the battlefield to keep their opponents in a line in front of them (to a maximum of +5).

Related Skills/Powers: Athletics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Lightning Reflexes Chosen Skill Feat

The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Journeyman

2013/07/20 / 2021/12/16
Walk Like An Ewok Chosen Skill Feat

The character has trained to stay alive in the wilderness, to live off the land, utilize nature's bounteous gifts. When utilizing items found in nature to use makeshift weaponry, The character can use their Survival Skill in place of their Miscellaneous Weapons Skill.

Related Skills/Powers: Miscellaneous Weapons and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
The Force is With Me Chosen Skill Feat

Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill.

Related Skills/Powers: Sense

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2021/12/16
This Will Do Chosen Skill Feat

The character is no stranger to having to improvise weaponry in the field. In a pinch, they can quickly utilize items at hand to improvise a blunt weapon, be it chair leg, tree branch, or pipe. When using a quickly crafted makeshift weapon The character can use their Crafting Skill in place of their Blunt Weapons Skill.

Related Skills/Powers: Blunt Weapons and Crafting

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
Home Into The Black Chosen Skill Feat

The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Hot LZ Chosen Skill Feat

The character has the training experience of flying into an enemy-controlled region. The character gains a +1 Skill Point bonus to Piloting when attempting to infiltrate or exfiltrate a small team in a well-defended area (up to a Maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Equite 2

2023/11/18 / 2023/11/18
Good Cop Chosen Skill Feat

The character has honed their skills to appeal to people with positive reinforcement in effort to get information when questioning someone. When interrogating they can use their Charm Skill in place of their Intimidation Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
The Pen is Mightier Chosen Skill Feat

The character has excellent control over the written word and is able to use their Intelligence Skill in place of their Deception or Charm Skills when corresponding purely by text based messages

Related Skills/Powers: Charm, Deception, and Intellect

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2023/11/08
Thingamajig Chosen Skill Feat

Many take powered equipment for granted, leaving the functionality to the magic genius of others. The character knows this all too well, and has learned it doesn't take much to dress up something to fool the less mechanically inclined. The character can use their Mechanics Skill in place of their Deception Skill when attempting to oversell the work they've done.

Related Skills/Powers: Deception and Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Back Knife Block Chosen Skill Feat

Coming at an opponent from behind makes it all the more easy to catch them unawares. The character gets a +1 Skill Point bonus to their Bladed Weapons Skill (to a maximum of +5) when attacking an unaware enemy from behind.

Related Skills/Powers: Bladed Weapons

Prerequisites: Society Rank: GMRG: VIII

2023/11/01 / 2023/11/19
Tricky Tinkerer Chosen Skill Feat

Taking inspiration from the Ewoks, The character has come to learn one can craft all manner of traps and ambush points with even the most basic of items. They gets a +1 Skill Point bonus to their Crafting Skill when crafting things for ambushes and traps (to a maximum of +5).

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Jar'Kai Chosen Skill Feat

The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers.

Related Skills/Powers: Dual Wielding and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2024/05/27