Venue Database

Name
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Batuu: Black Spire Outpost
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dajorra: Port Ol'val
Daleem: Tunnels
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kasiya: Chancellor's Conference Room
Kasiya: The Playground
Kenari: Raiding The Covenant
Kiast: Velastari Temple
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Ruins of Antei: The Dark Hall
[Scenario] Ahch-To: Raiders of the Lost Ahch
[Scenario] Arx: Are You Not Entertained?
[Scenario] Eadu: Weapons of Old
[Scenario] Endor: Searching the Death Star II Ruins
[Scenario] Florrum: Map to a Pirate’s Treasure
[Scenario] Godless Matron: Emergency Repairs
[Scenario] Godless Matron: Intelligence Scramble
[Scenario] Hoth: Bounty on Ice
[Scenario] Kamino: Collective Defector
[Scenario] Kasiya: Glitter Problems On Floor 42
[Scenario] Mustafar: Vader's Legacy
[Scenario] Naboo: Escape from Otoh Gunga
[Scenario] Nancora: Scavenging the Foundry
[Scenario] Nar Shaddaa: Thief Hunt
[Scenario] Ostara: Insurgency At The Temple
[Scenario] Umbara: Deals in the Dark
[Scenario] Utapau: Climbing the Ranks
[Scenario] Wasskah: The Most Dangerous Game
[Scenario] Wild Space: Downfall of the Suffering
Selen: Aphotis Sea Laboratory
Selen: Arcona Citadel - Cantina
Selen: Arcona Citadel - Courtyard
Selen: Arcona Citadel - Throne Room
Selen: Fort Blindshot
Selen: Shrine of the Spirit King
Sepros: Ballista Crash Site
Sepros: Temple of Sorrows
Seraph: The Lighthouse
Shili: Savannah
Solyiat: Po’tak Coastline
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Dajorra: Port Ol'val

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Built from the core of a hollowed-out asteroid, Port Ol’val’s gravity is regulated through a reactor located deep in the asteroid’s core. Oxygen is pumped through ventilation shafts and filtered through a series of generators stringed throughout the asteroid’s infrastructure. In case of a fire or chemical outbreak, emergency sprinkler systems have been installed throughout Ol’val which, if triggered, would be the closest thing to rain the shadowport ever saw.

Entry to Port Ol’val can only be obtained by flying through a corkscrewing, rocky pathway known as the Kas Tunel. This route acts as a natural buffer and deterrent for stray ships, while providing additional time for sensors to run inspection on any incoming craft. It can similarly, of course, offer a convenient excuse for ships to go “missing” if they are flagged as a security threat.

Once cleared through the Kas Tunel, ships are then able to land and depart from the Docks towards the central transportation hub: the Ducts

The Ducts serve as the main means of transportation and navigationally routing to the various sub-sectors of the shadowport. The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts.

Jarem Plaza serves as one of the more safe and well populated areas where trade and commerce are featured with bright and eye-catching attractions storefronts, and signage.

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Further down rests The Pride of Corellia, it is the lone residential zone for those that wish to keep permanent residence on Port Ol’val.

Perhaps where Ol’val gets its more seedy notoriety, the Blind Spot grew out of the now defunct Besadii Entertainment district to become the new home to casinos, drug dens, and pleasure houses favored by the high-rolling crime lords and self-appointed gang leaders.

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The shadowport itself is no stranger to bounty hunters, debt collectors, con artists, beggars, thieves, or privateers. Some might be honest folk looking to make ends meet, but others can be wanted criminals escaping the heat from the Core worlds. Those who stay long enough, of course, soon discover the truth:

While open trade and commerce are encouraged business ventures that keep Port Ol’val a haven for espionage, law evasion, the true rules of the shadowport are the members of House Qel-Droma.