Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: The Abandoned Mines
Arx: The Colosseum
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kiast: Velastari Temple
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Luprora: Rising Tides

Luprora Rising Tides

At one point in time Luprora stood as a haven to the immigrated Lupr’or. The haven did not last as worsening climates reduced the population down to a single settlement. All that remains is the corpse of a civilization, constructed from a combination of wood and metal that barely resemble buildings. They function more as a protective shell and a solid frame for those that remain, hoped to be far outside the reach of the native threats.

The rising tide of the expansive seas lap at the outcroppings of obsidian rock that makes up what remains of the land. Mountainous croppings that shrink with the coming waters. Passageways and staircases are carved into the stone itself, left to assist those travelling in low tide. The scattered relics of technology lies abandoned throughout the expanse as a testament to the Lupr'or's original immigration, left unused and at the mercy of erosion and time.

Luprora Rising Tides

The tide stands as the greatest threat to life on Luprora. Starting at its lowest point at dawn, the tide rises throughout the day and brings with it the native Tsw’ells. These tentacled monstrosities sleep in the earliest hours of the morning and reside in the ocean’s waters. It is ill-advised to travel along the shoreline, as Tsw’ells have been known to drag unsuspecting individuals to their deaths beneath the waves. These massive creatures aren't the lone threat to those who trespass upon the surface. The R’ora live among the shallow outcroppings across the planet. Extremely territorial, this species is sentient enough to wield primitive polearms and rely on the presence of Tsw’ells for protection.

Luprora the haven is a promise lost to the sea, with only the battle for survival left behind.