Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Order Feat: Sith | Granted Default Feat |
The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood. Prerequisites: Order Group: Siths |
2015/08/31 / 2026/05/15 |
| Steady Hands I | Granted Default Feat |
The character can calmly and mechanically work with their Medicine skill even when under the stress of an overcrowded emergency room. They can filter out basic distractions and remain focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +4). Related Skills/Powers: Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Journeyman (exact)) or (Discipline: The Doctor and Rank Tier: Journeyman (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Journeyman (exact)) |
2015/08/31 / 2026/05/15 |
| Seeking III | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5). Related Skills/Powers: Perception Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) or (Discipline: Deceiver and Rank Tier: Elder) or (Discipline: Valkyrie and Rank Tier: Elder) |
2013/08/14 / 2026/05/15 |
| Medley I | Granted Default Feat |
The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon. Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)) or (Discipline: Soldier and Rank Tier: Journeyman (exact)) |
2015/08/31 / 2026/05/15 |
| Order Feat: Jedi | Granted Default Feat |
The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses. Prerequisites: Order Group: Jedis |
2015/08/31 / 2026/05/15 |
| Order Feat: Loyalist | Granted Default Feat |
The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers. Prerequisites: Order Group: Loyalists |
2015/08/31 / 2026/05/15 |
| Restoration Trooper: Immovable Object | Granted Default Feat |
Restoration Troopers exist beyond the limits of traditional organic life. With a never-ending stamina and arms that hit like a mudhorn at full speed, Restoration Troopers hit hard and continually, if abeit slow. Related Skills/Powers: Might and Stamina Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2026/05/15 |
| Steel Curtain | Granted Default Feat |
The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets. Related Skills/Powers: Resolve Prerequisites: Society Rank: INQ: XII: Grand Inquisitor |
2015/09/24 / 2026/05/15 |
| Proficiency II | Granted Default Feat |
The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary and Secondary Weapon’s associated Skills at +1 Skill Point higher (to a maximum of +5). Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Equite (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Equite (exact)) or (Discipline: Ninja and Rank Tier: Equite (exact)) or (Discipline: Master Naur'alor and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Kevorkian and Rank Tier: Equite (exact)) or (Discipline: Mandaboo and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Timber and Rank Tier: Equite (exact)) or (Discipline: Techno Raider and Rank Tier: Equite (exact)) or (Discipline: The Phoenix of Kyataru and Rank Tier: Equite (exact)) or (Discipline: Machinist and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact)) or (Discipline: Ancient Mandalorian and Rank Tier: Equite (exact)) |
2015/08/31 / 2026/05/15 |
| Proficiency III | Granted Default Feat |
The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +2 Skill Points higher, their chosen Secondary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +5). Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Elder) or (Discipline: Legendary Mandalorian and Rank Tier: Elder) or (Discipline: Ninja and Rank Tier: Elder) or (Discipline: Master Naur'alor and Rank Tier: Elder) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Elder) or (Discipline: Kevorkian and Rank Tier: Elder) or (Discipline: Mandaboo and Rank Tier: Elder) or (Discipline: Weaponsmith and Rank Tier: Elder) or (Discipline: Timber and Rank Tier: Elder) or (Discipline: Techno Raider and Rank Tier: Elder) or (Discipline: The Phoenix of Kyataru and Rank Tier: Elder) or (Discipline: Machinist and Rank Tier: Elder) or (Discipline: Director of Tactical Engineering and Rank Tier: Elder) or (Discipline: Ancient Mandalorian and Rank Tier: Elder) |
2015/08/31 / 2026/05/15 |
| Crystal Ascendant: Unstoppable Force | Granted Default Feat |
Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities. Related Skills/Powers: Stamina Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2026/05/15 |
| Balance Point | Granted Default Feat |
As a Truthwarden, The character has been trained to ignore the pulling of either side of the Force. Their pragmatic approach to the Force grants them increased stamina when utilizing Force Powers. Prerequisites: Faction: The Truthwardens |
2022/04/28 / 2026/05/15 |
| Dowsing III | Granted Default Feat |
There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes. Related Skills/Powers: Sense Prerequisites: (Discipline: Arcanist and Rank Tier: Elder) or (Discipline: Jedi Operative and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) or (Discipline: Shadow Hunter and Rank Tier: Equite) or (Discipline: Bloodwraith and Rank Tier: Elder) |
2015/08/09 / 2026/05/15 |
| Devotee | Granted Default Feat |
Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views. Prerequisites: Faction: The Children of Mortis |
2022/04/28 / 2026/05/15 |
| Battlefield Awareness II | Granted Default Feat |
Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact)) or (Discipline: Peacekeeper and Rank Tier: Equite (exact)) or (Discipline: Necro'lor and Rank Tier: Equite (exact)) or (Discipline: Field Cognition and Rank Tier: Equite (exact)) |
2013/08/10 / 2026/05/15 |
| Snap Judgement | Granted Default Feat |
The character's experience in Combat Center judgments has honed their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics. Prerequisites: Trophy: Pays to Critique, level 12 |
2023/04/19 / 2026/05/15 |
| Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2026/05/15 |
| Zealot | Granted Default Feat |
As a member of the Liberation Front, The character has been trained to identify and be aware of the dangers and weaknesses of a Force User. They exhibit no fear when facing down a Jedi of any alignment, bolstering their Resolve. The character also knows how to better adapt to their surroundings without the use of cybernetics or mystic powers, granting a +1 skill point bonus to their Survival skill. Related Skills/Powers: Resolve and Survival Prerequisites: Faction: The Liberation Front |
2017/09/28 / 2026/05/15 |
| Chameleon III | Granted Default Feat |
A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Elder |
2016/08/02 / 2026/05/15 |
| Beast Mode III | Granted Default Feat |
The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power. Related Skills/Powers: Amplification and Creature Control Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder) |
2024/09/25 / 2026/05/15 |