Character Sheet Reference

Displaying feats 321 - 340 of 529 in total
Feat Type / Location Description Created / Updated
Nautolan: Fear in the Water Granted Default Feat

Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, The character can more readily read other people.

Prerequisites: Species: Nautolan

2013/08/13 / 2021/12/16
Nautolan: Unblinking Granted Default Feat

One of the more distinct features of Nautolans are their lidless eyes. Because of their lack of eyelids, The character can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give them nearly perfect vision underwater.

Prerequisites: Species: Nautolan

2015/08/08 / 2021/12/16
Neti: Natural Stamina Granted Default Feat

As a Neti, The character does not sleep, eat or consume large amounts of water. They has no biological need to rest and can thus push themself through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that they are in. The more broad spectrum light that they are exposed to, the longer they can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as The character will become exhausted and weak if deprived of sunlight for extremely long periods of time.

Prerequisites: Species: Neti

2013/08/13 / 2021/12/16
Neti: Photosynthesis Granted Default Feat

Covered in bark-like skin, The character is a sentient plant with the same needs as other species of flora. This not only makes The character highly flammable, but also makes them dependant on the environment and conditions that they is in.

Prerequisites: Species: Neti

2015/08/08 / 2021/12/16
Nine Out of Ten Chosen Skill Feat

The character has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, The character gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5).

Related Skills/Powers: Resolve

Prerequisites: Trophy: Pays to Critique, level 9

2023/04/19 / 2023/05/07
Noghri: Nothing Goes Over my Head Granted Default Feat

As a clan-based society, humor is a foreign concept to the Noghri species. Even in their most relaxed state, the meaning of most jokes are lost on The character. Therefore, they will often misinterpret jokes as serious insults, commands or just plain nonsense.

Prerequisites: Species: Noghri

2015/08/08 / 2021/12/16
Noghri: The Blood Runs Deep Granted Default Feat

Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, The character shares this talent with their species and is able to tell a person’s bloodline through their olfactory senses.

Prerequisites: Species: Noghri

2013/08/13 / 2021/12/16
No Scope Chosen Skill Feat

The character has a knack for pulling off accurate shots when firing off the hip or not using a scope to aim. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Obedience School Chosen Force Feat

Through Creature Control, The character can exert his will entirely over a target creatures conscious mind, directing them to carry out a specific task or function that might go against their base nature.

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2021/12/16 / 2021/12/16
Omwati: Riddle Me This Granted Default Feat

The character has an inherent penchant for solving puzzles and riddles. The character can use their Intellect skill at +1 skill level higher when presented with a problem that requires logic alone to figure out.

Related Skills/Powers: Intellect

Prerequisites: Species: Omwati

2013/08/13 / 2021/12/16
Omwati: Songbird Granted Default Feat

Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, The character possesses bones that are far more delicate than most species, making them less withstanding to trauma from weapons or impact.

Prerequisites: Species: Omwati

2015/08/08 / 2021/12/16
Ongree: Points Of View Granted Default Feat

Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given The character a unique mindset, allowing them to examine situations from multiple perspectives with ease and without concentration.

Prerequisites: Species: Ongree

2013/08/13 / 2021/12/16
Ongree: What Is That…Thing? Granted Default Feat

Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, The character is easily recognizable within a sea of faces. Even with their face hidden, an observant investigator can distinguish them through posture alone.

Prerequisites: Species: Ongree

2015/08/08 / 2021/12/16
On The Trail I Granted Default Feat

When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Hunter

2016/08/02 / 2021/12/21
On The Trail II Granted Default Feat

When tracking or on the trail of a quarry, The character will pick up on clues to a target's whereabouts or direction that others would miss. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
On The Trail III Granted Default Feat

The character has tracked down quarry from one side of the Galaxy to the other. They will pick up on clues to a target's trail or whereabouts that even those gifted with the Force would miss. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Elder

2016/08/02 / 2021/12/21
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2021/12/16
Order Feat: Jedi Granted Default Feat

The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses.

Prerequisites: Order Group: Jedis

2015/08/31 / 2021/12/16
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2021/12/16
Order Feat: Mercenary Granted Default Feat

The character belongs to the Mercenary Order. Not all who lack talent with the Force are called to serve others. Utilizing their skills and talents, Mercenaries are always looking to make a profit or earn some fame, and the Brotherhood is full of opportunities for those willing to look. Despite their lack of Force sensitivity, Mercenaries in service to the Brotherhood receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Mercenaries

2015/08/31 / 2024/02/20