Character Sheet Reference

Displaying feats 321 - 340 of 467 in total
Feat Type / Location Description Created / Updated
I Can Fix That III Granted Default Feat

The character’s knowledge of ship and vehicular technology is veteran enough that they gain a +2 Skill Point bonus to their Mechanics Skill when fixing anything from swoops and speeders to starfighters and capital ships — but only at a +1 Skill bonus when the vessel is alien or unfamiliar (to a maximum of +5).

Related Skills/Powers: Mechanics

Prerequisites: (Discipline: Ace and Rank Tier: Elder) or (Discipline: Wookiee Grease Monkey and Rank Tier: Elder)

2016/08/02 / 2026/05/15
Hotfix II Granted Default Feat

The character can keep a cool head under pressure when working to repair malfunctioning technology. They can make lightning-quick repairs to active machinery in the middle of a minor crisis such as offline machinery or damaged components. This can range from anything as small as the components on a speeder to larger machinery found on starfighters.

Related Skills/Powers: Mechanics

Prerequisites: (Discipline: Scavenger and Rank Tier: Equite (exact)) or (Discipline: Wookiee Grease Monkey and Rank Tier: Equite (exact))

2016/08/02 / 2026/05/15
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: (Discipline: Arcanist and Rank Tier: Elder) or (Discipline: Jedi Operative and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) or (Discipline: Shadow Hunter and Rank Tier: Equite) or (Discipline: Bloodwraith and Rank Tier: Elder)

2015/08/09 / 2026/05/15
Mechu-deru III Granted Default Feat

The character can infuse sentient life into even the most advanced computer systems and assassination and combat droids. They can enslave multiple systems or droids without a conscious effort of maintaining the link unless needing to issue orders.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder) or (Discipline: Techgeist and Rank Tier: Elder)

2015/08/09 / 2026/05/15
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Jedi Operative and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact)) or (Discipline: Shadow Hunter and Rank Tier: Equite (exact)) or (Discipline: Bloodwraith and Rank Tier: Equite (exact))

2015/08/09 / 2026/05/15
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into simple computer systems and common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a computer system or droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact)) or (Discipline: Techgeist and Rank Tier: Journeyman (exact))

2015/08/09 / 2026/05/15
Smooth Operator II Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Discipline: Ace and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact))

2016/08/02 / 2026/05/15
Channel II Granted Default Feat

The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself.

Related Skills/Powers: Resolve

Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Librarian and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: Immortal and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Equite (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Equite (exact)) or (Discipline: Forcejack and Rank Tier: Equite (exact)) or (Discipline: Forcewarden and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact)) or (Discipline: Koldra'dun and Rank Tier: Equite (exact)) or (Discipline: Arcane Warrior and Rank Tier: Equite (exact)) or (Discipline: The Bastion and Rank Tier: Equite (exact)) or (Discipline: Nagual and Rank Tier: Equite (exact)) or (Discipline: Force's Gift and Rank Tier: Equite (exact))

2013/08/10 / 2026/05/15
Mechu-deru II Granted Default Feat

The character has learned to infuse sentience and control into more sophisticated computer systems and droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a computer system or droid without conscious effort in maintaining the link unless implanting orders or commands.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Equite (exact)) or (Discipline: Sith Avatar and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact)) or (Discipline: Techgeist and Rank Tier: Equite (exact))

2015/08/09 / 2026/05/15
Xenobiology III Granted Default Feat

The character has become intricately familiar with every known species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic.

Related Skills/Powers: Lore and Medicine

Prerequisites: (Discipline: Field Medic and Rank Tier: Elder) or (Discipline: Kevorkian and Rank Tier: Elder) or (Discipline: Neurodivergent Medic and Rank Tier: Elder) or (Discipline: Underworld Cybergeneticist and Rank Tier: Elder)

2015/08/31 / 2026/05/15
Medley I Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)) or (Discipline: Soldier and Rank Tier: Journeyman (exact))

2015/08/31 / 2026/05/15
Medley III Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Elder) or (Discipline: Soldier and Rank Tier: Elder)

2015/08/31 / 2026/05/15
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2026/05/15
Order Feat: Jedi Granted Default Feat

The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses.

Prerequisites: Order Group: Jedis

2015/08/31 / 2026/05/15
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2026/05/15
Order Feat: Sith Granted Default Feat

The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood.

Prerequisites: Order Group: Siths

2015/08/31 / 2026/05/15
Steel Curtain Granted Default Feat

The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets.

Related Skills/Powers: Resolve

Prerequisites: Society Rank: INQ: XII: Grand Inquisitor

2015/09/24 / 2026/05/15
Metamorphosis I Granted Default Feat

The character has learned to use their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they is able to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Night Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Journeyman (exact)) or (Discipline: Nagual and Rank Tier: Journeyman (exact))

2025/05/02 / 2026/05/15
Fueled I Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of mental control and the ability to use the Force in other ways. While fueled The character loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Discipline: Night Warrior and Rank Tier: Journeyman (exact)

2025/05/02 / 2026/05/15
Devotee Granted Default Feat

Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views.

Prerequisites: Faction: The Children of Mortis

2022/04/28 / 2026/05/15