Character Sheet Reference

Displaying feats 241 - 260 of 460 in total
Feat Type / Location Description Created / Updated
Surge III Granted Default Feat

They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect.

Related Skills/Powers: Stamina

Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Discipline: The Ronin and Rank Tier: Elder) or (Discipline: Taldryan Obelisk and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder)

2013/08/10 / 2021/12/21
Steady Hands III Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. They can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. They are granted a +2 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: (Discipline: Field Medic and Rank Tier: Elder) or (Discipline: The Doctor and Rank Tier: Elder) or (Discipline: Neurodivergent Medic and Rank Tier: Elder)

2015/08/31 / 2021/12/21
Steady Hands I Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of an overcrowded emergency room. They can filter out basic distractions and remain focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: (Discipline: Field Medic and Rank Tier: Journeyman (exact)) or (Discipline: The Doctor and Rank Tier: Journeyman (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Journeyman (exact))

2015/08/31 / 2021/12/21
Steady Hands II Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of a battlefield skirmish. They can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: (Discipline: Field Medic and Rank Tier: Equite (exact)) or (Discipline: The Doctor and Rank Tier: Equite (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Equite (exact))

2015/08/31 / 2021/12/21
Smooth Operator III Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting. The character’s worldly experience also grants them a +2 Skill Point bonus to Piloting when operating any kind of vehicle or ship (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Discipline: Ace and Rank Tier: Elder) or (Discipline: Soldier and Rank Tier: Elder) or (Discipline: Aviator and Rank Tier: Elder) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Elder) or (Discipline: Weaponsmith and Rank Tier: Elder) or (Discipline: Director of Tactical Engineering and Rank Tier: Elder)

2016/08/02 / 2021/12/21
Smooth Operator I Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +4).

Related Skills/Powers: Piloting

Prerequisites: (Discipline: Ace and Rank Tier: Journeyman (exact)) or (Discipline: Soldier and Rank Tier: Journeyman (exact)) or (Discipline: Aviator and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Journeyman (exact)) or (Discipline: Weaponsmith and Rank Tier: Journeyman (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Smooth Operator II Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Discipline: Ace and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Seeking III Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5).

Related Skills/Powers: Perception

Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) or (Discipline: Deceiver and Rank Tier: Elder) or (Discipline: Valkyrie and Rank Tier: Elder)

2013/08/14 / 2021/12/21
Seeking II Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4).

Related Skills/Powers: Perception

Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Stormwalker and Rank Tier: Equite (exact)) or (Discipline: Deceiver and Rank Tier: Equite (exact)) or (Discipline: Valkyrie and Rank Tier: Equite (exact))

2013/08/14 / 2021/12/21
Seeking I Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2).

Related Skills/Powers: Perception

Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Stormwalker and Rank Tier: Journeyman (exact)) or (Discipline: Deceiver and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact))

2013/08/14 / 2021/12/21
Proficiency III Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +2 Skill Points higher, their chosen Secondary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Elder) or (Discipline: Legendary Mandalorian and Rank Tier: Elder) or (Discipline: Ninja and Rank Tier: Elder) or (Discipline: Master Naur'alor and Rank Tier: Elder) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Elder) or (Discipline: Kevorkian and Rank Tier: Elder) or (Discipline: Mandaboo and Rank Tier: Elder) or (Discipline: Weaponsmith and Rank Tier: Elder) or (Discipline: Timber and Rank Tier: Elder) or (Discipline: Techno Raider and Rank Tier: Elder)

2015/08/31 / 2021/12/21
Proficiency II Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary and Secondary Weapon’s associated Skills at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Equite (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Equite (exact)) or (Discipline: Ninja and Rank Tier: Equite (exact)) or (Discipline: Master Naur'alor and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Kevorkian and Rank Tier: Equite (exact)) or (Discipline: Mandaboo and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Timber and Rank Tier: Equite (exact)) or (Discipline: Techno Raider and Rank Tier: Equite (exact))

2015/08/31 / 2021/12/21
Proficiency I Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +4).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Ninja and Rank Tier: Journeyman (exact)) or (Discipline: Master Naur'alor and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Journeyman (exact)) or (Discipline: Kevorkian and Rank Tier: Journeyman (exact)) or (Discipline: Mandaboo and Rank Tier: Journeyman (exact)) or (Discipline: Weaponsmith and Rank Tier: Journeyman (exact)) or (Discipline: Timber and Rank Tier: Journeyman (exact)) or (Discipline: Techno Raider and Rank Tier: Journeyman (exact))

2015/08/31 / 2021/12/21
On The Trail II Granted Default Feat

When tracking or on the trail of a quarry, The character will pick up on clues to a target's whereabouts or direction that others would miss. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
On The Trail III Granted Default Feat

The character has tracked down quarry from one side of the Galaxy to the other. They will pick up on clues to a target's trail or whereabouts that even those gifted with the Force would miss. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Elder

2016/08/02 / 2021/12/21
On The Trail I Granted Default Feat

When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Journeyman (exact)

2016/08/02 / 2021/12/21
Mechu-deru II Granted Default Feat

The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Equite (exact)) or (Discipline: Sith Avatar and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact))

2015/08/09 / 2021/12/21
Mechu-deru III Granted Default Feat

The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder)

2015/08/09 / 2021/12/21
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact))

2015/08/09 / 2021/12/21
Keen Eye II Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Discipline: Infiltrator and Rank Tier: Equite (exact)) or (Discipline: Keen Intellectual and Rank Tier: Equite (exact)) or (Discipline: Techno Raider and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21