Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Depths of Power II | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Equite (exact) |
2025/05/02 / 2026/05/15 |
| Ghosting I | Granted Default Feat |
The character has learned to utilize their Force Cloak even while in motion. While moving slowly and deliberately, The character can maintain the translucent veil as long as they can maintain focus on the task. The character uncloaks momentarily whenever they attacks or strikes. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Journeyman (exact)) or (Discipline: Night Mother and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Void Stalker and Rank Tier: Journeyman (exact)) or (Discipline: Phantom Menace and Rank Tier: Journeyman (exact)) or (Discipline: Temporal Operative and Rank Tier: Journeyman (exact)) or (Discipline: Shadow Hunter and Rank Tier: Journeyman (exact)) or (Discipline: Chiaroscuro Healer and Rank Tier: Journeyman (exact)) |
2013/08/06 / 2026/05/15 |
| Ghosting III | Granted Default Feat |
The character can move freely when using Force Cloak. The faster the movement, the more concentration that they requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. The character still uncloaks momentarily before they attacks or strikes. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Elder) or (Discipline: Night Mother and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Hyōbao Vilissës and Rank Tier: Elder) or (Discipline: Valkyrie and Rank Tier: Elder) or (Discipline: Arcane Infiltrator and Rank Tier: Elder) or (Discipline: Void Stalker and Rank Tier: Elder) or (Discipline: Phantom Menace and Rank Tier: Elder) or (Discipline: Temporal Operative and Rank Tier: Elder) or (Discipline: Shadow Hunter and Rank Tier: Elder) or (Discipline: Chiaroscuro Healer and Rank Tier: Elder) |
2013/08/09 / 2026/05/15 |
| Faceless II | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s partial concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Discipline: Shadow and Rank Tier: Equite (exact)) or (Discipline: Soaring Songbird and Rank Tier: Equite (exact)) or (Discipline: Shadow Broker and Rank Tier: Equite (exact)) |
2013/08/10 / 2026/05/15 |
| Iron Pillar III | Granted Default Feat |
An Elder Juggernaut is seldom knocked off their feet, even when they is not able to plant them. The character can momentarily steel their body at will like a sheet of Mandalorian Iron in order to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Unyielding Tempest and Rank Tier: Elder) or (Discipline: Tank and Rank Tier: Elder) or (Discipline: Anchorite and Rank Tier: Elder) or (Discipline: Immortal Mandalorian and Rank Tier: Elder) |
2013/08/10 / 2026/05/15 |
| Surge I | Granted Default Feat |
Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As The character’s adrenaline surges with every hit they land or take, they can begin to augment their Stamina to +1 Skill Point higher, as long as they are actively engaged in direct combat and focused solely on feats that utilize their Might or Athletics ability (to a maximum of +4). When a lull in combat presents itself, The character will immediately lose their stamina boost, but suffer no penalty. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept) or (Discipline: Paladin and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept and Rank Tier: Journeyman (exact)) or (Discipline: Stormwalker and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Peacekeeper and Rank Tier: Journeyman (exact)) or (Discipline: Aurenval and Rank Tier: Journeyman (exact)) or (Discipline: Necro'lor and Rank Tier: Journeyman (exact)) or (Discipline: Wayseeker Paladin and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Warrior and Rank Tier: Journeyman (exact)) or (Discipline: The Bastion and Rank Tier: Journeyman (exact)) or (Discipline: Forcewarden and Rank Tier: Journeyman (exact)) or (Discipline: Koldra'dun and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2026/05/15 |
| Silver Tongue III | Granted Default Feat |
The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5). Related Skills/Powers: Charm, Intimidation, and Leadership Prerequisites: (Discipline: Director and Rank Tier: Elder) or (Discipline: Orator and Rank Tier: Elder) or (Discipline: Master Naur'alor and Rank Tier: Elder) or (Discipline: Noblesse D'épée and Rank Tier: Elder) or (Discipline: Pirate Broadcaster and Rank Tier: Elder) or (Discipline: The Phoenix of Kyataru and Rank Tier: Elder) |
2016/08/02 / 2026/05/15 |
| Spectral Beast III | Granted Default Feat |
As an Elder, The character has mastered their spiritual bond with the animal world. Using their Transformation Force Power, they can transform into a fully formed glowing ghostly version of an animal of their choice relative to their skill level. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder) or (Discipline: Loup-Garou and Rank Tier: Elder) or (Discipline: Primeval Force Crusader and Rank Tier: Elder) or (Discipline: The Raven King and Rank Tier: Elder) or (Discipline: Dragon of Kyataru and Rank Tier: Elder) |
2025/07/30 / 2026/05/15 |
| Fly Casual I | Granted Default Feat |
The character has always had a knack for wheeling and dealing, ranging from small time cons to larger gambits. They gain a +1 Skill Point bonus to their Deception Skill when making or setting up a deal between parties by bluffing, selling, buying, or improvising (to a maximum of +4). The character can struggle when dealing with unfamiliar species, cultures, or gangs, or unseen variables that make a deal go south quickly. Related Skills/Powers: Deception Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Fence and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2026/05/15 |
| Spirit Guide I | Granted Default Feat |
Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As a Journeyman, The character can commune with recently created spirits, no more than a month old. The spirit's demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability. Related Skills/Powers: Telepathy Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) or (Discipline: Heart of Fire and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Seer and Rank Tier: Journeyman (exact)) |
2025/07/30 / 2026/05/15 |
| Iron Pillar I | Granted Default Feat |
Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Journeyman (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Journeyman (exact)) or (Discipline: Tank and Rank Tier: Journeyman (exact)) or (Discipline: Anchorite and Rank Tier: Journeyman (exact)) or (Discipline: Immortal Mandalorian and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2026/05/15 |
