Venue Database

Regular Venues
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kenari: Raiding The Covenant
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Outland Transit Station: Fight Pit Arena
Ruins of Antei: The Dark Hall
Shili: Savannah
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Tythas City: Abyssal Mining Platform Omega-9
Selen: Fort Blindshot

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A sprawling complex of training installations, barracks, and hardened defensive fortifications, Fort Blindshot serves as the beating heart of Selen’s planetary garrison. Set upon an extinct volcanic island and isolated from civilian populations, the island’s separate buildings serve three central needs for the AAF; military administration; the training and garrisoning of Dajorran Defense Forces soldiery; and a nexus of defensive structures prepared for the event of a planetary invasion.

The low, western quarter of the island is dominated by long rows of barracks and residential buildings, necessary to support the base’s soldiery and their families. These barracks, and the dining and entertainment facilities that underprop them, butt up against the sea-wall that borders the western periphery of the island, lines of turbolaser-decked hardpoints often washed over by thick banks of seaborne fog. Beyond the residential complex, the base’s main starport serves as an essential line of defense and logistical capacity, defended by frequent patrols of atmospheric fightercraft.

Rugged foothills make up the southeastern quarter of the island, criss-crossed by long, pitted firing ranges where recruits and soldiers in training practice on everything from small arms to batteries of artillery. The “star” of this quarter is a large firing range sporting moving holotargets and practice droids within a mock urban environment. As the foothills bleed into the massive volcanic caldera that makes up the northern range of the island, the firing ranges transition into terrain courses, steep mountain passes, simulated defensive positions, and faux villages and towns that serve to familiarize recruits with a wide variety of combat environments.