Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Steady Hands III | Granted Default Feat |
The character can calmly and mechanically work with their Medicine skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. They can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. They are granted a +2 Skill Point bonus to Medicine (up to a maximum of +5). Related Skills/Powers: Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Elder) or (Discipline: The Doctor and Rank Tier: Elder) or (Discipline: Neurodivergent Medic and Rank Tier: Elder) |
2015/08/31 / 2021/12/21 |
Xenobiology II | Granted Default Feat |
The character has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if they was working on their own species. Related Skills/Powers: Lore and Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Equite (exact)) or (Discipline: Kevorkian and Rank Tier: Equite (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Equite (exact)) |
2015/08/31 / 2021/12/21 |
Crystal Ascendant: Can't Touch This | Granted Default Feat |
Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements. Related Skills/Powers: Amplification and Athletics Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Spectral Beast I | Granted Default Feat |
Spectral Beast I As a Journeyman, The character has found a deep spiritual connection to animal life. Using their Transformation Force Power, they can transform into a weak-wispy glowing-ghostly version of an animal of their choice relative to their skill level. This Spectral form is hard to maintain and dissipates if anything attempts to pass through it. It is not possible to attack in this form, but it is possible to speak single words to those around them. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact)) |
2025/07/30 / 2025/08/08 |
Primed I | Granted Default Feat |
Sorcerers channel the energy of combat. Fueled by surge of Force energy, The character is capable of chaining together two offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end they experience temporary fatigue they come down from a battle-high. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Rex Tempestas and Rank Tier: Journeyman (exact)) or (Discipline: Force Sage and Rank Tier: Journeyman (exact)) |
2021/12/16 / 2024/01/30 |
Force Pulse I | Granted Default Feat |
As a Journeyman, The character can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a single ally in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: (Discipline: Defender and Rank Tier: Journeyman (exact)) or (Discipline: Void Stalker and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2024/01/30 |
Spectral Beast II | Granted Default Feat |
As an Equite, The character has further developed their spiritual bond with the animal world and using their Transformation Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. The character can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact)) |
2025/07/30 / 2025/08/08 |
Spirit Guide I | Granted Default Feat |
Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As a Journeyman, The character can commune with recently created spirits, no more than a month old. The spirit's demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability. Related Skills/Powers: Telepathy Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) |
2025/07/30 / 2025/07/30 |
Metamorphosis I | Granted Default Feat |
The character has learned to use their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs. Related Skills/Powers: Transformation Prerequisites: (Discipline: Night Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) |
2025/05/02 / 2025/05/02 |
Fueled I | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of mental control and the ability to use the Force in other ways. While fueled The character loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate. Prerequisites: Discipline: Night Warrior and Rank Tier: Journeyman (exact) |
2025/05/02 / 2025/05/02 |
Crystal Ascendant: Unstoppable Force | Granted Default Feat |
Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities. Related Skills/Powers: Stamina Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Order Feat: Mercenary | Granted Default Feat |
The character belongs to the Mercenary Order. Not all who lack talent with the Force are called to serve others. Utilizing their skills and talents, Mercenaries are always looking to make a profit or earn some fame, and the Brotherhood is full of opportunities for those willing to look. Despite their lack of Force sensitivity, Mercenaries in service to the Brotherhood receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, conditioned to not balk in the face of a Jedi or Sith’s powers. Prerequisites: Order Group: Mercenaries |
2015/08/31 / 2024/02/20 |
Golden Envoy Presence | Granted Default Feat |
The character’s experience and reputation through the Envoy Corps has given them an air of agency when acting on the Brotherhood’s behalf. The character has an advantage on either Deception, Leadership, Charm, or Intimidation when acting in the Brotherhood's interests. Related Skills/Powers: Charm, Deception, Intimidation, and Leadership Prerequisites: Trophy: You Can Certainly Try, level 11 |
2023/02/16 / 2024/03/14 |
Metamorphosis II | Granted Default Feat |
The character trained more in using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature. Related Skills/Powers: Transformation Prerequisites: (Discipline: Night Warrior and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact)) or (Discipline: Changeling and Rank Tier: Equite (exact)) |
2025/05/02 / 2025/05/02 |
Restoration Trooper: Immovable Object | Granted Default Feat |
Restoration Troopers exist beyond the limits of traditional organic life. With a never-ending stamina and arms that hit like a mudhorn at full speed, Restoration Troopers hit hard and continually, if abeit slow. Related Skills/Powers: Might and Stamina Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
Restoration Trooper: Can't Stop The Flood | Granted Default Feat |
Fully corrupted by their crystal transformation, Restoration Troopers have developed a thick outer crystalline shell for armor. This armor is nearly impenetrable and what little organic tissue can be seen, if injured, heals over with this same crystalline structure. Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
Surge III | Granted Default Feat |
They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Discipline: The Ronin and Rank Tier: Elder) or (Discipline: Taldryan Obelisk and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Silvertongue | Granted Default Feat |
Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10 |
2024/04/14 / 2024/04/14 |
Seeking III | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5). Related Skills/Powers: Perception Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) or (Discipline: Deceiver and Rank Tier: Elder) or (Discipline: Valkyrie and Rank Tier: Elder) |
2013/08/14 / 2021/12/21 |
Embrace The Light | Granted Default Feat |
Bolstered by their connection to the Light, all Lightbringers train to steel themselves against the darkness. The character has developed an increased resistance against Force Powers typically associated with the Dark Side (Darkness, Force Lightning, Rage, Slow, Suppression, Terror). Prerequisites: Faction: The Lightbringers |
2022/04/28 / 2024/07/08 |