Venue Database

Regular Venues
Ahch-To: Ancient Islands
Arx: Combat Training Center
Arx: Refinery Complex
Arx: The Abandoned Mines
Arx: The Colosseum
Arx: The Colosseum - The Bridges
Arx: The Colosseum - The Elements
Arx: The Colosseum - The Forge
Arx: The Colosseum - The Jungle
Arx: The Colosseum - The Shanty Town
Arx: The Colosseum - The Singularity
Arx: The Colosseum - The Void
Batuu: Black Spire Outpost
Cato Neimoidia: Bridge Mansion
Corellia: Club Fallen
Coruscant: Club Kasakar
Coruscant: Level 1313
Crait: Former Rebel Base
Dathomir: Desolate Swamps
Dromund Kaas: Dark Temple Ruins
Felucia: Rancor Graveyard
Godless Matron: Chute Town
Godless Matron: Hangar Zerek
Godless Matron: The Gauntlet
Hoth: Ice Cave
Jakku: Fallen Starship
Jedha: Cadera Ruins
Kalsunor: Massassi Arena
Kamino: Landing Platform
Kashyyyk: Rainforest Canopies
Kenari: Raiding The Covenant
Korriban: Valley Of The Dark Lords
Luprora: Rising Tides
Malachor: Sith Temple Ruins
Mustafar: Interrogation Facility
Mustafar: Mining Facility
Naboo: Jan-gwa City
Naboo: Otoh Gunga
Naboo: Plasma Refinery Complex
Naboo: Theed Royal Palace
Nal Hutta: Winter Palace
Nancora: Axio Transit Station Cresh
Nancora: Factory "Empusa"
Nancora: Faron City
Nancora: The Badlands
Nar Shaddaa: Club Vertica
Nar Shaddaa: Jekk'Jekk Tarr Cantina
Nar Shaddaa: Refugee Sector
Nar Shaddaa: Streets
Outland Transit Station: Fight Pit Arena
Ruins of Antei: The Dark Hall
Shili: Savannah
Takodana: Maz Kanata’s Castle
Tatooine: Chalmun's Spaceport Cantina
Tatooine: Great Pit of Carkoon
Tythas City: Abyssal Mining Platform Omega-9
Kasiya: The Playground

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The building that has become the Chyron Embassy is not the tallest in Port Kasiya, but it surpasses all others in the city's northeast. Basalt sidewalks smelling ever so slightly of brimstone underline a time-worn facade that's decrepit from the ground floor to a dozen stories up, then morphs into a modern steel-and-glass construct with a narrow landing platform extending an easy 300 metres high over the road. Patrons have to crane their heads back quite far to see it, though, and they are often more interested in stepping through the scratched but sturdy double doors which may be flanked by clients, bouncers, drunks, and duct-taped living warnings.

Seven shallow steps lead down onto the carefully dilapidated hardwood main bar floor, though "bar" might not be the right word anymore. Mismatched tables and chairs litter the room, while more comfortable niches with couches and two smaller sidebars occupy most of the walls. On the left side, an extending stage with a pole leaves no doubt about the kind of entertainment provided here, while on the right, a discreet exit leads to rooms best suited for negotiations or private parties.

Straight ahead, between the wings of a formerly grand foyer staircase mostly frequented by pretty people with little clothing, resides the curved main counter as an island, with the dark niches in between leading to the back - but one cannot shake the feeling that entry comes with a price that might not be paid fully by coin. The staff are unerringly smiling people with hard eyes, much like the owner, the Chyron’s Chancellor, Jorm Na'trej. This bar, this whole building, is their domain, their trap and their hunting range.

One instantly realises that any wish, any pleasure and desire, is just a word and a payment away.

One knows that this place is the antithesis to every value taught and preached among normal people.

One is greeted.

"Welcome to the Playground."