Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Leaf On The Wind | Chosen Force Feat |
The character has learned to be a leaf in the wind, calming their mind and attuning their sensitivity with Precognition to the point that they is granted the ability to feel out potential obstacles while flying a ship, vehicle, or jetpack. Related Skills/Powers: Precognition Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2013/08/17 / 2023/11/13 |
Let Them Hate, So Long As They Fear | Chosen Skill Feat |
The character has become adept at using fear and threats as a leader. They may replace their Leadership Skill with their Intimidation skill when encouraging subordinates to follow their lead. Related Skills/Powers: Intimidation and Leadership Prerequisites: Rank Tier: Novitiate |
2013/08/12 / 2021/12/16 |
Lightfooted | Chosen Skill Feat |
The art of sneaking often involves bypassing more than just organic eyes. Knowing the tricks of the trade, The character can disable or bypass electronic sensors, tripwires, and cameras using their Stealth Skill in place of their Slicing Skill. Related Skills/Powers: Slicing and Stealth Prerequisites: Rank: Equite 2 |
2023/11/08 / 2024/02/18 |
Lightning Deflection I | Chosen Force Feat |
The character has learned how to ground themselves against the might of Force Lightning. This incredibly taxing and high-focus defensive measure lets him dissipate an incoming short burst of Force Lightning harmlessly into the ground, rather than suffer its painful effects. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2024/02/16 / 2024/02/16 |
Lightning Deflection II | Chosen Force Feat |
The character has a deeper understanding of the Force Lightning power, and can now both dissipate an incoming short burst, but also bounce the power away from them. Unable to properly target a location, this chaotic reflection of Force Lightning is very taxing and requires intense focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 (exact) |
2024/02/16 / 2024/02/16 |
Lightning Deflection III | Chosen Force Feat |
The character has a mastered defensive tactics against the might of Force Lightning. Not only can they dissipate the energy but they can accurately bounce that lightning towards any target of their choice. This ability is taxing and requires focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank: Elder 2 |
2024/02/16 / 2024/02/16 |
Lightning Reflexes | Chosen Skill Feat |
The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Journeyman |
2013/07/20 / 2021/12/16 |
Lil' Bit Disco | Chosen Force Feat |
The character's study of the Darkness Force Power has led to them learning to change the nature of the dark. Just as effective as preventing any sight for organic or machines, the darkness can take new tones, with The character able to choose the overwhelming swallowing tone of their darkness. Related Skills/Powers: Darkness Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2021/12/16 / 2024/01/30 |
Linguistic Liar | Chosen Skill Feat |
The character is an experienced liar and saboteur, and their vocal cords are just one more weapon in their arsenal. They might not have spent a lot of time studying other languages, but they has picked up a few tricks along the way. The character can replace their Linguistics Skill with their Deception Skill in order to mimic or impersonate other languages when attempting to pull some sort of con. While this ability might be used to their advantage, The character can easily find trouble if they unwittingly pulls the trick on someone who can actually understand whatever nonsense they is saying. Related Skills/Powers: Deception and Linguistics Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2023/11/08 |
Lip Reader | Chosen Skill Feat |
The character is well versed in the nuances of the spoken word. As long as it is in a language they can speak and they can see the speaker's mouth move, The character can understand what is being said purely by reading lips. even without hearing them. Related Skills/Powers: Linguistics and Perception Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Lonto: It’s Not A Drug | Granted Default Feat |
With a deep connection to the natural world, and part plant themselves, The character is able to grow and utilize tragia leaves for the purpose of healing others. The character can use their Medicine skill at +1 Skill Point higher when using these leaves to heal themselves and others. Prerequisites: Species: Lonto |
2024/04/02 / 2024/04/02 |
Lonto: Save The Trees Or Break Your Knees | Granted Default Feat |
Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. The characteris prone to an instinctual need to defend nature, and should it ignore that, may find themselves shunned by other Lonto. Prerequisites: Species: Lonto |
2024/04/02 / 2024/04/02 |
Loop it | Chosen Force Feat |
The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection. Related Skills/Powers: Illusion Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Lurmen: Gotta Go Fast! | Granted Default Feat |
Due to his small form and unique, flexible body structure, The character is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes him quite mobile, his small stature also makes him prone to the harsh realities of physics when utilizing his Might, as opposed to more average-sized creatures. Prerequisites: Species: Lurmen |
2023/06/26 / 2023/06/27 |
Lurmen: There’s Always Another Way | Granted Default Feat |
Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with his species, The character is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give The character an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option. Prerequisites: Species: Lurmen |
2023/06/26 / 2023/06/27 |
Manchurian Candidate | Chosen Force Feat |
The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate. Related Skills/Powers: Mind Trick Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2013/08/21 / 2021/12/16 |
Masterchef | Chosen Skill Feat |
The character is an experienced chef, one more than capable of putting together a great meal. They gets a +1 Skill Point bonus to their Crafting Skill when cooking (to a maximum of +5). Related Skills/Powers: Crafting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 (exact) |
2021/12/16 / 2023/01/31 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: Rank: Equite 4 (exact) and Order Group: Force Sensitives |
2023/02/05 / 2023/02/05 |
Matter Bender II | Chosen Force Feat |
The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 |
2023/01/31 / 2023/02/03 |