Venue Database

Regular Venues
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kenari: Raiding The Covenant
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Outland Transit Station: Fight Pit Arena
Ruins of Antei: The Dark Hall
Shili: Savannah
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Tythas City: Abyssal Mining Platform Omega-9
Nancora: The Badlands

the_badlands

To walk upon the surface of Nancora is to take a path akin to a death sentence. That is how it earned its moniker: the Badlands. The Nancora system's star scorched the earth long ago, leaving a barren, sun-bleached surface behind. The soil remains as nothing but dust and left to the winds mercy. But there is none, as dust storms can form without warning and charge across the wastelands as roaring behemoths. The only shelter to be found lies scattered in the form of ruins of a time long past.

Spires and wreckage claw up through the cracked surface, giving the appearance of a planet-spanning junkyard. It is there that the Technocratic Guild gathers much of their resources, repurposing what once was into materials for new fabrications. At the same time, the most dangerous of these ruinous death-traps show the signs of the Technocratic elite's rigorous training. With a central spire rising from beneath a mound of wreckage, fresh scorch marks pocket the landscape of rising dunes in a circular clearing alongside the sand scraped remains of those who failed. A labyrinthian ring of partially unearthed structures closes in this area, providing some semblance of cover from the passing storms but nearly as dangerous themselves due to their weakened state. One wrong step can lead to collapse.

Very few come to the Badlands of Nancora. Fewer still make it out again.