Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Xenobiology III | Granted Default Feat |
The character has become intricately familiar with every known species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic. Related Skills/Powers: Lore and Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Elder) or (Discipline: Kevorkian and Rank Tier: Elder) or (Discipline: Neurodivergent Medic and Rank Tier: Elder) or (Discipline: Underworld Cybergeneticist and Rank Tier: Elder) |
2015/08/31 / 2021/12/21 |
| Capital Commander II | Granted Default Feat |
The character is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |
| Order Feat: Jedi | Granted Default Feat |
The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses. Prerequisites: Order Group: Jedis |
2015/08/31 / 2021/12/16 |
| Order Feat: Sith | Granted Default Feat |
The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood. Prerequisites: Order Group: Siths |
2015/08/31 / 2021/12/16 |
| Capital Commander III | Granted Default Feat |
Not only is The character a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, The character gains a +2 Skill Point increase to their Operations Skill, and all crew members on board gain +1 (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Aviator and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
| Force Shockboxing III | Granted Default Feat |
The character has mastered enhancing their unarmed strikes with Force Lightning. They can envelop their unarmed strikes with Force Lightning for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor. Related Skills/Powers: Force Lightning and Martial Arts Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Soul Arcanist and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
| Devotee | Granted Default Feat |
Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views. Prerequisites: Faction: The Children of Mortis |
2022/04/28 / 2022/04/28 |
| Balance Point | Granted Default Feat |
As a Truthwarden, The character has been trained to ignore the pulling of either side of the Force. Their pragmatic approach to the Force grants them increased stamina when utilizing Force Powers. Prerequisites: Faction: The Truthwardens |
2022/04/28 / 2022/04/28 |
| Steel Curtain | Granted Default Feat |
The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets. Related Skills/Powers: Resolve Prerequisites: Society Rank: INQ: XII: Grand Inquisitor |
2015/09/24 / 2021/12/16 |
| Duelist I | Granted Default Feat |
The character has begun to specialise in one-on-one lightsaber duels. The efficiency and timing of their movements gives them an edge in speed, and The character gains +1 Skill Points to their Athletics Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Secret Order and Rank Tier: Journeyman (exact)) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Journeyman (exact)) or (Discipline: Sith Blademaster and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Journeyman (exact)) or (Discipline: Tank and Rank Tier: Journeyman (exact)) or (Discipline: Deceiver and Rank Tier: Journeyman (exact)) or (Discipline: Timber and Rank Tier: Journeyman (exact)) or (Discipline: Aurenval and Rank Tier: Journeyman (exact)) or (Discipline: Heart of Fire and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
| Battle Mind II | Granted Default Feat |
The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter. Related Skills/Powers: Resolve Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Equite (exact)) or (Discipline: Sith Blademaster and Rank Tier: Equite (exact)) or (Discipline: Cloak and Flair and Rank Tier: Equite (exact)) |
2015/08/09 / 2021/12/21 |
| Devil’s Sight | Granted Default Feat |
As a member of The Shadowseers, The character has learned to live in the shadows. Molded by the darkness, they have developed Force-enhanced vision, allowing them to see clearly even in pitch darkness. Prerequisites: Faction: The Shadowseers |
2022/04/28 / 2022/05/30 |
| Duelist II | Granted Default Feat |
The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Secret Order and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: The Ronin and Rank Tier: Equite (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Equite (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Equite (exact)) or (Discipline: Sith Blademaster and Rank Tier: Equite (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Equite (exact)) or (Discipline: Tank and Rank Tier: Equite (exact)) or (Discipline: Deceiver and Rank Tier: Equite (exact)) or (Discipline: Timber and Rank Tier: Equite (exact)) or (Discipline: Aurenval and Rank Tier: Equite (exact)) or (Discipline: Heart of Fire and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |
| Duelist III | Granted Default Feat |
The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Secret Order and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Discipline: The Ronin and Rank Tier: Elder) or (Discipline: Taldryan Obelisk and Rank Tier: Elder) or (Discipline: Noblesse D'épée and Rank Tier: Elder) or (Discipline: Sith Blademaster and Rank Tier: Elder) or (Discipline: Jedi Battlemaster and Rank Tier: Elder) or (Discipline: Tank and Rank Tier: Elder) or (Discipline: Deceiver and Rank Tier: Elder) or (Discipline: Timber and Rank Tier: Elder) or (Discipline: Aurenval and Rank Tier: Elder) or (Discipline: Heart of Fire and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
| Deflection Specialist I | Granted Default Feat |
The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons. Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/09/25 / 2025/05/14 |
| Deflection Specialist III | Granted Default Feat |
The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/09/25 / 2025/05/14 |
| Intergalactic I | Granted Default Feat |
The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points. Related Skills/Powers: Linguistics Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) or (Discipline: Pirate Broadcaster and Rank Tier: Journeyman (exact)) or (Discipline: Underworld Cybergeneticist and Rank Tier: Journeyman (exact)) or (Discipline: Ranger and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
| Hivemind III | Granted Default Feat |
The character has mastered an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is as if they were not channeling Battle Meditation at all, while still suffering the tiring effects of the power. Related Skills/Powers: Battle Meditation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Discipline: The Chronarch and Rank Tier: Elder) or (Discipline: Dragon of Kyataru and Rank Tier: Elder) or (Discipline: Strategos and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
| On The Trail I | Granted Default Feat |
When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Discipline: Hunter and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 |
| Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 |