Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Elder |
2025/05/02 / 2026/05/15 |
| Capital Commander III | Granted Default Feat |
Not only is The character a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, The character gains a +2 Skill Point increase to their Operations Skill, and all crew members on board gain +1 (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Aviator and Rank Tier: Elder) |
2024/09/25 / 2026/05/15 |
| Arcane Shield II | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration. Related Skills/Powers: Force Lightning Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: The Chronarch and Rank Tier: Equite (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) |
2024/09/25 / 2026/05/15 |
| Arcane Shield III | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Force Lightning, Stun, explosives, or blaster fire without losing concentration. Related Skills/Powers: Force Lightning Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Force Lord and Rank Tier: Elder) or (Discipline: Deathsworn and Rank Tier: Elder) or (Discipline: The Chronarch and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder) |
2024/09/25 / 2026/05/15 |
| Force Shockboxing I | Granted Default Feat |
The character has begun to learn to envelop their fists with Force Lightning while delivering unarmed strikes. With great effort, They can throw one Force Lightning-enhanced strike before this ability expires. This ability does not work while wearing medium or heavy armor. Related Skills/Powers: Force Lightning and Martial Arts Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Soul Arcanist and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2026/05/15 |
| Masquerade II | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact) |
2024/10/01 / 2026/05/15 |
| Clairvoyance II | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. With significant concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Information comes more rapidly at this level, and the fatigue The character experiences with extended use is diminished. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Librarian and Rank Tier: Equite (exact)) or (Discipline: Force Prophet and Rank Tier: Equite (exact)) or (Discipline: Temporal Operative and Rank Tier: Equite (exact)) or (Discipline: Cloak and Flair and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Wayseer and Rank Tier: Equite (exact)) or (Discipline: Strategos and Rank Tier: Equite (exact)) or (Discipline: Jedi Seer and Rank Tier: Equite (exact)) or (Discipline: Jedi Seer and Rank Tier: Equite (exact)) or (Discipline: Techgeist and Rank Tier: Equite (exact)) |
2024/09/29 / 2026/05/15 |
| Arcane Shield I | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration. Related Skills/Powers: Force Lightning Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Force Lord and Rank Tier: Journeyman (exact)) or (Discipline: Deathsworn and Rank Tier: Journeyman (exact)) or (Discipline: The Chronarch and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2026/05/15 |
| Hivemind III | Granted Default Feat |
The character has mastered an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is as if they were not channeling Battle Meditation at all, while still suffering the tiring effects of the power. Related Skills/Powers: Battle Meditation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Discipline: The Chronarch and Rank Tier: Elder) or (Discipline: Dragon of Kyataru and Rank Tier: Elder) or (Discipline: Strategos and Rank Tier: Elder) or (Discipline: Jedi Seer and Rank Tier: Elder) |
2024/09/25 / 2026/05/15 |
| Unarmed Specialist II | Granted Default Feat |
The character's martial arts techniques have become quick and efficient, as well as energy-preserving. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina and Athletics Skills (up to a maximum of +5). Related Skills/Powers: Athletics, Martial Arts, and Stamina Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact) |
2024/09/25 / 2026/05/15 |
| Deflection Specialist II | Granted Default Feat |
The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact) |
2024/09/25 / 2026/05/15 |
| Clairvoyance III | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Librarian and Rank Tier: Elder) or (Discipline: Force Prophet and Rank Tier: Elder) or (Discipline: Temporal Operative and Rank Tier: Elder) or (Discipline: Cloak and Flair and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Wayseer and Rank Tier: Elder) or (Discipline: Strategos and Rank Tier: Elder) or (Discipline: Jedi Seer and Rank Tier: Elder) or (Discipline: Jedi Seer and Rank Tier: Elder) or (Discipline: Techgeist and Rank Tier: Elder) |
2024/09/29 / 2026/05/15 |
| Masquerade I | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4). Related Skills/Powers: Deception Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/10/01 / 2026/05/15 |
| Masquerade III | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/10/01 / 2026/05/15 |
| Mad Scientist I | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4). Related Skills/Powers: Medicine Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/10/01 / 2026/05/15 |
| Mad Scientist III | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/10/01 / 2026/05/15 |
| Presentiment III | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean substantial bits of information with very little mental or emotional toll. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Soothsayer and Rank Tier: Elder) or (Discipline: Force Prophet and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Anchorite and Rank Tier: Elder) or (Discipline: The Red Queen and Rank Tier: Elder) |
2024/10/01 / 2026/05/15 |
| Presentiment I | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and intense concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are disjointed and not so easily deciphered though small bits of useful information may be deciphered with considerable mental and emotional strain. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Soothsayer and Rank Tier: Journeyman (exact)) or (Discipline: Force Prophet and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Anchorite and Rank Tier: Journeyman (exact)) or (Discipline: The Red Queen and Rank Tier: Journeyman (exact)) |
2024/10/01 / 2026/05/15 |
| Presentiment II | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean bits of information resulting in some mental and emotional strain. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Soothsayer and Rank Tier: Equite (exact)) or (Discipline: Force Prophet and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Anchorite and Rank Tier: Equite (exact)) or (Discipline: The Red Queen and Rank Tier: Equite (exact)) |
2024/10/01 / 2026/05/15 |
| Mad Scientist II | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine and Mechanics Skills (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact) |
2024/10/01 / 2026/05/15 |