Venue Database

Regular Venues
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kenari: Raiding The Covenant
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Outland Transit Station: Fight Pit Arena
Ruins of Antei: The Dark Hall
Shili: Savannah
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Tythas City: Abyssal Mining Platform Omega-9
Crait: Former Rebel Base

Crait Former Rebel Base

The planet of Crait, known mostly for its salt covered red soil and minerals, became the setting for the reborn legend of Luke Skywalker. The tale of the First Order's siege upon the remnants of the Resistance and Skywalker’s solitary last stand spread like wildfire throughout the galaxy. The scars born of the siege still remain, alongside the breached and empty carcass of what was once a rebel base. After what became known as the Battle of Crait, the planet now sits forgotten by the First Order and Resistance alike. Which makes it the perfect place for scavengers and adventurers.

The crystalline flats extend far into the horizon until the distance ceases to hold meaning. The scorched salt mingle with the red soil, forcibly fused together by the violent discharge of heavy artillery fire. Old rebel speeders lie as skeletal reminders of the toll that the Resistance had paid in staging their last stand. Most of the parts have already stripped of what parts survived.

Standing opposite the endless flats is an expansive mountain side that stands almost completely vertical. Climbing it would be a difficult, if not impossible prospect. Tall, heavily armored doors—now breached—are built into the mountainside itself and mark the entrance to the abandoned base.

The approach to the base is lined by fallen turrets and crumbled trenches. Once inside, various crates and shrapnel litter the ground and offer nothing of value, save for cover when in need. The cave system expands outward from the entrance in a winding maze of crystalline pathways. If traveled long enough, and with some luck, an unmarked exit lies to be found. The hangar itself is divided into purposeful quadrants, with a command station situated deeper inside that leads to supply rooms and barracks.

Standing on the salted ground gives even the least perceptive a sense of gravity. The weight of what transpired is undeniable, with the visible reminders there for all to see if they care to look.

The planet is also known for its native crystal critters—Vulptex—which can leave the safety of their underground tunnels to investigate new visitors to their terrain.