Character Sheet Reference

Displaying feats 281 - 300 of 453 in total
Feat Type / Location Description Created / Updated
Shockboxing Chosen Skill Feat

Shockboxing is a cage fighting technique that focuses on the eponymous "shock gloves" worn over the hands. Most shock boxers come from another fighting background but train with these gloves on. While The character is wearing shock gloves or any other knuckle or glove-type weapon, they gets a +1 Skill Point bonus to their Martial Arts (to a maximum of +5).

Related Skills/Powers: Martial Arts and Miscellaneous Weapons

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/08/10
Sleeping Rancor Chosen Skill Feat

The martial techniques of the secret style of Hij'kata are designed to subdue an opponent peacefully and with minimal harm. So long as they are aiming to disable their opponent without striking or otherwise directly harming them, The character gets a +1 Skill Point bonus to Martial Arts (to a maximum of +5).

Related Skills/Powers: Martial Arts

Prerequisites: Rank: Journeyman 2

2016/05/21 / 2023/08/10
Drunken Master Chosen Skill Feat

The martial arts form known drunken boxing is a rare and refined technique that allows The character to fight while appearing to be under the influence of mind altering afflictions such as intoxication, alchemy, and either herbal or conventional poison. The character may replace their Martial Arts Skill with their Deception Skill for the purposes of appearing sloppy for the purposes of luring their opponent into a false sense of security.

Related Skills/Powers: Deception and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/11/08
Jar'Kai Chosen Skill Feat

The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers.

Related Skills/Powers: Dual Wielding and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2024/05/27
Bounce It Chosen Force Feat

The character has developed a talent for being able to redirect Force Lightning dispersed with Barrier. This ability involves bouncing the attack back at the original sender, or even at another target all together while also strengthening the potency of the attack.

Related Skills/Powers: Barrier and Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3

2015/11/12 / 2021/12/16
Dun Moch Chosen Skill Feat

Anyone can taunt an opponent in a duel, but a master of Dun Moch knows how to take verbal insults and turn them into a deadly weapon. When incorporated into their Lightsaber Forms, Bladed Weapons, and Blunt Weapons, The character seeks to read their opponent like an open book and erode their will to fight. With grandiose flair, displays of the Force, and precise, pinpoint verbal jabs, these insults hurled are not just words in the wind but are a sharpened blade in their own right. The character will then gamble on the openings presented in hopes of their opponent's guard slipping.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: Rank: Equite 2

2015/10/07 / 2025/05/03
Trakata Chosen Force Feat

The character has mastered the ability to incorporate the principles of Trakata into their Lightsaber Form. This involves the subtle nuances of activating and deactivating their lightsaber blade in the heart of combat at key tactical moments. Usually dismissed by saberist as a gimmick, a true Trakata user knows how to compensate for the split-seconds of vulnerability that the risky technique carries with skill and precision.

Related Skills/Powers: Lightsaber

Prerequisites: Rank: Equite 4

2015/10/07 / 2021/12/16
Steel Curtain Granted Default Feat

The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets.

Related Skills/Powers: Resolve

Prerequisites: Society Rank: INQ: XII: Grand Inquisitor

2015/09/24 / 2021/12/16
Won't Attract The Worm Chosen Skill Feat

The character has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. They are able to balance their weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide.

Related Skills/Powers: Athletics

Prerequisites: Society Rank: INQ: X: Chief Inquisitor

2015/09/24 / 2021/12/16
Crooked Smile Chosen Skill Feat

The character has received specialized training in using their Charm as a means of lulling a target into a false sense of security that can be capitalized on at the opportune moment. The character can earn a target's trust without the need of manipulation or mind tricks, focusing solely on their ability to connect on an emotional level.

Related Skills/Powers: Charm

Prerequisites: Society Rank: INQ: VIII: Inquisitor

2015/09/24 / 2023/11/08
Eagle Eye Chosen Skill Feat

The character has been trained to keep an eye on a target even in a crowd. The character can use their Stealth Skill in place of their Perception Skill in order to follow a mark from a safe distance without being detected.

Related Skills/Powers: Perception and Stealth

Prerequisites: Society Rank: INQ: IV: Apprentice Inquisitor

2015/09/24 / 2023/11/08
Eyes Wide Shut Chosen Force Feat

The character has lost the use of physical sight and learned instead how to see through the Force, much like the Miraluka. This allows them to live and exist seamlessly with the other sentient beings of the galaxy without stumbling into obstacles blindly. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Related Skills/Powers: Sense

Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives

2015/09/12 / 2021/12/16
Order Feat: Sith Granted Default Feat

The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood.

Prerequisites: Order Group: Siths

2015/08/31 / 2021/12/16
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2021/12/16
Order Feat: Jedi Granted Default Feat

The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses.

Prerequisites: Order Group: Jedis

2015/08/31 / 2021/12/16
Order Feat: Mercenary Granted Default Feat

The character belongs to the Mercenary Order. Not all who lack talent with the Force are called to serve others. Utilizing their skills and talents, Mercenaries are always looking to make a profit or earn some fame, and the Brotherhood is full of opportunities for those willing to look. Despite their lack of Force sensitivity, Mercenaries in service to the Brotherhood receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Mercenaries

2015/08/31 / 2024/02/20
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2021/12/16
Proficiency III Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +2 Skill Points higher, their chosen Secondary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Rank Tier: Elder and Discipline: Weapons Specialist) or (Rank Tier: Elder and Discipline: Legendary Mandalorian) or (Rank Tier: Elder and Discipline: Ninja) or (Rank Tier: Elder and Discipline: Master Naur'alor) or (Rank Tier: Elder and Discipline: Mandalorian Fly-Girl) or (Rank Tier: Elder and Discipline: Kevorkian) or (Rank Tier: Elder and Discipline: Mandaboo) or (Rank Tier: Elder and Discipline: Weaponsmith) or (Rank Tier: Elder and Discipline: Timber)

2015/08/31 / 2021/12/21
Proficiency II Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary and Secondary Weapon’s associated Skills at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Weapons Specialist) or (Rank Tier: Equite (exact) and Discipline: Legendary Mandalorian) or (Rank Tier: Equite (exact) and Discipline: Ninja) or (Rank Tier: Equite (exact) and Discipline: Master Naur'alor) or (Rank Tier: Equite (exact) and Discipline: Mandalorian Fly-Girl) or (Rank Tier: Equite (exact) and Discipline: Kevorkian) or (Rank Tier: Equite (exact) and Discipline: Mandaboo) or (Rank Tier: Equite (exact) and Discipline: Weaponsmith) or (Rank Tier: Equite (exact) and Discipline: Timber)

2015/08/31 / 2021/12/21
Proficiency I Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +4).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Weapons Specialist) or (Rank Tier: Journeyman (exact) and Discipline: Legendary Mandalorian) or (Rank Tier: Journeyman (exact) and Discipline: Ninja) or (Rank Tier: Journeyman (exact) and Discipline: Master Naur'alor) or (Rank Tier: Journeyman (exact) and Discipline: Mandalorian Fly-Girl) or (Rank Tier: Journeyman (exact) and Discipline: Kevorkian) or (Rank Tier: Journeyman (exact) and Discipline: Mandaboo) or (Rank Tier: Journeyman (exact) and Discipline: Weaponsmith) or (Rank Tier: Journeyman (exact) and Discipline: Timber)

2015/08/31 / 2021/12/21