Character Sheet Reference

Displaying feats 321 - 340 of 466 in total
Feat Type / Location Description Created / Updated
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact))

2015/08/09 / 2021/12/21
Dowsing I Granted Default Feat

All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in The character’s mind. Using an item that has been in contact with the target over the last several hours, The character can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: (Discipline: Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Operative and Rank Tier: Journeyman (exact)) or (Discipline: Force Sleuth and Rank Tier: Journeyman (exact)) or (Discipline: Shadow Hunter and Rank Tier: Journeyman (exact))

2015/08/09 / 2023/12/13
Beast Mode II Granted Default Feat

The character has developed a deeper ability to channel some addition Force energy to bolster their creatures. They can use Amplification on their beast at twice the energy to use it for the full effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Beast Mode III Granted Default Feat

The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder)

2024/09/25 / 2024/09/25
Jedi Ace I Granted Default Feat

The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Secret Order and Rank Tier: Journeyman (exact)) or (Discipline: Soaring Songbird and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Jedi Ace II Granted Default Feat

The character has strengthened their ability to use the Force to aid their piloting. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Secret Order and Rank Tier: Equite (exact)) or (Discipline: Soaring Songbird and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Jedi Ace III Granted Default Feat

The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Secret Order and Rank Tier: Elder) or (Discipline: Soaring Songbird and Rank Tier: Elder)

2024/09/25 / 2024/09/25
Force Shockboxing II Granted Default Feat

The character has reached new levels in enhancing their unarmed strikes with Force Lightning. They can throw one combination of Force Lightning-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Hivemind I Granted Default Feat

The character has begun to train in an advanced style of Battle Meditation, allowing them to use another person (who doesn't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to basic defense.

Related Skills/Powers: Battle Meditation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Paladin and Rank Tier: Journeyman (exact)) or (Discipline: The Chronarch and Rank Tier: Journeyman (exact)) or (Discipline: Dragon of Kyataru and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Mechu-deru II Granted Default Feat

The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Equite (exact)) or (Discipline: Sith Avatar and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact))

2015/08/09 / 2021/12/21
Hivemind II Granted Default Feat

The character has trained an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to defensive measures and basic offensive capabilities.

Related Skills/Powers: Battle Meditation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Paladin and Rank Tier: Equite (exact)) or (Discipline: The Chronarch and Rank Tier: Equite (exact)) or (Discipline: Dragon of Kyataru and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Unarmed Specialist I Granted Default Feat

Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4).

Related Skills/Powers: Martial Arts and Stamina

Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact)

2024/09/25 / 2024/09/25
Channel II Granted Default Feat

The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself.

Related Skills/Powers: Resolve

Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Librarian and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: Immortal and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Equite (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Equite (exact)) or (Discipline: Forcejack and Rank Tier: Equite (exact)) or (Discipline: Forcewarden and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact)) or (Discipline: Koldra'dun and Rank Tier: Equite (exact)) or (Discipline: Arcane Warrior and Rank Tier: Equite (exact)) or (Discipline: The Bastion and Rank Tier: Equite (exact))

2013/08/10 / 2021/12/21
Unarmed Specialist III Granted Default Feat

Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina, Athletics and Resolve skills (up to a maximum of +5).

Related Skills/Powers: Athletics, Martial Arts, Resolve, and Stamina

Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder

2024/09/25 / 2024/09/25
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2021/12/16
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2021/12/16
Capital Commander I Granted Default Feat

The character is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +4).

Related Skills/Powers: Operations

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Aviator and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Medley I Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)) or (Discipline: Soldier and Rank Tier: Journeyman (exact))

2015/08/31 / 2022/05/16
Medley III Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Elder) or (Discipline: Soldier and Rank Tier: Elder)

2015/08/31 / 2022/05/16
Medley II Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact))

2015/08/31 / 2022/05/16