Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Crystal Ascendant: Unstoppable Force | Granted Default Feat |
Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities. Related Skills/Powers: Stamina Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
| Restoration Trooper: Immovable Object | Granted Default Feat |
Restoration Troopers exist beyond the limits of traditional organic life. With a never-ending stamina and arms that hit like a mudhorn at full speed, Restoration Troopers hit hard and continually, if abeit slow. Related Skills/Powers: Might and Stamina Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
| Restoration Trooper: Can't Stop The Flood | Granted Default Feat |
Fully corrupted by their crystal transformation, Restoration Troopers have developed a thick outer crystalline shell for armor. This armor is nearly impenetrable and what little organic tissue can be seen, if injured, heals over with this same crystalline structure. Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
| Sokan | Chosen Skill Feat |
The character has learned to incorporate the principles of Sokan into their Lightsaber Forms, by using the terrain, obstacles, and distance to balance evasive defense and kinetic offense. The character utilizes the full battleground to their advantage. Related Skills/Powers: Lightsaber Prerequisites: Rank: Journeyman 4 |
2020/09/07 / 2025/05/03 |
| A Soul for a Soul | Chosen Force Feat |
Modifying their Healing Force Power, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2020/01/22 / 2025/05/28 |
| Force Drain I | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2020/01/22 / 2025/05/28 |
| Deflect This | Chosen Force Feat |
While using Lightsaber-resistant weapons (Beskar, Phrik, Sith Alchemy), The character can use their relevant related Skill (Bladed, Blunt, Miscellaneous) in place of their Lightsaber Skill for the sole purpose of deflecting and redirecting incoming blaster fire. Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Miscellaneous Weapons Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2020/01/22 / 2024/03/29 |
| Just The Two Of Us I | Chosen Skill Feat |
The character has formed a lasting bond with a single Domesticated creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Journeyman (exact) |
2019/05/03 / 2023/12/27 |
| Force-Link | Chosen Force Feat |
The character can forge a strong connection to between two Force-users, granting them the ability to communicate across vast distances as if standing in front of one another. The result is a tangible presence where each sees the other as if they were in the same space, though with no control over when or how this will occur. Related Skills/Powers: Telepathy Prerequisites: Order Group: Force Sensitives and Rank: Elder 4 |
2018/01/16 / 2021/12/16 |
| Force Projection | Chosen Force Feat |
The character can create a projected version of themself through the Force, so long as they remain stationary, in a meditative state, and commit their complete concentration to guiding it. The projection must resemble The character in appearance, but can be created wearing the Elder’s choice of attire and equipment. This ability's range is limited to the same planet as longer distances can become taxing and will lead to death. Physical attacks will phase harmlessly through these projections, meaning they cannot take damage, but they can also not physically interact with or affect anything material themselves. Related Skills/Powers: Illusion Prerequisites: Order Group: Force Sensitives and Rank: Elder 2 |
2018/01/16 / 2021/12/16 |
| Force Wielder Awareness | Granted Default Feat |
Like all members of The Collective, The character has gained a general awareness of enemies that have the ability to harness the Force. They know that the Force Wielders are a very real threat, and will not pretend that they are fables or myths. Prerequisites: Faction: The Collective |
2017/09/28 / 2021/12/16 |
| Zealot | Granted Default Feat |
As a member of the Liberation Front, The character has been trained to identify and be aware of the dangers and weaknesses of a Force User. They exhibit no fear when facing down a Jedi of any alignment, bolstering their Resolve. The character also knows how to better adapt to their surroundings without the use of cybernetics or mystic powers, granting a +1 skill point bonus to their Survival skill. Related Skills/Powers: Resolve and Survival Prerequisites: Faction: The Liberation Front |
2017/09/28 / 2021/12/16 |
| Technocrat | Granted Default Feat |
As a member of The Technocratic Guild, The character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Stamina skills by +1. Related Skills/Powers: Athletics, Might, and Stamina Prerequisites: Faction: The Technocratic Guild |
2017/09/28 / 2021/12/16 |
| Diamond Cutter | Granted Default Feat |
As a members of Capital Enterprises, The character has honed their mind to be sharp and adaptive to the shifting threads of politics, economics, and sociology. Possessing an innate ability to outthink and outmaneuver others, The character gains a heightened Perception, Deception and Intellect skills by +1 point. Related Skills/Powers: Deception, Intellect, and Perception Prerequisites: Faction: Capital Enterprises |
2017/09/28 / 2025/09/14 |
| Dominate Mind | Chosen Force Feat |
The character has foregone with the typical subtle application of Mind Trick. Instead of merely influencing the mind of another, they can attain control of the physical actions of a target while maintaining complete concentration. This ability supersedes the will of a sentient, enabling the user to force their target into committing acts that directly contradict their allegiances and even their sense of self-preservation. The effectiveness of this control is dependent on the Resolve of the target, becoming even more difficult when used on unwilling sentients. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2017/02/11 / 2021/12/16 |
| Energy Dispersion | Chosen Force Feat |
The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise. Related Skills/Powers: Barrier Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2017/02/11 / 2021/12/16 |
| Plasma Manipulation I | Chosen Force Feat |
The character has studied the nuances involved in even the most complex application of Telekinesis. As such, they are able to devote partial concentration to locking a single plasma-based projectile in place. The bolt will remain stationary, suspended mid-motion, until The character releases it or loses concentration. Once free, the projectile will continue on its original path. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2017/02/11 / 2023/12/22 |
| Hotfix III | Granted Default Feat |
The character has become so attuned to the mechanical technology of the Galaxy that they can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, The character can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters. Related Skills/Powers: Mechanics Prerequisites: (Discipline: Scavenger and Rank Tier: Elder) or (Discipline: Wookiee Grease Monkey and Rank Tier: Elder) |
2016/08/02 / 2021/12/21 |
| Junker I | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4). Related Skills/Powers: Crafting and Mechanics Prerequisites: (Discipline: Scavenger and Rank Tier: Journeyman (exact)) or (Discipline: Machinist and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2025/05/06 |
| Junker II | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: (Discipline: Scavenger and Rank Tier: Equite (exact)) or (Discipline: Machinist and Rank Tier: Equite (exact)) |
2016/08/02 / 2025/05/06 |