Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis. Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Balance Bringer and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: The Raven King and Rank Tier: Equite (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Equite (exact)) |
2021/12/16 / 2026/05/15 |
| Junker I | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4). Related Skills/Powers: Crafting and Mechanics Prerequisites: (Discipline: Scavenger and Rank Tier: Journeyman (exact)) or (Discipline: Machinist and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2026/05/15 |
| Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis. Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) or (Discipline: The Raven King and Rank Tier: Elder) or (Discipline: Radiant Virtuoso and Rank Tier: Elder) |
2021/12/16 / 2026/05/15 |
| Steel Curtain | Granted Default Feat |
The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets. Related Skills/Powers: Resolve Prerequisites: Society Rank: INQ: XII: Grand Inquisitor |
2015/09/24 / 2026/05/15 |
| Seeking I | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2). Related Skills/Powers: Perception Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Stormwalker and Rank Tier: Journeyman (exact)) or (Discipline: Deceiver and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact)) |
2013/08/14 / 2026/05/15 |
| Balance Point | Granted Default Feat |
As a Truthwarden, The character has been trained to ignore the pulling of either side of the Force. Their pragmatic approach to the Force grants them increased stamina when utilizing Force Powers. Prerequisites: Faction: The Truthwardens |
2022/04/28 / 2026/05/15 |
| Smooth Operator II | Granted Default Feat |
The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: (Discipline: Ace and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact)) |
2016/08/02 / 2026/05/15 |
| Chameleon III | Granted Default Feat |
A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Elder |
2016/08/02 / 2026/05/15 |
| Faceless III | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Discipline: Shadow and Rank Tier: Elder) or (Discipline: Soaring Songbird and Rank Tier: Elder) or (Discipline: Shadow Broker and Rank Tier: Elder) |
2013/08/10 / 2026/05/15 |
| Dowsing III | Granted Default Feat |
There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes. Related Skills/Powers: Sense Prerequisites: (Discipline: Arcanist and Rank Tier: Elder) or (Discipline: Jedi Operative and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) or (Discipline: Shadow Hunter and Rank Tier: Equite) or (Discipline: Bloodwraith and Rank Tier: Elder) |
2015/08/09 / 2026/05/15 |
| Battle Haste I | Granted Default Feat |
Marauders feed on the energy of combat. With every strike of their weapon, The character’s adrenaline flares and augments their Athletics skill. As they continues to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end they experiences temporary fatigue as they come down from a battle-high. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact)) or (Discipline: Wayseeker Paladin and Rank Tier: Journeyman (exact)) or (Discipline: Phantom Menace and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2026/05/15 |
| Ghosting III | Granted Default Feat |
The character can move freely when using Force Cloak. The faster the movement, the more concentration that they requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. The character still uncloaks momentarily before they attacks or strikes. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Elder) or (Discipline: Night Mother and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Hyōbao Vilissës and Rank Tier: Elder) or (Discipline: Valkyrie and Rank Tier: Elder) or (Discipline: Arcane Infiltrator and Rank Tier: Elder) or (Discipline: Void Stalker and Rank Tier: Elder) or (Discipline: Phantom Menace and Rank Tier: Elder) or (Discipline: Temporal Operative and Rank Tier: Elder) or (Discipline: Shadow Hunter and Rank Tier: Elder) or (Discipline: Chiaroscuro Healer and Rank Tier: Elder) |
2013/08/09 / 2026/05/15 |
| Mechu-deru III | Granted Default Feat |
The character can infuse sentient life into even the most advanced computer systems and assassination and combat droids. They can enslave multiple systems or droids without a conscious effort of maintaining the link unless needing to issue orders. Related Skills/Powers: Mechanics and Telepathy Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder) or (Discipline: Techgeist and Rank Tier: Elder) |
2015/08/09 / 2026/05/15 |
| Iron Pillar III | Granted Default Feat |
An Elder Juggernaut is seldom knocked off their feet, even when they is not able to plant them. The character can momentarily steel their body at will like a sheet of Mandalorian Iron in order to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Unyielding Tempest and Rank Tier: Elder) or (Discipline: Tank and Rank Tier: Elder) or (Discipline: Anchorite and Rank Tier: Elder) or (Discipline: Immortal Mandalorian and Rank Tier: Elder) |
2013/08/10 / 2026/05/15 |
| Surge III | Granted Default Feat |
They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Discipline: The Ronin and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder) or (Discipline: Aurenval and Rank Tier: Elder) or (Discipline: Necro'lor and Rank Tier: Elder) or (Discipline: Wayseeker Paladin and Rank Tier: Elder) or (Discipline: Arcane Warrior and Rank Tier: Elder) or (Discipline: The Bastion and Rank Tier: Elder) or (Discipline: Forcewarden and Rank Tier: Elder) or (Discipline: Koldra'dun and Rank Tier: Elder) |
2013/08/10 / 2026/05/15 |
| Dowsing II | Granted Default Feat |
Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability. Related Skills/Powers: Sense Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Jedi Operative and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact)) or (Discipline: Shadow Hunter and Rank Tier: Equite (exact)) or (Discipline: Bloodwraith and Rank Tier: Equite (exact)) |
2015/08/09 / 2026/05/15 |
| Force Interrogation I | Granted Default Feat |
Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Primeval Force Crusader and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) or (Discipline: The Red Queen and Rank Tier: Journeyman (exact)) or (Discipline: Bloodwraith and Rank Tier: Journeyman (exact)) or (Discipline: Shadow Broker and Rank Tier: Journeyman (exact)) |
2013/07/20 / 2026/05/15 |
| Mechu-deru I | Granted Default Feat |
As a Journeyman, The character can infuse sentience into simple computer systems and common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a computer system or droid has been enslaved, The character must actively maintain partial concentration for proper control. Related Skills/Powers: Mechanics and Telepathy Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact)) or (Discipline: Techgeist and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2026/05/15 |
| Seeking II | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4). Related Skills/Powers: Perception Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Stormwalker and Rank Tier: Equite (exact)) or (Discipline: Deceiver and Rank Tier: Equite (exact)) or (Discipline: Valkyrie and Rank Tier: Equite (exact)) |
2013/08/14 / 2026/05/15 |
| Iron Pillar II | Granted Default Feat |
The Juggernaut has learned to more quickly harden their body with the Force. As long as The character has their feet planted, they only need partial concentration to momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Equite (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Equite (exact)) or (Discipline: Tank and Rank Tier: Equite (exact)) or (Discipline: Anchorite and Rank Tier: Equite (exact)) or (Discipline: Immortal Mandalorian and Rank Tier: Equite (exact)) |
2013/08/10 / 2026/05/15 |