Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Restoration Trooper: Can't Stop The Flood | Granted Default Feat |
Fully corrupted by their crystal transformation, Restoration Troopers have developed a thick outer crystalline shell for armor. This armor is nearly impenetrable and what little organic tissue can be seen, if injured, heals over with this same crystalline structure. Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2026/05/15 |
| Crystal Ascendant: Can't Touch This | Granted Default Feat |
Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements. Related Skills/Powers: Amplification and Athletics Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2026/05/15 |
| Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis. Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Balance Bringer and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: The Raven King and Rank Tier: Equite (exact)) or (Discipline: Koldra'dun and Rank Tier: Equite (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Equite (exact)) |
2021/12/16 / 2026/05/15 |
| Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis. Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) or (Discipline: The Raven King and Rank Tier: Elder) or (Discipline: Koldra'dun and Rank Tier: Elder) or (Discipline: Radiant Virtuoso and Rank Tier: Elder) |
2021/12/16 / 2026/05/15 |
| Jedi Ace III | Granted Default Feat |
The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5). Related Skills/Powers: Piloting and Precognition Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Secret Order and Rank Tier: Elder) or (Discipline: Soaring Songbird and Rank Tier: Elder) |
2024/09/25 / 2026/05/15 |
| Faceless III | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Discipline: Shadow and Rank Tier: Elder) or (Discipline: Soaring Songbird and Rank Tier: Elder) or (Discipline: Shadow Broker and Rank Tier: Elder) |
2013/08/10 / 2026/05/15 |
| Battle Haste I | Granted Default Feat |
Marauders feed on the energy of combat. With every strike of their weapon, The character’s adrenaline flares and augments their Athletics skill. As they continues to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end they experiences temporary fatigue as they come down from a battle-high. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact)) or (Discipline: Wayseeker Paladin and Rank Tier: Journeyman (exact)) or (Discipline: Phantom Menace and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2026/05/15 |
| Force Shockboxing II | Granted Default Feat |
The character has reached new levels in enhancing their unarmed strikes with Force Lightning. They can throw one combination of Force Lightning-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor. Related Skills/Powers: Force Lightning and Martial Arts Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact)) |
2024/09/25 / 2026/05/15 |
| Duelist II | Granted Default Feat |
The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Secret Order and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: The Ronin and Rank Tier: Equite (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Equite (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Equite (exact)) or (Discipline: Sith Blademaster and Rank Tier: Equite (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Equite (exact)) or (Discipline: Tank and Rank Tier: Equite (exact)) or (Discipline: Deceiver and Rank Tier: Equite (exact)) or (Discipline: Timber and Rank Tier: Equite (exact)) or (Discipline: Aurenval and Rank Tier: Equite (exact)) or (Discipline: Heart of Fire and Rank Tier: Equite (exact)) |
2024/09/25 / 2026/05/15 |
| Duelist III | Granted Default Feat |
The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Secret Order and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Discipline: The Ronin and Rank Tier: Elder) or (Discipline: Taldryan Obelisk and Rank Tier: Elder) or (Discipline: Noblesse D'épée and Rank Tier: Elder) or (Discipline: Sith Blademaster and Rank Tier: Elder) or (Discipline: Jedi Battlemaster and Rank Tier: Elder) or (Discipline: Tank and Rank Tier: Elder) or (Discipline: Deceiver and Rank Tier: Elder) or (Discipline: Timber and Rank Tier: Elder) or (Discipline: Aurenval and Rank Tier: Elder) or (Discipline: Heart of Fire and Rank Tier: Elder) |
2024/09/25 / 2026/05/15 |
| Unarmed Specialist III | Granted Default Feat |
Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina, Athletics and Resolve skills (up to a maximum of +5). Related Skills/Powers: Athletics, Martial Arts, Resolve, and Stamina Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/09/25 / 2026/05/15 |
| Deflection Specialist I | Granted Default Feat |
The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons. Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/09/25 / 2026/05/15 |
| Hivemind I | Granted Default Feat |
The character has begun to train in an advanced style of Battle Meditation, allowing them to use another person (who doesn't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to basic defense. Related Skills/Powers: Battle Meditation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Paladin and Rank Tier: Journeyman (exact)) or (Discipline: The Chronarch and Rank Tier: Journeyman (exact)) or (Discipline: Dragon of Kyataru and Rank Tier: Journeyman (exact)) or (Discipline: Strategos and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Seer and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2026/05/15 |
| Hivemind II | Granted Default Feat |
The character has trained an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to defensive measures and basic offensive capabilities. Related Skills/Powers: Battle Meditation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Paladin and Rank Tier: Equite (exact)) or (Discipline: The Chronarch and Rank Tier: Equite (exact)) or (Discipline: Dragon of Kyataru and Rank Tier: Equite (exact)) or (Discipline: Strategos and Rank Tier: Equite (exact)) or (Discipline: Jedi Seer and Rank Tier: Equite (exact)) |
2024/09/25 / 2026/05/15 |
| Unarmed Specialist I | Granted Default Feat |
Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4). Related Skills/Powers: Martial Arts and Stamina Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/09/25 / 2026/05/15 |
| Force Shockboxing III | Granted Default Feat |
The character has mastered enhancing their unarmed strikes with Force Lightning. They can envelop their unarmed strikes with Force Lightning for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor. Related Skills/Powers: Force Lightning and Martial Arts Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Soul Arcanist and Rank Tier: Elder) |
2024/09/25 / 2026/05/15 |
| Duelist I | Granted Default Feat |
The character has begun to specialise in one-on-one lightsaber duels. The efficiency and timing of their movements gives them an edge in speed, and The character gains +1 Skill Points to their Athletics Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Secret Order and Rank Tier: Journeyman (exact)) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Journeyman (exact)) or (Discipline: Sith Blademaster and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Journeyman (exact)) or (Discipline: Tank and Rank Tier: Journeyman (exact)) or (Discipline: Deceiver and Rank Tier: Journeyman (exact)) or (Discipline: Timber and Rank Tier: Journeyman (exact)) or (Discipline: Aurenval and Rank Tier: Journeyman (exact)) or (Discipline: Heart of Fire and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2026/05/15 |
| Deflection Specialist III | Granted Default Feat |
The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/09/25 / 2026/05/15 |
| Capital Commander I | Granted Default Feat |
The character is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +4). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Aviator and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2026/05/15 |
| Capital Commander II | Granted Default Feat |
The character is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) |
2024/09/25 / 2026/05/15 |