Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Battle Haste I | Granted Default Feat |
Marauders feed on the energy of combat. With every strike of their weapon, The character’s adrenaline flares and augments their Athletics skill. As they continues to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end they experiences temporary fatigue as they come down from a battle-high. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact)) or (Discipline: Wayseeker Paladin and Rank Tier: Journeyman (exact)) or (Discipline: Phantom Menace and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
| Hotfix III | Granted Default Feat |
The character has become so attuned to the mechanical technology of the Galaxy that they can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, The character can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters. Related Skills/Powers: Mechanics Prerequisites: (Discipline: Scavenger and Rank Tier: Elder) or (Discipline: Wookiee Grease Monkey and Rank Tier: Elder) |
2016/08/02 / 2021/12/21 |
| Faceless III | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Discipline: Shadow and Rank Tier: Elder) or (Discipline: Soaring Songbird and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
| Silver Tongue III | Granted Default Feat |
The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5). Related Skills/Powers: Charm, Intimidation, and Leadership Prerequisites: (Discipline: Director and Rank Tier: Elder) or (Discipline: Orator and Rank Tier: Elder) or (Discipline: Master Naur'alor and Rank Tier: Elder) or (Discipline: Noblesse D'épée and Rank Tier: Elder) or (Discipline: Pirate Broadcaster and Rank Tier: Elder) or (Discipline: The Phoenix of Kyataru and Rank Tier: Elder) |
2016/08/02 / 2023/11/13 |
| Technocrat | Granted Default Feat |
As a member of The Technocratic Guild, The character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Stamina skills by +1. Related Skills/Powers: Athletics, Might, and Stamina Prerequisites: Faction: The Technocratic Guild |
2017/09/28 / 2021/12/16 |
| Force Interrogation III | Granted Default Feat |
The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation. This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Discipline: Fury and Rank Tier: Elder) or (Discipline: Primeval Force Crusader and Rank Tier: Elder) or (Discipline: Changeling and Rank Tier: Elder) or (Discipline: The Red Queen and Rank Tier: Elder) |
2013/08/14 / 2025/05/05 |
| Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis. Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Balance Bringer and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: The Raven King and Rank Tier: Equite (exact)) or (Discipline: Koldra'dun and Rank Tier: Equite (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Equite (exact)) |
2021/12/16 / 2026/02/08 |
| Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis. Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) or (Discipline: The Raven King and Rank Tier: Elder) or (Discipline: Koldra'dun and Rank Tier: Elder) or (Discipline: Radiant Virtuoso and Rank Tier: Elder) |
2021/12/16 / 2026/02/08 |
| Zealot | Granted Default Feat |
As a member of the Liberation Front, The character has been trained to identify and be aware of the dangers and weaknesses of a Force User. They exhibit no fear when facing down a Jedi of any alignment, bolstering their Resolve. The character also knows how to better adapt to their surroundings without the use of cybernetics or mystic powers, granting a +1 skill point bonus to their Survival skill. Related Skills/Powers: Resolve and Survival Prerequisites: Faction: The Liberation Front |
2017/09/28 / 2021/12/16 |
| Junker I | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4). Related Skills/Powers: Crafting and Mechanics Prerequisites: (Discipline: Scavenger and Rank Tier: Journeyman (exact)) or (Discipline: Machinist and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2025/05/06 |
| Force Wielder Awareness | Granted Default Feat |
Like all members of The Collective, The character has gained a general awareness of enemies that have the ability to harness the Force. They know that the Force Wielders are a very real threat, and will not pretend that they are fables or myths. Prerequisites: Faction: The Collective |
2017/09/28 / 2021/12/16 |
| Iron Pillar II | Granted Default Feat |
The Juggernaut has learned to more quickly harden their body with the Force. As long as The character has their feet planted, they only need partial concentration to momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Equite (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Equite (exact)) or (Discipline: Tank and Rank Tier: Equite (exact)) or (Discipline: Anchorite and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
| Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Elder |
2025/05/02 / 2025/05/14 |
| Steady Hands III | Granted Default Feat |
The character can calmly and mechanically work with their Medicine skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. They can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. They are granted a +2 Skill Point bonus to Medicine (up to a maximum of +5). Related Skills/Powers: Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Elder) or (Discipline: The Doctor and Rank Tier: Elder) or (Discipline: Neurodivergent Medic and Rank Tier: Elder) |
2015/08/31 / 2021/12/21 |
| Xenobiology II | Granted Default Feat |
The character has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if they was working on their own species. Related Skills/Powers: Lore and Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Equite (exact)) or (Discipline: Kevorkian and Rank Tier: Equite (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Equite (exact)) or (Discipline: Underworld Cybergeneticist and Rank Tier: Equite (exact)) |
2015/08/31 / 2021/12/21 |
| Spirit Guide I | Granted Default Feat |
Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As a Journeyman, The character can commune with recently created spirits, no more than a month old. The spirit's demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability. Related Skills/Powers: Telepathy Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) or (Discipline: Heart of Fire and Rank Tier: Journeyman (exact)) |
2025/07/30 / 2025/07/30 |
| Force Pulse I | Granted Default Feat |
As a Journeyman, The character can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a single ally in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: (Discipline: Defender and Rank Tier: Journeyman (exact)) or (Discipline: Void Stalker and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2024/01/30 |
| Diamond Cutter | Granted Default Feat |
As a members of Capital Enterprises, The character has honed their mind to be sharp and adaptive to the shifting threads of politics, economics, and sociology. Possessing an innate ability to outthink and outmaneuver others, The character gains a heightened Perception, Deception and Intellect skills by +1 point. Related Skills/Powers: Deception, Intellect, and Perception Prerequisites: Faction: Capital Enterprises |
2017/09/28 / 2025/09/14 |
| Primed I | Granted Default Feat |
Sorcerers channel the energy of combat. Fueled by surge of Force energy, The character is capable of chaining together two offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end they experience temporary fatigue they come down from a battle-high. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis. Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Rex Tempestas and Rank Tier: Journeyman (exact)) or (Discipline: Force Sage and Rank Tier: Journeyman (exact)) or (Discipline: The Raven King and Rank Tier: Journeyman (exact)) or (Discipline: Koldra'dun and Rank Tier: Journeyman (exact)) or (Discipline: Koldra'dun and Rank Tier: Journeyman (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Journeyman (exact)) |
2021/12/16 / 2026/02/08 |
| Order Feat: Mercenary | Granted Default Feat |
The character belongs to the Mercenary Order. Not all who lack talent with the Force are called to serve others. Utilizing their skills and talents, Mercenaries are always looking to make a profit or earn some fame, and the Brotherhood is full of opportunities for those willing to look. Despite their lack of Force sensitivity, Mercenaries in service to the Brotherhood receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, conditioned to not balk in the face of a Jedi or Sith’s powers. Prerequisites: Order Group: Mercenaries |
2015/08/31 / 2024/02/20 |