Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Shockboxing | Chosen Skill Feat |
Shockboxing is a cage fighting technique that focuses on the eponymous "shock gloves" worn over the hands. Most shock boxers come from another fighting background but train with these gloves on. While The character is wearing shock gloves or any other knuckle or glove-type weapon, they gets a +1 Skill Point bonus to their Martial Arts (to a maximum of +5). Related Skills/Powers: Martial Arts and Miscellaneous Weapons Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2023/08/10 |
They Came From Behind | Chosen Skill Feat |
The character knows that danger can strike from any direction, especially when sitting in the cockpit. They have learned to keep their head on a swivel while flying and may use their Piloting Skill in place of their Perception Skill for the purpose of locating enemy ships. Related Skills/Powers: Perception and Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Spoken Probing | Chosen Skill Feat |
It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information. Related Skills/Powers: Intimidation and Investigation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2023/11/08 |
Freight Train | Chosen Skill Feat |
The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill. Related Skills/Powers: Athletics and Might Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Flex This Hard | Chosen Skill Feat |
The character has physically conditioned themself to the point that a mere flex of their musculature is enough to deter untrained opponents. The character may use their Might Skill in place of their Intimidation Skill when leveraging their strength to deter an opponent. Related Skills/Powers: Might Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Digital Defusal | Chosen Skill Feat |
Explosives can get complicated. More than a mere detonator and payload, many explosive devices come with robust wiring and computer systems to manage just when, and how they go off. The character can use their Slicing Skill in place of their Explosives Skill when attempting to disarm a complicated explosive device. Related Skills/Powers: Explosives and Slicing Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2024/07/21 |
Spinning Is A Good Trick | Chosen Skill Feat |
The character has a flair for the spectacular be it dangerous flips, rolls, or spins as an evasive maneuver. The character gets a +1 Skill Point bonus to their Piloting Skill when trying to evade attacks (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Starry Breadcrumbs | Chosen Skill Feat |
The character has excellent visual memory and navigational skills regarding star charts. More importantly, they know exactly where their home system is in relation to everywhere else. No matter where you are in space, as long as you can spend adequate time observing the stars or get a glance at a map, you will have no trouble determining a route back to a familiar system. Related Skills/Powers: Astrogation Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Tactical Positioning | Chosen Skill Feat |
The character is experienced in fighting multiple opponents in melee combat, and has developed a knack for positioning themselves to fight one at a time. They gets a +1 Skill Point bonus to their Athletics Skill when moving around the battlefield to keep their opponents in a line in front of them (to a maximum of +5). Related Skills/Powers: Athletics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Unyielding Defense | Chosen Skill Feat |
The character knows that often the best offense is a good defense. They know where to dig their trenches, where to hide their capitol vessels, and know how to dismantle the most ferocious offensive. When planning a defensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5). Related Skills/Powers: Tactics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
The Force is With Me | Chosen Skill Feat |
Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill. Related Skills/Powers: Sense Prerequisites: Rank: Journeyman 4 |
2013/08/17 / 2021/12/16 |
Nine Out of Ten | Chosen Skill Feat |
The character has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, The character gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5). Related Skills/Powers: Resolve Prerequisites: Trophy: Pays to Critique, level 9 |
2023/04/19 / 2023/05/07 |
This Will Do | Chosen Skill Feat |
The character is no stranger to having to improvise weaponry in the field. In a pinch, they can quickly utilize items at hand to improvise a blunt weapon, be it chair leg, tree branch, or pipe. When using a quickly crafted makeshift weapon The character can use their Crafting Skill in place of their Blunt Weapons Skill. Related Skills/Powers: Blunt Weapons and Crafting Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Static Feedback | Chosen Skill Feat |
The character has trained to conceal their surface thoughts against those that would use telepathy to read them. This requires little concentration but only starts after noticing the intrusion of the telepathic probe. Related Skills/Powers: Telepathy Prerequisites: Rank: Equite 2 |
2023/06/22 / 2023/06/22 |
Home Into The Black | Chosen Skill Feat |
The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Tricky Tinkerer | Chosen Skill Feat |
Taking inspiration from the Ewoks, The character has come to learn one can craft all manner of traps and ambush points with even the most basic of items. They gets a +1 Skill Point bonus to their Crafting Skill when crafting things for ambushes and traps (to a maximum of +5). Related Skills/Powers: Crafting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
The Pen is Mightier | Chosen Skill Feat |
The character has excellent control over the written word and is able to use their Intelligence Skill in place of their Deception or Charm Skills when corresponding purely by text based messages Related Skills/Powers: Charm, Deception, and Intellect Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2023/11/08 |
Thingamajig | Chosen Skill Feat |
Many take powered equipment for granted, leaving the functionality to the magic genius of others. The character knows this all too well, and has learned it doesn't take much to dress up something to fool the less mechanically inclined. The character can use their Mechanics Skill in place of their Deception Skill when attempting to oversell the work they've done. Related Skills/Powers: Deception and Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Bad Cop | Chosen Skill Feat |
The character has honed their skills to appeal to people with negative reinforcement in effort to get information when questioning someone. When interrogating they can use their Intimidation Skill in place of their Charm Skill. Related Skills/Powers: Charm and Intimidation Prerequisites: Rank: Journeyman 4 |
2023/11/08 / 2023/11/08 |
You Know Who I Represent | Chosen Skill Feat |
Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8 |
2024/04/14 / 2024/04/14 |