Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Resistance Is Futile | Chosen Skill Feat |
The character is so well known for their track record in leading successful combat operations that they can leverage their name, alias, or title alone to intimidate enemy forces into doubting their own chances of success. The character can use their Tactics Skill in place of their Intimidation Skill when bluffing or attempting to unnerve an enemy's forces. Related Skills/Powers: Intimidation and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Guns Akimbo | Chosen Skill Feat |
The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Blasters and Slugthrowers Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Parkour! | Chosen Skill Feat |
When in pursuit of a target or fleeing an adversary, The character is exceptionally talented at acrobatically navigating obstacles that they may encounter with their Athletics Skill without the aid of the Force. This can range from vaulting over speeders, jumping off of merchant awnings, or scaling up buildings using seemingly random footholds. While chasing a target The character gets a +1 Skill Point bonus to their Athletics Skill to navigate these obstacles (to a maximum of +5). Related Skills/Powers: Athletics and Perception Prerequisites: Rank: Journeyman 2 |
2015/08/09 / 2021/12/16 |
Enhanced Sight I | Chosen Force Feat |
The character can use the Force to augment their vision to see better in the dark or through fog and hazes that would normally hinder line of sight. The effect is tied to The character’s ability in Amplification. Related Skills/Powers: Amplification Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2015/08/09 / 2023/04/24 |
Sociopath | Chosen Skill Feat |
While not actually feeling or relating to the emotions of others, The character is able to see and understand them, allowing The character to replace their Charm Skill with their Deception Skill. Related Skills/Powers: Charm and Deception Prerequisites: Rank: Journeyman 3 |
2015/08/09 / 2023/11/08 |
Ivory Tower | Chosen Skill Feat |
The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time. Related Skills/Powers: Intellect and Resolve Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Force Meld I | Chosen Force Feat |
The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. However, disturbances in emotional state or the Force will have serious consequences against the whole group. Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Don’t Stop Believin’ | Chosen Force Feat |
The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions. Related Skills/Powers: Farsight and Leadership Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Pistol-cuffs | Chosen Skill Feat |
The character has chosen the questionable tactic of using their pistol as a up-close-and-personal weapon when in close proximity to their opponent. The character can replace their Blunt Weapons Skill with their Blaster or Slugthrower Skills when using their blaster or slugthrower as a melee weapon during close combat. Related Skills/Powers: Blasters, Blunt Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Shake What Your Mama Gave Ya | Chosen Skill Feat |
The character employs many tactics when trying to get what they want, but their favorite tool is their body. When specifically using seduction tactics to coerce someone, The character gains a +1 Skill Point bonus to their Deception Skill while attempting to leverage their ‘figure’ as an advantage (to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2023/11/08 |
Dampen I | Chosen Force Feat |
Rather than focusing on an individual, The character has learned to project the effects of Suppression over a small area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness. Related Skills/Powers: Suppression Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Who Needs A Tech? | Chosen Skill Feat |
Due to their sheer level of experience with ships and vehicles The character has learned how to rewire damaged systems at a pinch. In these situations, The character can use their Piloting Skill in place of their Mechanics Skill to make a repair on their vehicle or spacecraft. Related Skills/Powers: Mechanics and Piloting Prerequisites: Rank Tier: Equite |
2015/08/09 / 2023/11/08 |
Yes, I Said Closer | Chosen Skill Feat |
The character has earned a reputation for their brilliant naval tactics, and can leverage that reputation when issuing orders to ships under their command. To that end, The character can use their Tactics Skill in place of their Leadership Skill to instill a sense of loyalty and obedience in the crews of their ships. Related Skills/Powers: Leadership and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Singularity | Chosen Force Feat |
Rather than focusing on a single individual, The character has learned to project the effects of Slow over a small area of effect, slowing the movement and responses of multiple targets at a time. This requires The character's full concentration, regardless of Force Power level. Related Skills/Powers: Slow Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Stun II | Chosen Force Feat |
The character has advanced their skill with Slow, allowing them to not only overwhelm a target's motor functions and cause them to become temporarily stunned in place, but also use the power to fully freeze the intended target in place in a near-catatonic state at the cost of complete focus and concentration, regardless of Force Power level. All joints are locked for the duration, with the target remaining in the exact position as when Slow took effect. Related Skills/Powers: Slow Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2015/08/09 / 2022/01/28 |
Pantoran: The Cold Never Bothered Me Anyway | Granted Default Feat |
Pantorans possess a greater resilience to lower temperatures than Humans, allowing The character to remain comfortable in extreme cold weather conditions, even in a light wardrobe. Prerequisites: Species: Pantoran |
2015/08/08 / 2021/12/16 |
Pantoran: All In Favor? | Granted Default Feat |
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. The character can often find solutions to problems where others would simply give up. However, they can also struggle with making executive decisions that disregard others opinions. Prerequisites: Species: Pantoran |
2015/08/08 / 2021/12/16 |
Iktotchi: No Trace of A Sound | Granted Default Feat |
Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force. Prerequisites: Species: Iktotchi |
2015/08/08 / 2021/12/16 |
Iktotchi: Only When I Dream | Granted Default Feat |
All Iktotchi, including The character, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with their Farsight power through meditation, The character can also use their Farsight power while asleep. Related Skills/Powers: Farsight Prerequisites: Species: Iktotchi |
2015/08/08 / 2021/12/16 |
Epicanthix: Talk With Your Fists | Granted Default Feat |
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for The character to obtain what they want through diplomatic means, but they finds it easier to threaten and bluff. Prerequisites: Species: Epicanthix |
2015/08/08 / 2021/12/16 |