Character Sheet Reference

Displaying feats 81 - 100 of 529 in total
Feat Type / Location Description Created / Updated
Human: Eye Of The Tiger Granted Default Feat

As a Human, The character can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, The character is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveler.

Prerequisites: Species: Human

2015/08/08 / 2021/12/16
Human: Just Another Face Granted Default Feat

Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, The character is otherwise just another mug in a sea of faces.

Prerequisites: Species: Human

2013/08/13 / 2021/12/16
Kiffar: Psychometry Granted Default Feat

Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. The character also shares this talent, and can use it to find hidden clues that wouldn't otherwise be obtainable.

Prerequisites: Species: Kiffar

2014/01/09 / 2021/12/16
Togruta: Echolocation Granted Default Feat

Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, The character can ultrasonically sense the proximity and movement of physical objects around them.

Prerequisites: Species: Togruta

2013/12/01 / 2021/12/16
Seeking I Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2).

Related Skills/Powers: Perception

Prerequisites: Discipline: Seeker and Rank Tier: Journeyman (exact)

2013/08/14 / 2021/12/21
Nautolan: Fear in the Water Granted Default Feat

Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, The character can more readily read other people.

Prerequisites: Species: Nautolan

2013/08/13 / 2021/12/16
Seeking II Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite (exact) and Discipline: Seeker

2013/08/14 / 2021/12/21
Umbaran: Devil's Dance Granted Default Feat

The character, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use their Deception skill to deceive those around them when not under duress. However, due to this dishonest culture and The character’s darker sense of humor, they find it more difficult to relate to other people’s emotions and good intentions.

Related Skills/Powers: Deception

Prerequisites: Species: Umbaran

2015/08/08 / 2023/11/08
Zelosian: Horticulturist Granted Default Feat

Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting.

Prerequisites: Species: Zelosian

2013/08/13 / 2021/12/16
Verpine: Hive Mind Granted Default Feat

Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception.

Prerequisites: Species: Verpine

2015/08/08 / 2021/12/16
Seeking III Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Elder and Discipline: Seeker

2013/08/14 / 2021/12/21
Battle Mind I Granted Default Feat

A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure.

Related Skills/Powers: Resolve

Prerequisites: Discipline: Sorcerer and Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/21
Surge III Granted Default Feat

They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect.

Related Skills/Powers: Stamina

Prerequisites: Rank Tier: Elder and Discipline: Juggernaut

2013/08/10 / 2021/12/21
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Equite (exact)

2015/08/09 / 2023/12/13
Barabel: Unapologetic Granted Default Feat

A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to The character. Lacking this skill might reflect poorly on their personal image, especially when an apology is not given for a misdeed on their part.

Prerequisites: Species: Barabel

2015/08/08 / 2021/12/16
Chiss: Wise Beyond Years Granted Default Feat

Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, The character recognizes the value of propriety and self-control better than most species. As a result of intense schooling, The character has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate.

Prerequisites: Species: Chiss

2015/08/08 / 2021/12/16
Nautolan: Unblinking Granted Default Feat

One of the more distinct features of Nautolans are their lidless eyes. Because of their lack of eyelids, The character can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give them nearly perfect vision underwater.

Prerequisites: Species: Nautolan

2015/08/08 / 2021/12/16
Rodian: What’s that Smell? Granted Default Feat

Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find The character’s body odor pungent.

Prerequisites: Species: Rodian

2015/08/08 / 2021/12/16
Verpine: Debugger Granted Default Feat

Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure.

Prerequisites: Species: Verpine

2013/12/29 / 2021/12/16
Balance Point Granted Default Feat [Redacted] 2022/04/28 / 2022/04/28