Venue Database

Regular Venues
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kenari: Raiding The Covenant
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Outland Transit Station: Fight Pit Arena
Ruins of Antei: The Dark Hall
Shili: Savannah
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Tythas City: Abyssal Mining Platform Omega-9
Dromund Kaas: Dark Temple Ruins

Dromund Kaas Dark Temple Ruins

Abandoned and forgotten, the ruins of the Dark Temple have slowly succumbed to the erosion of time. In the central chamber the walls have crumbled, the ceiling has caved in, and the jungle now flourishes within the once pristine halls.

Green light filters through the temple, mixing eerily with the dark, violet hue of Dromund Kaas’ sky. Lightning flickers overhead, the raw energy of the Force clashing high above. The floor is overgrown with large plants and grasses that have swallowed the old stone. Wild creatures roam freely, skittering away from the presence of intruders while vicious predators hide just out of sight.

The main hall is lined on both sides by towering statues, heads bowed in supplication. They stand in deference to the sculpture of a pure-blooded Sith, which towers over the chamber with outstretched arms. The sculpture has been split diagonally down the middle, as if cleaved in two by a rusted blade, but the majesty in the stone still echoes to the past.

On either side of the main hall, remnants of branches to inaccessible parts of the temple remain. One might tilt their head to take in what is left of the mezzanine—the balcony overlooking the chamber—still held aloft by the great pillars standing behind the statues. Several of the pillars have fallen, providing a pathway up to the mezzanine for those willing to take the risk for higher ground. Spirits of the Sith are rumored to still haunt the grounds—waiting for poor, misguided fools to walk blindly into their domain.