Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Like a Hurricane | Chosen Force Feat |
In addition to general weather and climate changes, The character has learned to use their Weather Control power to specifically target a group of individuals, even as they move about the region. They must maintain sight on the region where this weather is taking place. Related Skills/Powers: Weather Control Prerequisites: Order Group: Force Sensitives and Rank: Equite 4 |
2025/05/02 / 2025/05/02 |
Ichor Bolt | Chosen Force Feat |
The character has learned to channel their Telekinesis power into a bolt of moving energy from their hands to a target. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/02 / 2025/05/02 |
Fear Projection | Chosen Force Feat |
The character has learned to utilize their Terror power by passively projecting tiny images of their own fears around them. Their connection to the Force deepens as they use their fear to fuel their abilities. Related Skills/Powers: Terror Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2025/05/02 / 2025/05/02 |
Ichor Cloud | Chosen Force Feat |
Rather than enveloping an area with complete darkness, The character has learned to tap into the power of the Ichor, releasing their Darkness Force Power as a dense cloud of thick green ichor mist. Related Skills/Powers: Darkness Prerequisites: Order Group: Force Sensitives and Rank: Novitiate 4 |
2025/05/02 / 2025/05/02 |
Yzma’s Cabinet | Chosen Force Feat |
The character can transform one additional target to a different creature type based on their skill level. Related Skills/Powers: Transformation Prerequisites: Order Group: Force Sensitives and Rank: Equite 1 |
2025/05/02 / 2025/05/06 |
Fire Weapons | Chosen Force Feat |
The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can be applied to the blades of lightsabers and the bolts from blasters and slug throwers in addition to more conventional weapons. Related Skills/Powers: Pyrokinesis Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2025/05/02 / 2025/05/13 |
Quick Storage | Chosen Force Feat |
Through dedication and training, The character has become more efficient in their ability to store away and summon items from the ether. The time needed to store or summon an item has been cut in half of what it normally would be. Related Skills/Powers: Item Conjuring Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2025/05/03 / 2025/05/03 |
Preservation Override | Chosen Force Feat |
The character has learned how to take their Possession of another being to a new level, allowing them to override the target’s self-preservation instincts, letting The character place their target in very dangerous or even deadly situations, including combat. Related Skills/Powers: Possession Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 |
2025/05/02 / 2025/05/06 |
Rather Weighty, This | Chosen Force Feat |
The character has taken advanced training in their Gravitation Force Power, allowing them to not only weaken the pull of gravity, or change its direction, but also to increase the pull of gravity, making targets heavier than they would be otherwise. Related Skills/Powers: Gravitation Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/16 / 2025/05/16 |
Force Drain II | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes just as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2025/05/28 |
False Echoes | Chosen Force Feat |
The character has learned to protect their mind with lies. When aware of a probing Telepathy, The character can project false information allowing them to use their Deception Skill in place of their Intellect skill to counter it. Related Skills/Powers: Deception and Telepathy Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2025/06/03 / 2025/06/03 |
I am in Control | Chosen Force Feat |
The character has trained their Control Self Force Power to help fortify their mind against others. They may use Control Self in place of their Resolve to counter Mind Trick Related Skills/Powers: Control Self Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/04 / 2025/08/01 |
Trick Shots | Chosen Skill Feat |
When using a ranged weapon such as a Blaster, Slugthrower, or Throwing Knives, The character can calculate bullet or bolt trajectories with a mixture of spatial awareness, a general knowledge of projectile physics, and instinct. They can take advantage of tricks such as ricocheting or reflecting shots around corners or obstacles when the situation calls for it. Related Skills/Powers: Blasters and Slugthrowers Prerequisites: Rank Tier: Equite |
2013/08/17 / 2021/12/16 |
Cry No More | Chosen Skill Feat |
The character has an innate ability to understand how individuals react in different situations. When attempting to elicit an emotional response, The character may replace their Deception Skill with their Charm Skill. Related Skills/Powers: Charm and Deception Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2023/11/08 |
Classic Misdirection | Chosen Skill Feat |
The character spends a great deal of time observing those under their command. They are capable of motivating those under their command with just the right word or phrase based on their observations as opposed to simply being charismatic. The character can use their Deception Skill in place of their Leadership Skill. Related Skills/Powers: Deception and Leadership Prerequisites: Rank Tier: Equite |
2013/08/17 / 2023/11/08 |
Fear Will Keep Them In Line | Chosen Skill Feat |
The character has become adept at using fear and threats in diplomatic discussions. They may use their Intimidation Skill in place of their Charm Skill when engaging in the act of a negotiation. Related Skills/Powers: Charm and Intimidation Prerequisites: Rank Tier: Novitiate |
2013/08/11 / 2023/11/08 |
Stay A While And Listen | Chosen Skill Feat |
The character is skillful at divining how to use, manipulate, and/or identify ancient artifacts they encounters and can use their Investigation Skill instead of requiring a relevant Lore Topic. Related Skills/Powers: Investigation and Lore Prerequisites: Rank Tier: Novitiate |
2013/08/21 / 2021/12/16 |
Let Them Hate, So Long As They Fear | Chosen Skill Feat |
The character has become adept at using fear and threats as a leader. They may replace their Leadership Skill with their Intimidation skill when encouraging subordinates to follow their lead. Related Skills/Powers: Intimidation and Leadership Prerequisites: Rank Tier: Novitiate |
2013/08/12 / 2021/12/16 |
I Made These II | Chosen Skill Feat |
The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using up to two weapons of their own creation. (The weapons must be cited in Loadout Description) Related Skills/Powers: Crafting Prerequisites: Rank Tier: Equite |
2023/11/13 / 2023/11/13 |
Hero Landing | Chosen Skill Feat |
Sneaking often means finding oneself in situations of difficult navigation. The character has learned to leverage their Athletics Skill to remain unseen. They can use their Athletics Skill in place of their Stealth Skill when landing from a high place or needing to rapidly move through a crowd. Related Skills/Powers: Athletics and Stealth Prerequisites: Rank Tier: Journeyman |
2023/11/08 / 2023/11/08 |