Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Elementary | Chosen Force Feat |
The character's Sense skill is uniquely tuned to picking up subtle clues left through the Force that even the most critical of eyes could miss. These clues flash across The character's conscious for fleeting moments that trigger without actively using their Sense power. The more practiced The character is with Sense, the stronger the details. Related Skills/Powers: Sense Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives |
2013/08/21 / 2021/12/16 |
Reflexive Counter | Chosen Force Feat |
The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own. Related Skills/Powers: Precognition Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2013/07/20 / 2021/12/16 |
I'm Rubber, You're Glue | Chosen Force Feat |
The character has taken effort to truly understand fear to the point it has become a part of them. By instinct they can use their Terror Force Power to startle anyone who attempts to startle them. Related Skills/Powers: Terror Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Puppet Master | Chosen Force Feat |
The character has developed their Mind Trick to a point where it is no longer simply used to trick the mind, but control it as well. If a sentient allows The character access, they are able to control that sentient directly, although this will leave The character defenseless for the duration of the control. The character may break this ability at any time, but may take no other actions or movements in their own body during this period. Their target may also voluntarily end this effect at any point, depending on their Resolve. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2014/01/25 / 2021/12/16 |
Inceptioned | Chosen Force Feat |
The character has mastered the art of corrupting a mind, distorting the borders between what is real and imaginary. With absolute focus, they can attempt to convince a target that a memory is either real, or fictional. The more complicated the memory, the more draining this is on the user. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Force Drain III | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes half as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/17 |
Static Shock IV | Chosen Force Feat |
As an Elder The character has mastered their Force Lightning Power being able to split the stream to multiple targets, chain outward from a single target, and even maintain a sustained attack all without losing any power. Related Skills/Powers: Force Lightning Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2013/08/17 / 2021/12/17 |
Stun II | Chosen Force Feat |
The character has advanced their skill with Slow, allowing them to not only overwhelm a target's motor functions and cause them to become temporarily stunned in place, but also use the power to fully freeze the intended target in place in a near-catatonic state at the cost of complete focus and concentration, regardless of Force Power level. All joints are locked for the duration, with the target remaining in the exact position as when Slow took effect. Related Skills/Powers: Slow Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2015/08/09 / 2022/01/28 |
Haze III | Chosen Force Feat |
The character can extend their Concealment ability over a small group of sentient beings clustered near each other, hiding them from a Jedi’s Force Sense. Requires half of The character’s focus to maintain the concealment effect. Related Skills/Powers: Concealment Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Bounce It | Chosen Force Feat |
The character has developed a talent for being able to redirect Force Lightning dispersed with Barrier. This ability involves bouncing the attack back at the original sender, or even at another target all together while also strengthening the potency of the attack. Related Skills/Powers: Barrier and Force Lightning Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2015/11/12 / 2021/12/16 |
Memory Meld | Chosen Force Feat |
The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5). Related Skills/Powers: Telepathy Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Ace Aura | Chosen Force Feat |
The character has practiced the art of Battle Meditation in space battles to a point where it becomes second nature. The character can project their Battle Meditation Force Power over a squadron of starfighters, even while Piloting. Related Skills/Powers: Battle Meditation Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Field Triage I | Chosen Force Feat |
The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with mild cuts, bruises, and cracked bones. Related Skills/Powers: Control Self and Healing Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Energy Dispersion | Chosen Force Feat |
The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise. Related Skills/Powers: Barrier Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2017/02/11 / 2021/12/16 |
Time Out | Chosen Force Feat |
The character’s mastery of the Force can allow them to completely nullify a Force-user's ability to connect with the Force. This effect can last as long as the Master wills it in accordance with their Suppression Force Power level. Related Skills/Powers: Suppression Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Static Shock II | Chosen Force Feat |
The character can not only extended the duration of their Force Lightning into a continuous string that loses strength rapidly after the initial burst, but they can also split their Force Lightning into two streaks to hit two targets concurrently at half power. Related Skills/Powers: Force Lightning Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Matter Bender II | Chosen Force Feat |
The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 |
2023/01/31 / 2023/02/03 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: Rank: Equite 4 (exact) and Order Group: Force Sensitives |
2023/02/05 / 2023/02/05 |
Telekinetic Strike I | Chosen Force Feat |
The character can focus their Telekinesis into a directional attack that mirrors an invisible, powerful cross-punch that goes beyond a simple Force push or shove, but requires a gesture regardless of skill. Related Skills/Powers: Telekinesis Prerequisites: Rank: Journeyman 3 (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Lightning Deflection I | Chosen Force Feat |
The character has learned how to ground themselves against the might of Force Lightning. This incredibly taxing and high-focus defensive measure lets him dissipate an incoming short burst of Force Lightning harmlessly into the ground, rather than suffer its painful effects. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2024/02/16 / 2024/02/16 |