| Force Interrogation I | Granted Default Feat |
Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Primeval Force Crusader and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) or (Discipline: The Red Queen and Rank Tier: Journeyman (exact)) or (Discipline: Bloodwraith and Rank Tier: Journeyman (exact)) or (Discipline: Shadow Broker and Rank Tier: Journeyman (exact)) |
2013/07/20 / 2026/05/15 |
| Surge II | Granted Default Feat |
As The character’s adrenaline surges with the song of battle or strife, they can now augment their Stamina to +1 Skill Point higher as long as they remains actively engaged in various forms of combat (to a maximum of +5). When a lull in combat presents itself, The character no longer immediately loses their stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Equite (exact)) or (Discipline: Paladin and Rank Tier: Equite (exact)) or (Discipline: The Ronin and Rank Tier: Equite (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Equite (exact)) or (Discipline: Matukai Adept and Rank Tier: Equite (exact)) or (Discipline: Stormwalker and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Peacekeeper and Rank Tier: Equite (exact)) or (Discipline: Aurenval and Rank Tier: Equite (exact)) or (Discipline: Necro'lor and Rank Tier: Equite (exact)) or (Discipline: Wayseeker Paladin and Rank Tier: Equite (exact)) or (Discipline: Arcane Warrior and Rank Tier: Equite (exact)) or (Discipline: The Bastion and Rank Tier: Equite (exact)) or (Discipline: Forcewarden and Rank Tier: Equite (exact)) or (Discipline: Koldra'dun and Rank Tier: Equite (exact)) |
2013/08/10 / 2026/05/15 |
| Battlefield Awareness I | Granted Default Feat |
Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in their line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Force Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Journeyman (exact)) or (Discipline: Force Sleuth and Rank Tier: Journeyman (exact)) or (Discipline: Peacekeeper and Rank Tier: Journeyman (exact)) or (Discipline: Necro'lor and Rank Tier: Journeyman (exact)) or (Discipline: Field Cognition and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2026/05/15 |
| Channel I | Granted Default Feat |
Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill their own energy reserves. If The character is allowed to maintain this concentration for more than a few moments, they can reuse Force Powers which normally require significant rest without penalty. Related Skills/Powers: Amplification and Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Soul Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Night Mother and Rank Tier: Journeyman (exact)) or (Discipline: Force Lord and Rank Tier: Journeyman (exact)) or (Discipline: Deathsworn and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Librarian and Rank Tier: Journeyman (exact)) or (Discipline: Force Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Rex Tempestas and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Force Sage and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Concordant and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Journeyman (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Journeyman (exact)) or (Discipline: Forcejack and Rank Tier: Journeyman (exact)) or (Discipline: Forcewarden and Rank Tier: Journeyman (exact)) or (Discipline: Lyctor and Rank Tier: Journeyman (exact)) or (Discipline: Koldra'dun and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Warrior and Rank Tier: Journeyman (exact)) or (Discipline: The Bastion and Rank Tier: Journeyman (exact)) or (Discipline: Nagual and Rank Tier: Journeyman (exact)) or (Discipline: Force's Gift and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2026/05/15 |
| Channel III | Granted Default Feat |
Leveraging a deep connection with the Force, The character can draw energy from the Living Force around them and fuse it with their own. With this new energy, The character can revitalize their own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Elder) or (Discipline: Soul Arcanist and Rank Tier: Elder) or (Discipline: Night Mother and Rank Tier: Elder) or (Discipline: Force Lord and Rank Tier: Elder) or (Discipline: Deathsworn and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Librarian and Rank Tier: Elder) or (Discipline: Force Warrior and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) or (Discipline: Immortal and Rank Tier: Elder) or (Discipline: Concordant and Rank Tier: Elder) or (Discipline: Arcane Shepherd and Rank Tier: Elder) or (Discipline: Hyōbao Vilissës and Rank Tier: Elder) or (Discipline: Forcejack and Rank Tier: Elder) or (Discipline: Forcewarden and Rank Tier: Elder) or (Discipline: Lyctor and Rank Tier: Elder) or (Discipline: Koldra'dun and Rank Tier: Elder) or (Discipline: Arcane Warrior and Rank Tier: Elder) or (Discipline: The Bastion and Rank Tier: Elder) or (Discipline: Nagual and Rank Tier: Elder) or (Discipline: Force's Gift and Rank Tier: Elder) |
2013/08/10 / 2026/05/15 |
| Spectral Beast II | Granted Default Feat |
As an Equite, The character has further developed their spiritual bond with the animal world and using their Transformation Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. The character can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact)) or (Discipline: Primeval Force Crusader and Rank Tier: Equite (exact)) or (Discipline: The Raven King and Rank Tier: Equite (exact)) or (Discipline: Dragon of Kyataru and Rank Tier: Equite (exact)) |
2025/07/30 / 2026/05/15 |
| Blood Carver: Sculptor | Granted Default Feat |
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While The character has the innate skill used to carve statues from trees in this manner, they tends to bring an added level of detail and perfectionism to anything they creates using their Crafting skill. Related Skills/Powers: Crafting Prerequisites: Species: Blood Carver |
2013/08/13 / 2026/05/15 |
| Faceless I | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Discipline: Shadow and Rank Tier: Journeyman (exact)) or (Discipline: Soaring Songbird and Rank Tier: Journeyman (exact)) or (Discipline: Shadow Broker and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2026/05/15 |
| Battle Haste III | Granted Default Feat |
An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Immortal and Rank Tier: Elder) or (Discipline: Fury and Rank Tier: Elder) or (Discipline: Nightslinger and Rank Tier: Elder) or (Discipline: Wayseeker Paladin and Rank Tier: Elder) or (Discipline: Phantom Menace and Rank Tier: Elder) |
2013/08/10 / 2026/05/15 |