Character Sheet Reference

Displaying feats 341 - 360 of 529 in total
Feat Type / Location Description Created / Updated
Resistance Is Futile Chosen Skill Feat

The character is so well known for their track record in leading successful combat operations that they can leverage their name, alias, or title alone to intimidate enemy forces into doubting their own chances of success. The character can use their Tactics Skill in place of their Intimidation Skill when bluffing or attempting to unnerve an enemy's forces.

Related Skills/Powers: Intimidation and Tactics

Prerequisites: Rank: Equite 3

2015/08/09 / 2021/12/16
Guns Akimbo Chosen Skill Feat

The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
Parkour! Chosen Skill Feat

When in pursuit of a target or fleeing an adversary, The character is exceptionally talented at acrobatically navigating obstacles that they may encounter with their Athletics Skill without the aid of the Force. This can range from vaulting over speeders, jumping off of merchant awnings, or scaling up buildings using seemingly random footholds. While chasing a target The character gets a +1 Skill Point bonus to their Athletics Skill to navigate these obstacles (to a maximum of +5).

Related Skills/Powers: Athletics and Perception

Prerequisites: Rank: Journeyman 2

2015/08/09 / 2021/12/16
Enhanced Sight I Chosen Force Feat

The character can use the Force to augment their vision to see better in the dark or through fog and hazes that would normally hinder line of sight. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2015/08/09 / 2023/04/24
Sociopath Chosen Skill Feat

While not actually feeling or relating to the emotions of others, The character is able to see and understand them, allowing The character to replace their Charm Skill with their Deception Skill.

Related Skills/Powers: Charm and Deception

Prerequisites: Rank: Journeyman 3

2015/08/09 / 2023/11/08
Ivory Tower Chosen Skill Feat

The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time.

Related Skills/Powers: Intellect and Resolve

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Force Meld I Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. However, disturbances in emotional state or the Force will have serious consequences against the whole group.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Don’t Stop Believin’ Chosen Force Feat

The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions.

Related Skills/Powers: Farsight and Leadership

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Pistol-cuffs Chosen Skill Feat

The character has chosen the questionable tactic of using their pistol as a up-close-and-personal weapon when in close proximity to their opponent. The character can replace their Blunt Weapons Skill with their Blaster or Slugthrower Skills when using their blaster or slugthrower as a melee weapon during close combat.

Related Skills/Powers: Blasters, Blunt Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Shake What Your Mama Gave Ya Chosen Skill Feat

The character employs many tactics when trying to get what they want, but their favorite tool is their body. When specifically using seduction tactics to coerce someone, The character gains a +1 Skill Point bonus to their Deception Skill while attempting to leverage their ‘figure’ as an advantage (to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2023/11/08
Dampen I Chosen Force Feat

Rather than focusing on an individual, The character has learned to project the effects of Suppression over a small area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness.

Related Skills/Powers: Suppression

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Who Needs A Tech? Chosen Skill Feat

Due to their sheer level of experience with ships and vehicles The character has learned how to rewire damaged systems at a pinch. In these situations, The character can use their Piloting Skill in place of their Mechanics Skill to make a repair on their vehicle or spacecraft.

Related Skills/Powers: Mechanics and Piloting

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08
Yes, I Said Closer Chosen Skill Feat

The character has earned a reputation for their brilliant naval tactics, and can leverage that reputation when issuing orders to ships under their command. To that end, The character can use their Tactics Skill in place of their Leadership Skill to instill a sense of loyalty and obedience in the crews of their ships.

Related Skills/Powers: Leadership and Tactics

Prerequisites: Rank: Equite 3

2015/08/09 / 2021/12/16
Singularity Chosen Force Feat

Rather than focusing on a single individual, The character has learned to project the effects of Slow over a small area of effect, slowing the movement and responses of multiple targets at a time. This requires The character's full concentration, regardless of Force Power level.

Related Skills/Powers: Slow

Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Stun II Chosen Force Feat

The character has advanced their skill with Slow, allowing them to not only overwhelm a target's motor functions and cause them to become temporarily stunned in place, but also use the power to fully freeze the intended target in place in a near-catatonic state at the cost of complete focus and concentration, regardless of Force Power level. All joints are locked for the duration, with the target remaining in the exact position as when Slow took effect.

Related Skills/Powers: Slow

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2015/08/09 / 2022/01/28
Pantoran: The Cold Never Bothered Me Anyway Granted Default Feat

Pantorans possess a greater resilience to lower temperatures than Humans, allowing The character to remain comfortable in extreme cold weather conditions, even in a light wardrobe.

Prerequisites: Species: Pantoran

2015/08/08 / 2021/12/16
Pantoran: All In Favor? Granted Default Feat

Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. The character can often find solutions to problems where others would simply give up. However, they can also struggle with making executive decisions that disregard others opinions.

Prerequisites: Species: Pantoran

2015/08/08 / 2021/12/16
Iktotchi: No Trace of A Sound Granted Default Feat

Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force.

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Iktotchi: Only When I Dream Granted Default Feat

All Iktotchi, including The character, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with their Farsight power through meditation, The character can also use their Farsight power while asleep.

Related Skills/Powers: Farsight

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Epicanthix: Talk With Your Fists Granted Default Feat

Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for The character to obtain what they want through diplomatic means, but they finds it easier to threaten and bluff.

Prerequisites: Species: Epicanthix

2015/08/08 / 2021/12/16